📄 game.java
字号:
package example.tictactoe;
import java.util.Random;
//import javax.microedition.midlet.*;
//import javax.microedition.lcdui.*;
// The game logic for TicTacToe
class Game {
private static final int[] WINS = {
// horizontals
bit(0) | bit(1) | bit(2),
bit(3) | bit(4) | bit(5),
bit(6) | bit(7) | bit(8),
// verticals
bit(0) | bit(3) | bit(6),
bit(1) | bit(4) | bit(7),
bit(2) | bit(5) | bit(8),
// diagonals
bit(0) | bit(4) | bit(8),
bit(2) | bit(4) | bit(6)
};
private static final int DRAWN_GAME =
bit(0) | bit(1) | bit(2) |
bit(3) | bit(4) | bit(5) |
bit(6) | bit(7) | bit(8);
private int playerState;
private int computerState;
private Random random;
Game(Random random) {
this.random = random;
initialize();
}
void initialize() {
playerState = 0;
computerState = 0;
}
boolean isFree(int position) {
int bit = bit(position);
return ( ( (playerState & bit) == 0) && ( (computerState & bit) == 0));
}
// The 'Contract' is that caller will always make valid moves.
// We don't check that it's the player's turn.
void makePlayerMove(int position) {
playerState |= bit(position);
}
// The 'Contract' is that we will be called only when there is still
// at least one free square.
int makeComputerMove() {
int move = getWinningComputerMove();
if (move == -1) {
// can't win
move = getRequiredBlockingComputerMove();
if (move == -1) {
// don't need to block
move = getRandomComputerMove();
}
}
computerState |= bit(move);
return move;
}
boolean isGameOver() {
return isPlayerWinner() | isComputerWinner() | isGameDrawn();
}
boolean isPlayerWinner() {
return isWin(playerState);
}
boolean isComputerWinner() {
return isWin(computerState);
}
boolean isGameDrawn() {
return (playerState | computerState) == DRAWN_GAME;
}
// Return a winning move if there is at least one, otherwise return -1
private int getWinningComputerMove() {
int move = -1;
for (int i = 0; i < 9; ++i) {
if (isFree(i) && isWin(computerState | bit(i))) {
move = i;
break;
}
}
return move;
}
// Return a required blocking move if there is at least one (more
// than one and we've inevitably lost), otherwise return -1
private int getRequiredBlockingComputerMove() {
int move = -1;
for (int i = 0; i < 9; ++i) {
if (isFree(i) && isWin(playerState | bit(i))) {
move = i;
break;
}
}
return move;
}
// Return a random move in a free square,
// or return -1 if none are available
private int getRandomComputerMove() {
int move = -1;
// determine how many possible moves there are
int numFreeSquares = 0;
for (int i = 0; i < 9; ++i) {
if (isFree(i)) {
numFreeSquares++;
}
}
// if there is at least one possible move, pick randomly
if (numFreeSquares > 0) {
// shift twice to get rid of sign bit, then modulo numFreeSquares
int pick = ( (random.nextInt() << 1) >>> 1) % numFreeSquares;
// now find the chosen free square by counting pick down to zero
for
(
int i = 0; i < 9; ++i) {
if (isFree(i)) {
if (pick == 0) {
move = i;
break;
}
pick--;
}
}
}
return move;
}
private static boolean isWin(int state) {
boolean isWinner = false;
for (int i = 0; i < WINS.length; ++i) {
if ( (state & WINS[i]) == WINS[i]) {
isWinner = true;
break;
}
}
return isWinner;
}
private static int bit(int i) {
return 1 << i;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -