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📄 three_flutedlg.cpp

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// three_fluteDlg.cpp : implementation file
//
#include "stdafx.h"
#include "three_flute.h"
#include "three_fluteDlg.h"
//
#include "WinIo.h"
#include "conio.h"
//

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CThree_fluteDlg dialog

CThree_fluteDlg::CThree_fluteDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CThree_fluteDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CThree_fluteDlg)
	m_nNum = 1;
	m_dwPoint1 = 0;
	m_dwPoint2 = 0;
	m_dwPoint3 = 0;
	m_dwPoint4 = 0;
	m_dwPoint5 = 0;
	m_dwPoint6 = 0;
	m_nCount = 0;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CThree_fluteDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CThree_fluteDlg)
	DDX_Text(pDX, IDC_EDT_NUM, m_nNum);
	DDX_Text(pDX, IDC_EDIT1, m_dwPoint1);
	DDX_Text(pDX, IDC_EDIT2, m_dwPoint2);
	DDX_Text(pDX, IDC_EDIT3, m_dwPoint3);
	DDX_Text(pDX, IDC_EDIT4, m_dwPoint4);
	DDX_Text(pDX, IDC_EDIT5, m_dwPoint5);
	DDX_Text(pDX, IDC_EDIT6, m_dwPoint6);
	DDX_Text(pDX, IDC_EDIT7, m_nCount);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CThree_fluteDlg, CDialog)
	//{{AFX_MSG_MAP(CThree_fluteDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BTN_ACT, OnBtnAct)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CThree_fluteDlg message handlers

BOOL CThree_fluteDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_bResult =InitializeWinIo();
	_outp(0x378,0x00);//将DATA端口初始化为低电平
	m_bS =true;//the status of busy假设为高电平
	m_bSP =m_bS;//previous status of busy
	//
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CThree_fluteDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CThree_fluteDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CThree_fluteDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CThree_fluteDlg::OnBtnAct() 
{
	// TODO: Add your control notification handler code here
	LARGE_INTEGER Point1,Point2,Point3,Point4,Point5,Point6;
	LARGE_INTEGER ret;
	LARGE_INTEGER frequence;
	//
	int busy;
	//
	UpdateData(TRUE);
	//
	if(!QueryPerformanceFrequency( &frequence)){ 
		MessageBox("Your computer hardware doesn't support the high-resolution performance counter", "Not Support", MB_ICONEXCLAMATION | MB_OK);
	}
	//
	Point1.QuadPart = frequence.QuadPart * m_dwPoint1/1000000;
	Point2.QuadPart = frequence.QuadPart * (m_dwPoint2-m_dwPoint1)/1000000;
	Point3.QuadPart = frequence.QuadPart * (m_dwPoint3-m_dwPoint2)/1000000;
	Point4.QuadPart = frequence.QuadPart * (m_dwPoint4-m_dwPoint3)/1000000;
	Point5.QuadPart = frequence.QuadPart * (m_dwPoint5-m_dwPoint4)/1000000;
	Point6.QuadPart = frequence.QuadPart * (m_dwPoint6-m_dwPoint5)/1000000;
	//
	_outp(0x378, 0x00);//initialize DATA port to low
	//
	while(true){
		busy =_inp(0x379);
		busy =busy & 0x80;
		this->m_bSP =this->m_bS;
		if(busy ==0x80){
			m_bS =false;//busy is low level voltage
		}
		else{
			m_bS =true;
		}
		if( (!m_bS) && m_bSP){//BUSY from  high to low
			break;//lock the DATA port high, and jump out
		}
	}
	_outp(0x378, 0xff);
	//  
	ret = MySleep( Point1 );
	_outp(0x378, 0x00);
	this->m_nCount++;
	//
	ret = MySleep( Point2);
	_outp(0x378, 0xff);
	this->m_nCount++;
	//
	ret = MySleep( Point3 );
	_outp(0x378, 0x00);
	this->m_nCount++;
	//
	ret = MySleep( Point4);
	_outp(0x378, 0xff);
	this->m_nCount++;
	//
	ret = MySleep( Point5);
	_outp(0x378, 0x00);
	this->m_nCount++;
	//
	ret = MySleep( Point6);
	_outp(0x378, 0xff);
	this->m_nCount++;
	//
}//OnBtnAct函数结束

BOOL CThree_fluteDlg::DestroyWindow() 
{
	// TODO: Add your specialized code here and/or call the base class
	if(this->m_bResult){
		ShutdownWinIo();
	}
	return CDialog::DestroyWindow();
}

LARGE_INTEGER CThree_fluteDlg::MySleep(LARGE_INTEGER Interval)
{
	LARGE_INTEGER previous, current, Elapse; 
 
	QueryPerformanceCounter( &previous ); 
	current = previous; 
 
	while( (current.QuadPart - previous.QuadPart) < Interval.QuadPart ) 
		QueryPerformanceCounter( &current ); 

	Elapse.QuadPart = current.QuadPart - previous.QuadPart; 
 
	return Elapse;
}

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