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📄 devrgn.c

📁 神龙卡开发原代码
💻 C
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	if (pRect->left < pExtents->left)	    pExtents->left = pRect->left;	if (pRect->right > pExtents->right)	    pExtents->right = pRect->right;	pRect++;    }}/*********************************************************************** *           REGION_Coalesce * *      Attempt to merge the rects in the current band with those in the *      previous one. Used only by REGION_RegionOp. * * Results: *      The new index for the previous band. * * Side Effects: *      If coalescing takes place: *          - rectangles in the previous band will have their bottom fields *            altered. *          - pReg->numRects will be decreased. * */static MWCOORDREGION_Coalesce (	     MWCLIPREGION *pReg, /* Region to coalesce */	     MWCOORD prevStart,  /* Index of start of previous band */	     MWCOORD curStart    /* Index of start of current band */) {    MWRECT *pPrevRect;          /* Current rect in previous band */    MWRECT *pCurRect;           /* Current rect in current band */    MWRECT *pRegEnd;            /* End of region */    MWCOORD curNumRects;          /* Number of rectangles in current band */    MWCOORD prevNumRects;         /* Number of rectangles in previous band */    MWCOORD bandtop;               /* top coordinate for current band */    pRegEnd = &pReg->rects[pReg->numRects];    pPrevRect = &pReg->rects[prevStart];    prevNumRects = curStart - prevStart;    /*     * Figure out how many rectangles are in the current band. Have to do     * this because multiple bands could have been added in REGION_RegionOp     * at the end when one region has been exhausted.     */    pCurRect = &pReg->rects[curStart];    bandtop = pCurRect->top;    for (curNumRects = 0;	 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);	 curNumRects++)    {	pCurRect++;    }        if (pCurRect != pRegEnd)    {	/*	 * If more than one band was added, we have to find the start	 * of the last band added so the next coalescing job can start	 * at the right place... (given when multiple bands are added,	 * this may be pointless -- see above).	 */	pRegEnd--;	while (pRegEnd[-1].top == pRegEnd->top)	{	    pRegEnd--;	}	curStart = pRegEnd - pReg->rects;	pRegEnd = pReg->rects + pReg->numRects;    }	    if ((curNumRects == prevNumRects) && (curNumRects != 0)) {	pCurRect -= curNumRects;	/*	 * The bands may only be coalesced if the bottom of the previous	 * matches the top scanline of the current.	 */	if (pPrevRect->bottom == pCurRect->top)	{	    /*	     * Make sure the bands have rects in the same places. This	     * assumes that rects have been added in such a way that they	     * cover the most area possible. I.e. two rects in a band must	     * have some horizontal space between them.	     */	    do	    {		if ((pPrevRect->left != pCurRect->left) ||		    (pPrevRect->right != pCurRect->right))		{		    /*		     * The bands don't line up so they can't be coalesced.		     */		    return (curStart);		}		pPrevRect++;		pCurRect++;		prevNumRects -= 1;	    } while (prevNumRects != 0);	    pReg->numRects -= curNumRects;	    pCurRect -= curNumRects;	    pPrevRect -= curNumRects;	    /*	     * The bands may be merged, so set the bottom of each rect	     * in the previous band to that of the corresponding rect in	     * the current band.	     */	    do	    {		pPrevRect->bottom = pCurRect->bottom;		pPrevRect++;		pCurRect++;		curNumRects -= 1;	    } while (curNumRects != 0);	    /*	     * If only one band was added to the region, we have to backup	     * curStart to the start of the previous band.	     *	     * If more than one band was added to the region, copy the	     * other bands down. The assumption here is that the other bands	     * came from the same region as the current one and no further	     * coalescing can be done on them since it's all been done	     * already... curStart is already in the right place.	     */	    if (pCurRect == pRegEnd)	    {		curStart = prevStart;	    }	    else	    {		do		{		    *pPrevRect++ = *pCurRect++;		} while (pCurRect != pRegEnd);	    }	    	}    }    return (curStart);}/*********************************************************************** *           REGION_RegionOp * *      Apply an operation to two regions. Called by GdUnion, *      GdXor, GdSubtract, GdIntersect... * * Results: *      None. * * Side Effects: *      The new region is overwritten. * * Notes: *      The idea behind this function is to view the two regions as sets. *      Together they cover a rectangle of area that this function divides *      into horizontal bands where points are covered only by one region *      or by both. For the first case, the nonOverlapFunc is called