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📄 devclip1.c

📁 神龙卡开发原代码
💻 C
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/* * Copyright (c) 1999 Greg Haerr <greg@censoft.com> * Copyright (c) 1991 David I. Bell * Permission is granted to use, distribute, or modify this source, * provided that this copyright notice remains intact. * * Device-independent routines to determine clipping regions. */#include "device.h"/* Clip cache rectangle information. * After calling GdClipPoint, this rectangle is guaranteed to contain the * specified point (among others), and all points in the rectangle are * plottable or not according to the value of clipresult. */MWCOORD clipminx;		/* minimum x value of cache rectangle */MWCOORD clipminy;		/* minimum y value of cache rectangle */MWCOORD clipmaxx;		/* maximum x value of cache rectangle */MWCOORD clipmaxy;		/* maximum y value of cache rectangle */static MWBOOL	clipresult;	/* whether clip rectangle is plottable */int 	clipcount;		/* number of clip rectangles */MWCLIPRECT cliprects[MAX_CLIPRECTS];	/* clip rectangles *//* * Set an array of clip rectangles for future drawing actions. * Each pixel will be drawn only if lies in one or more of the specified * clip rectangles.  As a special case, specifying no rectangles implies * clipping is for the complete screen.  All clip rectangles are modified * if necessary to lie within the device area.  Call only after device * has been initialized. */voidGdSetClipRects(PSD psd,int count, MWCLIPRECT *table){  register MWCLIPRECT *rp;		/* current rectangle */  /* If there are no clip rectangles, then default to the full device area. */  if (count <= 0) {	clipminx = 0;	clipminy = 0;	clipmaxx = psd->xvirtres - 1;	clipmaxy = psd->yvirtres - 1;	clipcount = 0;	clipresult = TRUE;	return;  }  /* Copy the clip table to our own static array, modifying each   * rectangle as necesary to fit within the device area.  If the clip   * rectangle lies entirely outside of the device area, then skip it.   */  rp = cliprects;  clipcount = 0;  if (count > MAX_CLIPRECTS) count = MAX_CLIPRECTS;  while (count-- > 0) {	*rp = *table++;	if (rp->x < 0) {		rp->width += rp->x;		rp->x = 0;	}	if (rp->y < 0) {		rp->height += rp->y;		rp->y = 0;	}	if ((rp->x >= psd->xvirtres) || (rp->width <= 0) ||	    (rp->y >= psd->yvirtres) || (rp->height <= 0))		continue;	if (rp->x + rp->width > psd->xvirtres)		rp->width = psd->xvirtres - rp->x;	if (rp->y + rp->height > psd->yvirtres)		rp->height = psd->yvirtres - rp->y;	rp++;	clipcount++;  }  /* If there were no surviving clip rectangles, then set the clip   * cache to prevent all drawing.   */  if (clipcount == 0) {	clipminx = MIN_MWCOORD;	clipminy = MIN_MWCOORD;	clipmaxx = MAX_MWCOORD;	clipmaxy = MAX_MWCOORD;	clipresult = FALSE;	return;  }  /* There was at least one valid clip rectangle. Default the clip   * cache to be the first clip rectangle.   */  clipminx = cliprects[0].x;  clipminy = cliprects[0].y;  clipmaxx = clipminx + cliprects[0].width - 1;  clipmaxy = clipminy + cliprects[0].height - 1;  clipresult = TRUE;}/* Check a point against the list of clip rectangles. * Returns TRUE if the point is within one or more rectangles and thus * can be plotted, or FALSE if the point is not within any rectangle and * thus cannot be plotted.  Also remembers the coordinates of a clip cache * rectangle containing the specified point such that every point in the * rectangle would give the same result.  By examining this clip cache * rectangle after a call to this routine, the caller can efficiently * check many nearby points without needing any further calls.  If the * point lies within the cursor, then the cursor is removed. */MWBOOLGdClipPoint(PSD psd,MWCOORD x,MWCOORD y){  int count;  MWCLIPRECT *rp;  MWCOORD temp;  /* First see whether the point lies within the current clip cache   * rectangle.  