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📄 splay-tree.c

📁 Small Device C Compiler 面向Inter8051
💻 C
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/* A splay-tree datatype.     Copyright (C) 1998, 1999, 2000, 2001 Free Software Foundation, Inc.   Contributed by Mark Mitchell (mark@markmitchell.com).This file is part of GNU CC.   GNU CC is free software; you can redistribute it and/or modify itunder the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU CC is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU CC; see the file COPYING.  If not, write tothe Free Software Foundation, 59 Temple Place - Suite 330,Boston, MA 02111-1307, USA.  *//* For an easily readable description of splay-trees, see:     Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their     Algorithms.  Harper-Collins, Inc.  1991.  */#ifdef HAVE_CONFIG_H#include "config.h"#endif#ifdef HAVE_STDLIB_H#include <stdlib.h>#endif#include <stdio.h>#include "libiberty.h"#include "splay-tree.h"static void splay_tree_delete_helper    PARAMS((splay_tree, 						splay_tree_node));static void splay_tree_splay            PARAMS((splay_tree,						splay_tree_key));static splay_tree_node splay_tree_splay_helper                                             PARAMS((splay_tree,						splay_tree_key,						splay_tree_node*,						splay_tree_node*,						splay_tree_node*));static int splay_tree_foreach_helper    PARAMS((splay_tree,					        splay_tree_node,						splay_tree_foreach_fn,						void*));/* Deallocate NODE (a member of SP), and all its sub-trees.  */static void splay_tree_delete_helper (sp, node)     splay_tree sp;     splay_tree_node node;{  if (!node)    return;  splay_tree_delete_helper (sp, node->left);  splay_tree_delete_helper (sp, node->right);  if (sp->delete_key)    (*sp->delete_key)(node->key);  if (sp->delete_value)    (*sp->delete_value)(node->value);  free ((char*) node);}/* Help splay SP around KEY.  PARENT and GRANDPARENT are the parent   and grandparent, respectively, of NODE.  */static splay_tree_nodesplay_tree_splay_helper (sp, key, node, parent, grandparent)     splay_tree sp;     splay_tree_key key;     splay_tree_node *node;     splay_tree_node *parent;     splay_tree_node *grandparent;{  splay_tree_node *next;  splay_tree_node n;  int comparison;    n = *node;  if (!n)    return *parent;  comparison = (*sp->comp) (key, n->key);  if (comparison == 0)    /* We've found the target.  */    next = 0;  else if (comparison < 0)    /* The target is to the left.  */    next = &n->left;  else     /* The target is to the right.  */    next = &n->right;  if (next)    {      /* Continue down the tree.  */      n = splay_tree_splay_helper (sp, key, next, node, parent);      /* The recursive call will change the place to which NODE	 points.  */      if (*node != n)	return n;    }  if (!parent)    /* NODE is the root.  We are done.  */    return n;  /* First, handle the case where there is no grandparent (i.e.,     *PARENT is the root of the tree.)  */  if (!grandparent)     {      if (n == (*parent)->left)	{	  *node = n->right;	  n->right = *parent;	}      else	{	  *node = n->left;	  n->left = *parent;	}      *parent = n;      return n;    }  /* Next handle the cases where both N and *PARENT are left children,     or where both are right children.  */  if (n == (*parent)->left && *parent == (*grandparent)->left)    {      splay_tree_node p = *parent;      (*grandparent)->left = p->right;      p->right = *grandparent;      p->left = n->right;      n->right = p;      *grandparent = n;      return n;     }  else if  (n == (*parent)->right && *parent == (*grandparent)->right)    {      splay_tree_node p = *parent;      (*grandparent)->right = p->left;      p->left = *grandparent;      p->right = n->left;      n->left = p;      *grandparent = n;      return n;    }  /* Finally, deal with the case where N is a left child, but *PARENT     is a right child, or vice versa.  */  if (n == (*parent)->left)     {      (*parent)->left = n->right;      n->right = *parent;      (*grandparent)->right = n->left;      n->left = *grandparent;      *grandparent = n;      return n;    }   else    {      (*parent)->right = n->left;      n->left = *parent;      (*grandparent)->left = n->right;      n->right = *grandparent;      *grandparent = n;      return n;    }}/* Splay SP around KEY.  */static voidsplay_tree_splay (sp, key)     splay_tree sp;     splay_tree_key key;{  if (sp->root == 0)    return;  splay_tree_splay_helper (sp, key, &sp->root, 			   /*grandparent=*/0, /*parent=*/0); }/* Call FN, passing it the DATA, for every node below NODE, all of   which are from SP, following an in-order traversal.  If FN every   returns a non-zero value, the iteration ceases immediately, and the   value is returned.  Otherwise, this function returns 0.  */static intsplay_tree_foreach_helper (sp, node, fn, data)     splay_tree sp;     splay_tree_node node;     splay_tree_foreach_fn fn;     void* data;{  int val;  if (!node)    return 0;  val = splay_tree_foreach_helper (sp, node->left, fn, data);  if (val)    return val;  val = (*fn)(node, data);  if (val)    return val;  return splay_tree_foreach_helper (sp, node->right, fn, data);}/* Allocate a new splay tree, using COMPARE_FN to compare nodes,   DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate   values.  */splay_tree splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)     splay_tree_compare_fn compare_fn;     splay_tree_delete_key_fn delete_key_fn;     splay_tree_delete_value_fn delete_value_fn;{  splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree_s));  sp->root = 0;  sp->comp = compare_fn;  sp->delete_key = delete_key_fn;  sp->delete_value = delete_value_fn;  return sp;}/* Deallocate SP.  */void splay_tree_delete (sp)     splay_tree sp;{  splay_tree_delete_helper (sp, sp->root);  free ((char*) sp);}/* Insert a new node (associating KEY with DATA) into SP.  If a   previous node with the indicated KEY exists, its data is replaced   with the new value.  Returns the new node.  */splay_tree_nodesplay_tree_insert (sp, key, value)     splay_tree sp;     splay_tree_key key;     splay_tree_value value;{  int comparison = 0;  splay_tree_splay (sp, key);  if (sp->root)    comparison = (*sp->comp)(sp->root->key, key);  if (sp->root && comparison == 0)    {      /* If the root of the tree already has the indicated KEY, just	 replace the value with VALUE.  */      if (sp->delete_value)	(*sp->delete_value)(sp->root->value);      sp->root->value = value;    }   else     {      /* Create a new node, and insert it at the root.  */      splay_tree_node node;            node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node_s));      node->key = key;      node->value = value;            if (!sp->root)	node->left = node->right = 0;      else if (comparison < 0)	{	  node->left = sp->root;	  node->right = node->left->right;	  node->left->right = 0;	}      else	{	  node->right = sp->root;	  node->left = node->right->left;	  node->right->left = 0;	}      sp->root = node;    }  return sp->root;}/* Remove KEY from SP.  It is not an error if it did not exist.  */voidsplay_tree_remove (sp, key)     splay_tree sp;     splay_tree_key key;{  splay_tree_splay (sp, key);  if (sp->root && (*sp->comp) (sp->root->key, key) == 0)    {      splay_tree_node left, right;      left = sp->root->left;      right = sp->root->right;      /* Delete the root node itself.  */      if (sp->delete_value)	(*sp->delete_value) (sp->root->value);      free (sp->root);      /* One of the children is now the root.  Doesn't matter much	 which, so long as we preserve the properties of the tree.  */      if (left)	{	  sp->root = left;	  /* If there was a right child as well, hang it off the 	     right-most leaf of the left child.  */	  if (right)	    {	      while (left->right)		left = left->right;	      left->right = right;	    }	}      else	sp->root = right;    }}/* Lookup KEY in SP, returning VALUE if present, and NULL    otherwise.  */splay_tree_nodesplay_tree_lookup (sp, key)     splay_tree sp;     splay_tree_key key;{  splay_tree_splay (sp, key);  if (sp->root && (*sp->comp)(sp->root->key, key) == 0)    return sp->root;  else    return 0;}/* Return the node in SP with the greatest key.  */splay_tree_nodesplay_tree_max (sp)     splay_tree sp;{  splay_tree_node n = sp->root;  if (!n)    return NULL;  while (n->right)    n = n->right;  return n;}/* Return the node in SP with the smallest key.  */splay_tree_nodesplay_tree_min (sp)     splay_tree sp;{  splay_tree_node n = sp->root;  if (!n)    return NULL;  while (n->left)    n = n->left;  return n;}/* Return the immediate predecessor KEY, or NULL if there is no   predecessor.  KEY need not be present in the tree.  */splay_tree_nodesplay_tree_predecessor (sp, key)     splay_tree sp;     splay_tree_key key;{  int comparison;  splay_tree_node node;  /* If the tree is empty, there is certainly no predecessor.  */  if (!sp->root)    return NULL;  /* Splay the tree around KEY.  That will leave either the KEY     itself, its predecessor, or its successor at the root.  */  splay_tree_splay (sp, key);  comparison = (*sp->comp)(sp->root->key, key);  /* If the predecessor is at the root, just return it.  */  if (comparison < 0)    return sp->root;  /* Otherwise, find the leftmost element of the right subtree.  */  node = sp->root->left;  if (node)    while (node->right)      node = node->right;  return node;}/* Return the immediate successor KEY, or NULL if there is no   predecessor.  KEY need not be present in the tree.  */splay_tree_nodesplay_tree_successor (sp, key)     splay_tree sp;     splay_tree_key key;{  int comparison;  splay_tree_node node;  /* If the tree is empty, there is certainly no predecessor.  */  if (!sp->root)    return NULL;  /* Splay the tree around KEY.  That will leave either the KEY     itself, its predecessor, or its successor at the root.  */  splay_tree_splay (sp, key);  comparison = (*sp->comp)(sp->root->key, key);  /* If the successor is at the root, just return it.  */  if (comparison > 0)    return sp->root;  /* Otherwise, find the rightmost element of the left subtree.  */  node = sp->root->right;  if (node)    while (node->left)      node = node->left;  return node;}/* Call FN, passing it the DATA, for every node in SP, following an   in-order traversal.  If FN every returns a non-zero value, the   iteration ceases immediately, and the value is returned.   Otherwise, this function returns 0.  */intsplay_tree_foreach (sp, fn, data)     splay_tree sp;     splay_tree_foreach_fn fn;     void *data;{  return splay_tree_foreach_helper (sp, sp->root, fn, data);}/* Splay-tree comparison function, treating the keys as ints.  */intsplay_tree_compare_ints (k1, k2)     splay_tree_key k1;     splay_tree_key k2;{  if ((int) k1 < (int) k2)    return -1;  else if ((int) k1 > (int) k2)    return 1;  else     return 0;}/* Splay-tree comparison function, treating the keys as pointers.  */intsplay_tree_compare_pointers (k1, k2)     splay_tree_key k1;     splay_tree_key k2;{  if ((char*) k1 < (char*) k2)    return -1;  else if ((char*) k1 > (char*) k2)    return 1;  else     return 0;}

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