with *      each the band and the band's upper and lower extents. For the *      second, the overlapFunc is called to process the entire band. It *      is responsible for clipping the rectangles in the band, though *      this function provides the boundaries. *      At the end of each band, the new region is coalesced, if possible, *      to reduce the number of rectangles in the region. * */static voidREGION_RegionOp(	    MWCLIPREGION *newReg, /* Place to store result */	    MWCLIPREGION *reg1,   /* First region in operation */            MWCLIPREGION *reg2,   /* 2nd region in operation */	    void (*overlapFunc)(),     /* Function to call for over-lapping bands */	    void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */	    void (*nonOverlap2Func)()  /* Function to call for non-overlapping bands in region 2 */) {    MWRECT *r1;                         /* Pointer into first region */    MWRECT *r2;                         /* Pointer into 2d region */    MWRECT *r1End;                      /* End of 1st region */    MWRECT *r2End;                      /* End of 2d region */    MWCOORD ybot;                         /* Bottom of intersection */    MWCOORD ytop;                         /* Top of intersection */    MWRECT *oldRects;                   /* Old rects for newReg */    MWCOORD prevBand;                     /* Index of start of						 * previous band in newReg */    MWCOORD curBand;                      /* Index of start of current						 * band in newReg */    MWRECT *r1BandEnd;                  /* End of current band in r1 */    MWRECT *r2BandEnd;                  /* End of current band in r2 */    MWCOORD top;                          /* Top of non-overlapping band */    MWCOORD bot;                          /* Bottom of non-overlapping band */        /*     * Initialization:     *  set r1, r2, r1End and r2End appropriately, preserve the important     * parts of the destination region until the end in case it's one of     * the two source regions, then mark the "new" region empty, allocating     * another array of rectangles for it to use.     */    r1 = reg1->rects;    r2 = reg2->rects;    r1End = r1 + reg1->numRects;    r2End = r2 + reg2->numRects;        /*     * newReg may be one of the src regions so we can't empty it. We keep a      * note of its rects pointer (so that we can free them later), preserve its     * extents and simply set numRects to zero.      */    oldRects = newReg->rects;    newReg->numRects = 0;    /*     * Allocate a reasonable number of rectangles for the new region. The idea     * is to allocate enough so the individual functions don't need to     * reallocate and copy the array, which is time consuming, yet we don't     * have to worry about using too much memory. I hope to be able to     * nuke the Xrealloc() at the end of this function eventually.     */    newReg->size = MWMAX(reg1->numRects,reg2->numRects) * 2;    if (! (newReg->rects = malloc( sizeof(MWRECT) * newReg->size )))    {	newReg->size = 0;	return;    }        /*     * Initialize ybot and ytop.     * In the upcoming loop, ybot and ytop serve different functions depending     * on whether the band being handled is an overlapping or non-overlapping     * band.     *  In the case of a non-overlapping band (only one of the regions     * has points in the band), ybot is the bottom of the most recent     * intersection and thus clips the top of the rectangles in that band.     * ytop is the top of the next intersection between the two regions and     * serves to clip the bottom of the rectangles in the current band.     *  For an overlapping band (where the two regions intersect), ytop clips     * the top of the rectangles of both regions and ybot clips the bottoms.     */    if (reg1->extents.top < reg2->extents.top)	ybot = reg1->extents.top;    else	ybot = reg2->extents.top;        /*     * prevBand serves to mark the start of the previous band so rectangles     * can be coalesced into larger rectangles. qv. miCoalesce, above.     * In the beginning, there is no previous band, so prevBand == curBand     * (curBand is set later on, of course, but the first band will always     * start at index 0). prevBand and curBand must be indices because of     * the possible expansion, and resultant moving, of the new region's     * array of rectangles.     */    prevBand = 0;        do    {	curBand = newReg->numRects;	/*	 * This algorithm proceeds one source-band (as opposed to a	 * destination band, which is determined by where the two regions	 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the	 * rectangle after the last one in the current band for their	 * respective regions.	 */	r1BandEnd = r1;	while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))	{	    r1BandEnd++;	}		r2BandEnd = r2;	while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))	{	    r2BandEnd++;	}		/*	 * First handle the band that doesn't intersect, if any.	 *	 * Note that attention is restricted to one band in the	 * non-intersecting region at once, so if a region has n	 * bands between the current position and the next place it overlaps	 * the other, this entire loop will be passed through n times.	 */	if (r1->top < r2->top)	{	    top = MWMAX(r1->top,ybot);	    bot = MWMIN(r1->bottom,r2->top);	    if ((top != bot) && (nonOverlap1Func != (void (*)())NULL))	    {		(* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);	    }	    ytop = r2->top;	}	else if (r2->top < r1->top)	{	    top = MWMAX(r2->top,ybot);	    bot = MWMIN(r2->bottom,r1->top);	    if ((top != bot) && (nonOverlap2Func != (void (*)())NULL))	    {		(* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);	    }	    ytop = r1->top;	}	else	{	    ytop = r1->top;	}	/*	 * If any rectangles got added to the region, try and coalesce them	 * with rectangles from the previous band. Note we could just do	 * this test in miCoalesce, but some machines incur a not	 * inconsiderable cost for function calls, so...	 */	if (newReg->numRects != curBand)	{	    prevBand = REGION_Coalesce (newReg, prevBand, curBand);	}	/*	 * Now see if we've hit an intersecting band. The two bands only	 * intersect if ybot > ytop	 */	ybot = MWMIN(r1->bottom, r2->bottom);	curBand = newReg->numRects;	if (ybot > ytop)	{	    (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);	}		if (newReg->numRects != curBand)	{	    prevBand = REGION_Coalesce (newReg, prevBand, curBand);	}	/*	 * If we've finished with a band (bottom == ybot) we skip forward	 * in the region to the next band.	 */	if (r1->bottom == ybot)	{	    r1 = r1BandEnd;	}	if (r2->bottom == ybot)	{	    r2 = r2BandEnd;	}    } while ((r1 != r1End) && (r2 != r2End));    /*     * Deal with whichever region still has rectangles left.     */    curBand = newReg->numRects;    if (r1 != r1End)    {	if (nonOverlap1Func != (void (*)())NULL)	{	    do	    {		r1BandEnd = r1;		while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))		{		    r1BandEnd++;		}		(* nonOverlap1Func) (newReg, r1, r1BandEnd,				     MWMAX(r1->top,ybot), r1->bottom);		r1 = r1BandEnd;	    } while (r1 != r1End);	}    }    else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL))    {	do	{	    r2BandEnd = r2;	    while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))	    {		 r2BandEnd++;	    }	    (* nonOverlap2Func) (newReg, r2, r2BandEnd,				MWMAX(r2->top,ybot), r2->bottom);	    r2 = r2BandEnd;	} while (r2 != r2End);    }    if (newReg->numRects != curBand)    {	(void) REGION_Coalesce (newReg, prevBand, curBand);    }    /*     * A bit of cleanup. To keep regions from growing without bound,     * we shrink the array of rectangles to match the new number of     * rectangles in the region. This never goes to 0, however...     *     * Only do this stuff if the number of rectangles allocated is more than     * twice the number of rectangles in the region (a simple optimization...).     */    if (newReg->numRects < (newReg->size >> 1))    {	if (REGION_NOT_EMPTY(newReg))	{	    MWRECT *prev_rects = newReg->rects;	    newReg->size = newReg->numRects;	    newReg->rects = realloc( newReg->rects, sizeof(MWRECT) * newReg->size );	    if (! newReg->rects)		newReg->rects = prev_rects;	}	else	{	    /*	     * No point in doing the extra work involved in an Xrealloc if	     * the region is empty	     */	    newReg->size = 1;	    free( newReg->rects );	    newReg->rects = malloc( sizeof(MWRECT) );	}    }    free( oldRects );}/*********************************************************************** *          Region Intersection ***********************************************************************//*********************************************************************** *	     REGION_IntersectO * * Handle an overlapping band for REGION_Intersect. * * Results: *      None. * * Side Effects: *      Rectangles may be added to the region. * */static voidREGION_IntersectO(MWCLIPREGION *pReg,  MWRECT *r1, MWRECT *r1End,			MWRECT *r2, MWRECT *r2End, MWCOORD top, MWCOORD bottom){    MWCOORD       left, right;    MWRECT      *pNextRect;    pNextRect = &pReg->rects[pReg->numRects];    while ((r1 != r1End) && (r2 != r2End))    {	left = MWMAX(r1->left, r2->left);	right =	MWMIN(r1->right, r2->right);	/*	 * If there's any overlap between the two rectangles, add that	 * overlap to the new region.	 * There's no need to check for subsumption because the only way	 * such a need could arise is if some region has two rectangles	 * right next to each other. Since that should never happen...

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