📄 playerdlg.h
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#if !defined(AFX_PLAYERDLG_H__18A075C2_C387_11D8_AF5A_00095B093A24__INCLUDED_)
#define AFX_PLAYERDLG_H__18A075C2_C387_11D8_AF5A_00095B093A24__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PlayerDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPlayerDlg dialog
class CPlayerDlg : public CDialog
{
// Construction
public:
int m_nBet;
int m_nAction;
CPlayerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPlayerDlg)
enum { IDD = IDD_BETTING };
CEdit m_edBet;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlayerDlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void OnChangeMoney();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYERDLG_H__18A075C2_C387_11D8_AF5A_00095B093A24__INCLUDED_)
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