📄 excommdlg.cpp
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// ExCommDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ExComm.h"
#include "shlwapi.h"
#include "ExCommDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CExCommDlg dialog
CExCommDlg::CExCommDlg(CWnd* pParent /*=NULL*/)
: CDialog(CExCommDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CExCommDlg)
m_comnoedit = _T("");
m_inputedit = _T("");
m_resultlist = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CExCommDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CExCommDlg)
DDX_Control(pDX, IDC_BUTTON5, m_btnputdata);
DDX_Control(pDX, IDC_BUTTON4, m_btnputstringcrlf);
DDX_Control(pDX, IDC_BUTTON3, m_btnputstring);
DDX_Control(pDX, IDC_BUTTON2, m_btnclose);
DDX_Control(pDX, IDC_BUTTON1, m_btnopen);
DDX_Control(pDX, IDC_APAX1, m_apax);
DDX_Text(pDX, IDC_EDIT2, m_inputedit);
DDX_LBString(pDX, IDC_LIST1, m_resultlist);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CExCommDlg, CDialog)
//{{AFX_MSG_MAP(CExCommDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CExCommDlg message handlers
BOOL CExCommDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CExCommDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CExCommDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CExCommDlg::OnButton1()
{
CApax* pA = (CApax*) GetDlgItem(IDC_APAX1);
pA->SetPromptForPort(true);
pA->PortOpen();
pA->SetTerminalActive(true);
}
void CExCommDlg::OnButton2()
{
CApax* pA = (CApax*) GetDlgItem(IDC_APAX1);
pA->Close();
}
void CExCommDlg::OnButton3()
{
CApax* pA = (CApax*) GetDlgItem(IDC_APAX1);
CEdit* pE = (CEdit*) GetDlgItem(IDC_EDIT2);
char buff[100];
char* pbuff = buff;
pE->GetWindowText(pbuff,100);
pA->PutString(pbuff);
}
void CExCommDlg::OnButton4()
{
CApax* pA = (CApax*) GetDlgItem(IDC_APAX1);
CEdit* pE = (CEdit*) GetDlgItem(IDC_EDIT2);
char buff[100];
char* pbuff = buff;
pE->GetWindowText(pbuff,100);
pA->PutStringCRLF(pbuff);
}
BEGIN_EVENTSINK_MAP(CExCommDlg, CDialog)
//{{AFX_EVENTSINK_MAP(CExCommDlg)
ON_EVENT(CExCommDlg, IDC_APAX1, 9 /* OnRXD */, OnRXDApax1, VTS_VARIANT)
//}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()
void CExCommDlg::OnRXDApax1(const VARIANT FAR& Data)
{
CListBox* pL = (CListBox*) GetDlgItem(IDC_LIST1);
SAFEARRAY* psa;
void HUGEP ** ppvData = NULL;
char * cp;
char * tmp;
psa = (SAFEARRAY*)Data.pparray;
SafeArrayAccessData(psa, ppvData);
cp = (char*)psa->pvData;
tmp = cp;
tmp += psa->cbElements * psa->rgsabound->cElements;
*tmp = 0;
pL->AddString(cp);
SafeArrayUnaccessData(psa);
}
void CExCommDlg::OnButton5()
{
CApax* pA = (CApax*) GetDlgItem(IDC_APAX1);
CEdit* pE = (CEdit*) GetDlgItem(IDC_EDIT2);
char buff[100];
char* pbuff = buff;
pE->GetWindowText(pbuff,100);
char* tmp = pbuff;
CByteArray ba;
while (*tmp != 0) {
ba.Add(BYTE(*tmp));
tmp++;
}
COleVariant ov;
ov = COleVariant(ba);
pA->PutData(ov);
}
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