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📄 retainedmodemidlet.java

📁 手机 3D游戏 供 程序员参考
💻 JAVA
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/******************************************************************************//** *	@file	RetainModeMidlet.java *	@brief	A simple example of a retained mode M3G midlet * *	Copyright (C) 2004 Superscape plc * *	This file is intended for use as a code example, and *	may be used, modified, or distributed in source or *	object code form, without restriction, as long as *	this copyright notice is preserved. * *	The code and information is provided "as-is" without *	warranty of any kind, either expressed or implied. *//******************************************************************************/package com.superscape.m3g.wtksamples.retainedmode;import javax.microedition.midlet.MIDlet;import javax.microedition.midlet.MIDletStateChangeException;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Command;import javax.microedition.lcdui.Canvas;import javax.microedition.lcdui.Font;import javax.microedition.lcdui.CommandListener;import java.lang.IllegalArgumentException;import java.io.IOException;import java.io.InputStream;import java.io.ByteArrayOutputStream;import javax.microedition.lcdui.Image;import java.util.Timer;import java.util.TimerTask;import javax.microedition.m3g.*;public class RetainedModeMidlet extends MIDlet implements CommandListener{	private Display myDisplay = null;	private JesterCanvas myCanvas = null;	private Timer myRefreshTimer = new Timer();	private TimerTask myRefreshTask = null;	private Command exitCommand = new Command("Exit", Command.ITEM, 1);	Graphics3D myGraphics3D = Graphics3D.getInstance();	World myWorld = null;	private long worldStartTime = 0;		int viewport_x;	int viewport_y;	int viewport_width;	int viewport_height;		int currentContent = 0;	/**	 * RetainedModeMidlet - default constructor.	 */	public RetainedModeMidlet()	{		super();		// Set up the user interface.		myDisplay = Display.getDisplay(this);		myCanvas = new JesterCanvas(this);		myCanvas.setCommandListener(this);		myCanvas.addCommand(exitCommand);	}	/**	 * startApp()	 */	public void startApp() throws MIDletStateChangeException	{		myDisplay.setCurrent(myCanvas);		try		{			myWorld = (World)Loader.load("/com/superscape/m3g/wtksamples/retainedmode/content/swerve.m3g")[0];			setupAspectRatio();		}		catch(Exception e)		{			e.printStackTrace();		}		worldStartTime = System.currentTimeMillis();		myCanvas.repaint();	}	/**	 * pauseApp()	 */	public void pauseApp()	{		// System.out.println("pauseApp()");	}	/**	 * destroyApp()	 */	public void destroyApp(boolean unconditional) throws MIDletStateChangeException	{		myRefreshTimer.cancel();		myRefreshTimer = null;	}		/**	 * Make sure that the content is rendered with the correct aspect ratio.	 */	void setupAspectRatio()	{		viewport_x = 0;		viewport_y = 0;		viewport_width = myCanvas.getWidth();		viewport_height = myCanvas.getHeight();				Camera cam = myWorld.getActiveCamera();				float[] params = new float[4];		int type = cam.getProjection(params);		if(type != Camera.GENERIC)		{			//calculate window aspect ratio			float waspect=viewport_width/viewport_height;			if (waspect<params[1])			{				float height = viewport_width/params[1];				viewport_height=(int)height;				viewport_y=(myCanvas.getHeight()-viewport_height)/2;			}			else			{				float width = viewport_height*params[1];				viewport_width=(int)width;				viewport_x=(myCanvas.getWidth()-viewport_width)/2;			}		}	}	/**	 * MIDlet paint method.	 */	public void paint(Graphics g)	{		if(myCanvas == null || myGraphics3D == null || myWorld == null)			return;				if(g.getClipWidth() != viewport_width ||		   g.getClipHeight() != viewport_height ||		   g.getClipX() != viewport_x ||		   g.getClipY() != viewport_y)		{			g.setColor(0x00);			g.fillRect(0, 0, myCanvas.getWidth(), myCanvas.getHeight());		}		// Delete any pending refresh tasks.		if(myRefreshTask != null)		{			myRefreshTask.cancel();			myRefreshTask = null;		}		// Update the world to the current time.		long startTime = System.currentTimeMillis() - worldStartTime;				if(currentContent == 0 && startTime > 5000)		{			currentContent++;			try			{				myWorld = (World)Loader.load("/com/superscape/m3g/wtksamples/retainedmode/content/skaterboy.m3g")[0];				setupAspectRatio();			}			catch(Exception e)			{				e.printStackTrace();			}						g.setColor(0x00);			g.fillRect(0,0,myCanvas.getWidth(), myCanvas.getHeight());		}				// update any animations in the world		int validity = myWorld.animate((int)startTime);		// render the 3d scene		myGraphics3D.bindTarget(g);		myGraphics3D.setViewport(viewport_x, viewport_y, viewport_width, viewport_height);		myGraphics3D.render(myWorld);		myGraphics3D.releaseTarget();		if(validity < 1)		{	// The validity too small; allow a minimum of 1ms.			validity = 1;		}		if(validity == 0x7fffffff)		{	// The validity is infinite; scehdule a refresh in 1 second.			myRefreshTask = new RefreshTask();			myRefreshTimer.schedule(myRefreshTask, 1000);		}		else		{	// Schedule a refresh task.			// Create a new refresh task.			myRefreshTask = new RefreshTask();			// Schedule an update.			myRefreshTimer.schedule(myRefreshTask, validity);		}	}	/**	 * Handle commands.	 */	public void commandAction(Command cmd, Displayable disp)	{		if (cmd == exitCommand)		{			try			{				destroyApp(false);				notifyDestroyed();			}			catch(Exception e)			{				e.printStackTrace();			}		}	}	/**	 * Inner class for refreshing the view.	 */	private class RefreshTask extends TimerTask	{		public void run()		{			// Get the canvas to repaint itself.			myCanvas.repaint(viewport_x, viewport_y, viewport_width, viewport_height);		}	}	/**	 * Inner class for handling the canvas.	 */	class JesterCanvas extends Canvas	{		RetainedModeMidlet myTestlet;		/**		 * Construct a new canvas		 */		JesterCanvas(RetainedModeMidlet Testlet) { myTestlet = Testlet; }		/**		 * Initialize self.		 */		void init() { }		/**		 * Cleanup and destroy.		 */		void destroy() { }		/*		 * Ask myTestlet to paint itself		 */		protected void paint(Graphics g) { myTestlet.paint(g); }		/*		 * Ask myTestlet to handle keyPressed events		 */		protected void keyPressed(int keyCode) {}		/*		 * Ask myTestlet to handle keyReleased events		 */		protected void keyReleased(int keyCode) {}		/*		 * Ask myTestlet to handle keyRepeated events		 */		protected void keyRepeated(int keyCode) {}		/*		 * Ask myTestlet to handle pointerDragged events		 */		protected void pointerDragged(int x, int y) {}		/*		 * Ask myTestlet to handle pointerPressed events		 */		protected void pointerPressed(int x, int y) {}		/*		 * Ask myTestlet to handle pointerReleased events		 */		protected void pointerReleased(int x, int y) {}	}}

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