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📁 用java开发的手机上的5子棋游戏;
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<TD><CODE>getGameAction, getHeight, getKeyCode, getKeyName, getWidth, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyReleased, keyRepeated, pointerDragged, pointerPressed, pointerReleased, repaint, repaint, serviceRepaints, setFullScreenMode, showNotify, sizeChanged</CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_javax.microedition.lcdui.Displayable"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class javax.microedition.lcdui.Displayable</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getTicker, getTitle, isShown, removeCommand, setTicker, setTitle</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class java.lang.Object</B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

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<TD COLSPAN=1><FONT SIZE="+2">
<B>Field Detail</B></FONT></TD>
</TR>
</TABLE>

<A NAME="gameStatus"><!-- --></A><H3>
gameStatus</H3>
<PRE>
public int <B>gameStatus</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="hand"><!-- --></A><H3>
hand</H3>
<PRE>
javax.microedition.lcdui.Image <B>hand</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="back"><!-- --></A><H3>
back</H3>
<PRE>
javax.microedition.lcdui.Image <B>back</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="rand"><!-- --></A><H3>
rand</H3>
<PRE>
java.util.Random <B>rand</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="ChessBoard"><!-- --></A><H3>
ChessBoard</H3>
<PRE>
public int[][] <B>ChessBoard</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="ChessStatus"><!-- --></A><H3>
ChessStatus</H3>
<PRE>
public int[][][] <B>ChessStatus</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="Ctable"><!-- --></A><H3>
Ctable</H3>
<PRE>
int[][] <B>Ctable</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="computerfirst"><!-- --></A><H3>
computerfirst</H3>
<PRE>
int <B>computerfirst</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD COLSPAN=1><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TD>
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<A NAME="GameCanvas()"><!-- --></A><H3>
GameCanvas</H3>
<PRE>
public <B>GameCanvas</B>()</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<A NAME="paint(javax.microedition.lcdui.Graphics)"><!-- --></A><H3>
paint</H3>
<PRE>
protected void <B>paint</B>(javax.microedition.lcdui.Graphics&nbsp;g)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>paint</CODE> in class <CODE>javax.microedition.lcdui.Canvas</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="draw_chessboard(javax.microedition.lcdui.Graphics)"><!-- --></A><H3>
draw_chessboard</H3>
<PRE>
public void <B>draw_chessboard</B>(javax.microedition.lcdui.Graphics&nbsp;g)</PRE>
<DL>
<DD>画棋盘 LineNum
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="draw_chessman(javax.microedition.lcdui.Graphics, int, int, boolean, int)"><!-- --></A><H3>
draw_chessman</H3>
<PRE>
public void <B>draw_chessman</B>(javax.microedition.lcdui.Graphics&nbsp;g,                          int&nbsp;x,                          int&nbsp;y,                          boolean&nbsp;isBlack,                          int&nbsp;mode)</PRE>
<DL>
<DD>画棋子,分成3种:黑 白 点 g : Canvas x : x y : y isBlack : mode : 1 点 2 棋子外加框 3 正常棋子
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="run()"><!-- --></A><H3>
run</H3>
<PRE>
public void <B>run</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>run</CODE> in interface <CODE>java.lang.Runnable</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="computerdo()"><!-- --></A><H3>
computerdo</H3>
<PRE>
public void <B>computerdo</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="keyPressed(int)"><!-- --></A><H3>
keyPressed</H3>
<PRE>
public void <B>keyPressed</B>(int&nbsp;KeyCode)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>keyPressed</CODE> in class <CODE>javax.microedition.lcdui.Canvas</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="AI()"><!-- --></A><H3>
AI</H3>
<PRE>
public void <B>AI</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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