If so, then we already know the result.   */  if ((x >= clipminx) && (x <= clipmaxx) &&      (y >= clipminy) && (y <= clipmaxy)) {	if (clipresult) GdCheckCursor(psd, x, y, x, y);	return clipresult;  }  /* If the point is outside of the screen area, then it is not   * plottable, and the clip cache rectangle is the whole half-plane   * outside of the screen area.   */  if (x < 0) {	clipminx = MIN_MWCOORD;	clipmaxx = -1;	clipminy = MIN_MWCOORD;	clipmaxy = MAX_MWCOORD;	clipresult = FALSE;	return FALSE;  }  if (y < 0) {	clipminx = MIN_MWCOORD;	clipmaxx = MAX_MWCOORD;	clipminy = MIN_MWCOORD;	clipmaxy = -1;	clipresult = FALSE;	return FALSE;  }  if (x >= psd->xvirtres) {	clipminx = psd->xvirtres;	clipmaxx = MAX_MWCOORD;	clipminy = MIN_MWCOORD;	clipmaxy = MAX_MWCOORD;	clipresult = FALSE;	return FALSE;  }  if (y >= psd->yvirtres) {	clipminx = MIN_MWCOORD;	clipmaxx = MAX_MWCOORD;	clipminy = psd->yvirtres;	clipmaxy = MAX_MWCOORD;	clipresult = FALSE;	return FALSE;  }  /* The point is within the screen area. If there are no clip   * rectangles, then the point is plottable and the rectangle is the   * whole screen.   */  count = clipcount;  if (count <= 0) {	clipminx = 0;	clipmaxx = psd->xvirtres - 1;	clipminy = 0;	clipmaxy = psd->yvirtres - 1;	clipresult = TRUE;	GdCheckCursor(psd, x, y, x, y);	return TRUE;  }  /* We need to scan the list of clip rectangles to calculate a new   * clip cache rectangle containing this point, and the result. First   * see if the point lies within any of the clip rectangles. If so,   * then it is plottable and use that clip rectangle as the cache   * rectangle.  This is not necessarily the best result, but works ok   * and is fast.   */  for (rp = cliprects; count-- > 0; rp++) {	if ((x >= rp->x) && (y >= rp->y) && (x < rp->x + rp->width)	    && (y < rp->y + rp->height)) {		clipminx = rp->x;		clipminy = rp->y;		clipmaxx = rp->x + rp->width - 1;		clipmaxy = rp->y + rp->height - 1;		clipresult = TRUE;		GdCheckCursor(psd, x, y, x, y);		return TRUE;	}  }  /* The point is not plottable. Scan the clip rectangles again to   * determine a rectangle containing more non-plottable points.   * Simply pick the largest rectangle whose area doesn't contain any   * of the same coordinates as appropriate sides of the clip   * rectangles.  This is not necessarily the best result, but works ok   * and is fast.   */  clipminx = MIN_MWCOORD;  clipminy = MIN_MWCOORD;  clipmaxx = MAX_MWCOORD;  clipmaxy = MAX_MWCOORD;  count = clipcount;  for (rp = cliprects; count-- > 0; rp++) {	if ((x < rp->x) && (rp->x <= clipmaxx)) clipmaxx = rp->x - 1;	temp = rp->x + rp->width - 1;	if ((x > temp) && (temp >= clipminx)) clipminx = temp + 1;	if ((y < rp->y) && (rp->y <= clipmaxy)) clipmaxy = rp->y - 1;	temp = rp->y + rp->height - 1;	if ((y > temp) && (temp >= clipminy)) clipminy = temp + 1;  }  clipresult = FALSE;  return FALSE;}/* Check the area determined by the specified pair of points against the * list of clip rectangles.  The area will either be totally visible, * totally visible, or possibly partially visible.  This routine updates * the clip cache rectangle, and returns one of the following values: *	CLIP_VISIBLE		The whole rectangle is visible *	CLIP_INVISIBLE		The whole rectangle is invisible *	CLIP_PARTIAL		The rectangle may be partially visible * In the case that the area is totally visible, the cursor is removed * if it overlaps the clip area. */intGdClipArea(PSD psd,MWCOORD x1, MWCOORD y1, MWCOORD x2, MWCOORD y2){  if ((x1 < clipminx) || (x1 > clipmaxx) ||      (y1 < clipminy) || (y1 > clipmaxy))	GdClipPoint(psd, x1, y1);  if ((x2 >= clipminx) && (x2 <= clipmaxx) &&      (y2 >= clipminy) && (y2 <= clipmaxy)) {	if (!clipresult) return CLIP_INVISIBLE;	GdCheckCursor(psd, x1, y1, x2, y2);	return CLIP_VISIBLE;  }  return CLIP_PARTIAL;}

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