📄 obstack.h
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/* obstack.h - object stack macros Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998, 1999, 2000 Free Software Foundation, Inc. NOTE: The canonical source of this file is maintained with the GNU C Library. Bugs can be reported to bug-glibc@gnu.org. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *//* Summary:All the apparent functions defined here are macros. The ideais that you would use these pre-tested macros to solve avery specific set of problems, and they would run fast.Caution: no side-effects in arguments please!! They may beevaluated MANY times!!These macros operate a stack of objects. Each object starts lifesmall, and may grow to maturity. (Consider building a word syllableby syllable.) An object can move while it is growing. Once it hasbeen "finished" it never changes address again. So the "top of thestack" is typically an immature growing object, while the rest of thestack is of mature, fixed size and fixed address objects.These routines grab large chunks of memory, using a function yousupply, called `obstack_chunk_alloc'. On occasion, they free chunks,by calling `obstack_chunk_free'. You must define them and declarethem before using any obstack macros.Each independent stack is represented by a `struct obstack'.Each of the obstack macros expects a pointer to such a structureas the first argument.One motivation for this package is the problem of growing char stringsin symbol tables. Unless you are "fascist pig with a read-only mind"--Gosper's immortal quote from HAKMEM item 154, out of context--youwould not like to put any arbitrary upper limit on the length of yoursymbols.In practice this often means you will build many short symbols and afew long symbols. At the time you are reading a symbol you don't knowhow long it is. One traditional method is to read a symbol into abuffer, realloc()ating the buffer every time you try to read a symbolthat is longer than the buffer. This is beaut, but you still willwant to copy the symbol from the buffer to a more permanentsymbol-table entry say about half the time.With obstacks, you can work differently. Use one obstack for all symbolnames. As you read a symbol, grow the name in the obstack gradually.When the name is complete, finalize it. Then, if the symbol exists already,free the newly read name.The way we do this is to take a large chunk, allocating memory fromlow addresses. When you want to build a symbol in the chunk you justadd chars above the current "high water mark" in the chunk. When youhave finished adding chars, because you got to the end of the symbol,you know how long the chars are, and you can create a new object.Mostly the chars will not burst over the highest address of the chunk,because you would typically expect a chunk to be (say) 100 times aslong as an average object.In case that isn't clear, when we have enough chars to make upthe object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)so we just point to it where it lies. No moving of chars isneeded and this is the second win: potentially long strings neednever be explicitly shuffled. Once an object is formed, it does notchange its address during its lifetime.When the chars burst over a chunk boundary, we allocate a largerchunk, and then copy the partly formed object from the end of the oldchunk to the beginning of the new larger chunk. We then carry onaccreting characters to the end of the object as we normally would.A special macro is provided to add a single char at a time to agrowing object. This allows the use of register variables, whichbreak the ordinary 'growth' macro.Summary: We allocate large chunks. We carve out one object at a time from the current chunk. Once carved, an object never moves. We are free to append data of any size to the currently growing object. Exactly one object is growing in an obstack at any one time. You can run one obstack per control block. You may have as many control blocks as you dare. Because of the way we do it, you can `unwind' an obstack back to a previous state. (You may remove objects much as you would with a stack.)*//* Don't do the contents of this file more than once. */#ifndef _OBSTACK_H#define _OBSTACK_H 1#ifdef __cplusplusextern "C" {#endif/* We use subtraction of (char *) 0 instead of casting to int because on word-addressable machines a simple cast to int may ignore the byte-within-word field of the pointer. */#ifndef __PTR_TO_INT# define __PTR_TO_INT(P) ((P) - (char *) 0)#endif#ifndef __INT_TO_PTR# define __INT_TO_PTR(P) ((P) + (char *) 0)#endif/* We need the type of the resulting object. If __PTRDIFF_TYPE__ is defined, as with GNU C, use that; that way we don't pollute the namespace with <stddef.h>'s symbols. Otherwise, if <stddef.h> is available, include it and use ptrdiff_t. In traditional C, long is the best that we can do. */#ifdef __PTRDIFF_TYPE__# define PTR_INT_TYPE __PTRDIFF_TYPE__#else# ifdef HAVE_STDDEF_H# include <stddef.h># define PTR_INT_TYPE ptrdiff_t# else# define PTR_INT_TYPE long# endif#endif#if defined _LIBC || defined HAVE_STRING_H# include <string.h># if defined __STDC__ && __STDC__# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))# else# define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))# endif#else# ifdef memcpy# define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))# else# define _obstack_memcpy(To, From, N) bcopy ((char *)(From), (To), (N))# endif#endifstruct _obstack_chunk /* Lives at front of each chunk. */{ char *limit; /* 1 past end of this chunk */ struct _obstack_chunk *prev; /* address of prior chunk or NULL */ char contents[4]; /* objects begin here */};struct obstack /* control current object in current chunk */{ long chunk_size; /* preferred size to allocate chunks in */ struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ char *object_base; /* address of object we are building */ char *next_free; /* where to add next char to current object */ char *chunk_limit; /* address of char after current chunk */ PTR_INT_TYPE temp; /* Temporary for some macros. */ int alignment_mask; /* Mask of alignment for each object. */#if defined __STDC__ && __STDC__ /* These prototypes vary based on `use_extra_arg', and we use casts to the prototypeless function type in all assignments, but having prototypes here quiets -Wstrict-prototypes. */ struct _obstack_chunk *(*chunkfun) (void *, long); void (*freefun) (void *, struct _obstack_chunk *); void *extra_arg; /* first arg for chunk alloc/dealloc funcs */#else struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */ void (*freefun) (); /* User's function to free a chunk. */ char *extra_arg; /* first arg for chunk alloc/dealloc funcs */#endif unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */ unsigned maybe_empty_object:1;/* There is a possibility that the current chunk contains a zero-length object. This prevents freeing the chunk if we allocate a bigger chunk to replace it. */ unsigned alloc_failed:1; /* No longer used, as we now call the failed handler on error, but retained for binary compatibility. */};/* Declare the external functions we use; they are in obstack.c. */#if defined __STDC__ && __STDC__extern void _obstack_newchunk (struct obstack *, int);extern void _obstack_free (struct obstack *, void *);extern int _obstack_begin (struct obstack *, int, int, void *(*) (long), void (*) (void *));extern int _obstack_begin_1 (struct obstack *, int, int, void *(*) (void *, long), void (*) (void *, void *), void *);extern int _obstack_memory_used (struct obstack *);#elseextern void _obstack_newchunk ();extern void _obstack_free ();extern int _obstack_begin ();extern int _obstack_begin_1 ();extern int _obstack_memory_used ();#endif#if defined __STDC__ && __STDC__/* Do the function-declarations after the structs but before defining the macros. */void obstack_init (struct obstack *obstack);void * obstack_alloc (struct obstack *obstack, int size);void * obstack_copy (struct obstack *obstack, void *address, int size);void * obstack_copy0 (struct obstack *obstack, void *address, int size);void obstack_free (struct obstack *obstack, void *block);void obstack_blank (struct obstack *obstack, int size);void obstack_grow (struct obstack *obstack, void *data, int size);void obstack_grow0 (struct obstack *obstack, void *data, int size);void obstack_1grow (struct obstack *obstack, int data_char);void obstack_ptr_grow (struct obstack *obstack, void *data);void obstack_int_grow (struct obstack *obstack, int data);void * obstack_finish (struct obstack *obstack);int obstack_object_size (struct obstack *obstack);int obstack_room (struct obstack *obstack);void obstack_make_room (struct obstack *obstack, int size);void obstack_1grow_fast (struct obstack *obstack, int data_char);void obstack_ptr_grow_fast (struct obstack *obstack, void *data);void obstack_int_grow_fast (struct obstack *obstack, int data);void obstack_blank_fast (struct obstack *obstack, int size);void * obstack_base (struct obstack *obstack);void * obstack_next_free (struct obstack *obstack);int obstack_alignment_mask (struct obstack *obstack);int obstack_chunk_size (struct obstack *obstack);int obstack_memory_used (struct obstack *obstack);#endif /* __STDC__ *//* Non-ANSI C cannot really support alternative functions for these macros, so we do not declare them. *//* Error handler called when `obstack_chunk_alloc' failed to allocate more memory. This can be set to a user defined function. The default action is to print a message and abort. */#if defined __STDC__ && __STDC__extern void (*obstack_alloc_failed_handler) (void);#elseextern void (*obstack_alloc_failed_handler) ();#endif/* Exit value used when `print_and_abort' is used. */extern int obstack_exit_failure;/* Pointer to beginning of object being allocated or to be allocated next. Note that this might not be the final address of the object because a new chunk might be needed to hold the final size. */#define obstack_base(h) ((h)->object_base)/* Size for allocating ordinary chunks. */#define obstack_chunk_size(h) ((h)->chunk_size)/* Pointer to next byte not yet allocated in current chunk. */#define obstack_next_free(h) ((h)->next_free)/* Mask specifying low bits that should be clear in address of an object. */#define obstack_alignment_mask(h) ((h)->alignment_mask)/* To prevent prototype warnings provide complete argument list in standard C version. */#if defined __STDC__ && __STDC__# define obstack_init(h) \ _obstack_begin ((h), 0, 0, \ (void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
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