📄 nsaver.c
字号:
pos = (incr * (i - 1)) + (RANDRANGE(0, SAVER6_MAXZIGZAG) - ((double)SAVER6_MAXZIGZAG / 2.0)); if(pos < 0) pos = 0; if(pos > length) pos = length; nx = x - (pos * sin(angle)); ny = y + pos * cos(angle); saver6_perturb(state, &nx, &ny, SAVER6_MAXZIGZAG); saver6_setvertices(s, bolt, fork, i, nx , ny); }}int saver6_makeforks(nstate *state, s6state *s, int bolt, int fork, int *vert, int *nextfork){ int thisvert = 1, thisfork; double prob; if(*vert == (s->bolts[bolt].forks[fork].valid - 1)) return 0; if(*nextfork == SAVER6_MAXFORKS) return 0; prob = (double)SAVER6_FORK_PROBABILITY * ((double)*vert / (double)s->bolts[bolt].forks[fork].valid) * (1.0 / ((double)fork + 1.0)); if(RANDRANGE(0, 1) < prob) { thisfork = *nextfork; saver6_makefork(state, s, bolt, thisfork, s->bolts[bolt].forks[fork].vertices[0][*vert].x, s->bolts[bolt].forks[fork].vertices[0][*vert].y); *nextfork += 1; while(saver6_makeforks(state, s, bolt, thisfork, &thisvert, nextfork)); } *vert += 1; return 1;}void saver6_makebolt(nstate *state, s6state *s, int bolt){ GR_COORD x; int vert = 1, nextfork = 1, n; for(n = 0; n < SAVER6_MAXFORKS; n++) s->bolts[bolt].forks[n].valid = 0; x = (int)RANDRANGE(0, (state->si.cols - 1.0)); saver6_makefork(state, s, bolt, 0, x, 0); while(saver6_makeforks(state, s, bolt, 0, &vert, &nextfork));}void saver6_newbolt(nstate *state, s6state *s){ int i; for(i = 0; i < SAVER6_MAXBOLTS; i++) { if(!s->bolts[i].duration) { saver6_makebolt(state, s, i); s->bolts[i].duration = RANDRANGE(SAVER6_MINDURATION, SAVER6_MAXDURATION); saver6_drawbolt(state, s, i, 0); break; } } s->new_bolt_time = RANDRANGE(1, SAVER6_MAXNEWBOLTTIME);}void saver6_perturb_bolt(nstate *state, s6state *s, int bolt, int fork){ int m, o; GR_COORD x, ox, y, oy; for(m = 1; m < s->bolts[bolt].forks[fork].valid; m++) { ox = x = s->bolts[bolt].forks[fork].vertices[0][m].x; oy = y = s->bolts[bolt].forks[fork].vertices[0][m].y; saver6_perturb(state, &x, &y, SAVER6_MAXZIGZAG); saver6_setvertices(s, bolt, fork, m, x, y); for(o = fork + 1; o < SAVER6_MAXFORKS; o++) { if((s->bolts[bolt].forks[o].vertices[0][0].x == ox) && (s->bolts[bolt].forks[o].vertices[0][0].y == oy)) { saver6_setvertices(s, bolt, o, 0, x, y); } } }}void saver6_perturb_lightning(nstate *state, s6state *s){ int i, n; for(i = 0; i < SAVER6_MAXBOLTS; i++) { if(!s->bolts[i].duration) continue; for(n = 0; n < SAVER6_MAXFORKS; n++) { if(!s->bolts[i].forks[n].valid) continue; saver6_perturb_bolt(state, s, i, n); } }}void saver6_animate(nstate *state){ s6state *s = state->priv; saver6_drawlightning(state, s, 1); saver6_perturb_lightning(state, s); saver6_drawlightning(state, s, 0); if(!s->new_bolt_time--) saver6_newbolt(state, s);}/* The algorithm used in saver7 was adapted from "grav" by Greg Bowering */void saver7_drawstar(nstate *state, s7state *s){ GrSetGCForeground(state->main_gc, SAVER7_STARCOLOUR); GrFillEllipse(state->main_window, state->main_gc, s->starx, s->stary, SAVER7_STARRADIUS, SAVER7_STARRADIUS);}void saver7_drawplanet(nstate *state, s7state *s, int planet, int erase){ if(erase) GrSetGCForeground(state->main_gc, BLACK); else GrSetGCForeground(state->main_gc, s->planets[planet].colour); if((s->planets[planet].ax < 0) || (s->planets[planet].ay < 0) || (s->planets[planet].ax >= state->si.cols) || (s->planets[planet].ay >= state->si.rows)) { return; } GrFillEllipse(state->main_window, state->main_gc, s->planets[planet].ax, s->planets[planet].ay, SAVER7_PLANETRADIUS, SAVER7_PLANETRADIUS);}void saver7_calc_planet_position(nstate *state, s7state *s, int planet){ if(s->planets[planet].r > -SAVER7_ALMOSTDIST) { s->planets[planet].ax = (int)((double) state->si.cols * (0.5 + (s->planets[planet].x / (s->planets[planet].r + SAVER7_DIST)))); s->planets[planet].ay = (int)((double) state->si.rows * (0.5 + (s->planets[planet].y / (s->planets[planet].r + SAVER7_DIST)))); } else { s->planets[planet].ax = -1; s->planets[planet].ay = -1; }}void saver7_init(nstate *state){ int i; s7state *s = my_malloc(sizeof(s7state)); state->priv = s; s->starx = state->si.cols / 2; s->stary = state->si.rows / 2; for(i = 0; i < SAVER7_PLANETS; i++) { s->planets[i].r = RANDRANGE(SAVER7_MIN_STARTDIM, SAVER7_MAX_STARTDIM); s->planets[i].x = RANDRANGE(SAVER7_MIN_STARTDIM, SAVER7_MAX_STARTDIM); s->planets[i].y = RANDRANGE(SAVER7_MIN_STARTDIM, SAVER7_MAX_STARTDIM); s->planets[i].rv = RANDRANGE(SAVER7_MIN_STARTVEL, SAVER7_MAX_STARTVEL); s->planets[i].xv = RANDRANGE(SAVER7_MIN_STARTVEL, SAVER7_MAX_STARTVEL); s->planets[i].yv = RANDRANGE(SAVER7_MIN_STARTVEL, SAVER7_MAX_STARTVEL); s->planets[i].colour = RANDRANGE(0, (state->si.ncolors - 1)); saver7_calc_planet_position(state, s, i); saver7_drawplanet(state, s, i, 0); } saver7_drawstar(state, s); state->animate_interval = SAVER7_DELAY;}void saver7_exposure(nstate *state){ int i; s7state *s = state->priv; GrClearWindow(state->main_window, 0); for(i = 0; i < SAVER7_PLANETS; i++) saver7_drawplanet(state, s, i, 0); saver7_drawstar(state, s);}void saver7_moveplanet(nstate *state, s7state *s, int planet){ double dist; double accel; dist = (s->planets[planet].x * s->planets[planet].x) + (s->planets[planet].y * s->planets[planet].y) + (s->planets[planet].r * s->planets[planet].r); if(dist < SAVER7_COLLIDE) dist = SAVER7_COLLIDE; dist = sqrt(dist); dist = dist * dist * dist;#ifdef SAVER7_USE_DAMPING accel = s->planets[planet].r * SAVER7_G / dist; if(accel > SAVER7_MAX_ACCEL) accel = SAVER7_MAX_ACCEL; else if(accel < -SAVER7_MAX_ACCEL) accel = -SAVER7_MAX_ACCEL; s->planets[planet].rv = (s->planets[planet].rv + accel) * SAVER7_DAMPING_FACTOR; s->planets[planet].r += s->planets[planet].rv; accel = s->planets[planet].x * SAVER7_G / dist; if(accel > SAVER7_MAX_ACCEL) accel = SAVER7_MAX_ACCEL; else if(accel < -SAVER7_MAX_ACCEL) accel = -SAVER7_MAX_ACCEL; s->planets[planet].xv = (s->planets[planet].xv + accel) * SAVER7_DAMPING_FACTOR; s->planets[planet].x += s->planets[planet].xv; accel = s->planets[planet].y * SAVER7_G / dist; if(accel > SAVER7_MAX_ACCEL) accel = SAVER7_MAX_ACCEL; else if(accel < -SAVER7_MAX_ACCEL) accel = -SAVER7_MAX_ACCEL; s->planets[planet].yv = (s->planets[planet].yv + accel) * SAVER7_DAMPING_FACTOR; s->planets[planet].y += s->planets[planet].yv;#else accel = s->planets[planet].r * SAVER7_G / dist; s->planets[planet].rv += accel; s->planets[planet].r += s->planets[planet].rv; accel = s->planets[planet].x * SAVER7_G / dist; s->planets[planet].xv += accel; s->planets[planet].x += s->planets[planet].xv; accel = s->planets[planet].y * SAVER7_G / dist; s->planets[planet].yv += accel; s->planets[planet].y += s->planets[planet].yv;#endif}void saver7_animate(nstate *state){ int i; s7state *s = state->priv; for(i = 0; i < SAVER7_PLANETS; i++) { saver7_moveplanet(state, s, i); saver7_drawplanet(state, s, i, 1); saver7_calc_planet_position(state, s, i); saver7_drawplanet(state, s, i, 0); } saver7_drawstar(state, s);}/* The algorithm used in saver8 is based on that found at: http://www.go2net.com/internet/deep/1997/04/16/body.html */void saver8_init(nstate *state){ int red = 0, green = 0, blue = 0, step, i = 0; s8state *s = my_malloc(sizeof(s8state)); state->priv = s; s->current_line = 0; step = 512 / SAVER8_NUMCOLOURS; for(green = 255; green > 0; green -= step, blue += step, i++) s->colours[i] = GR_RGB(0, green, blue); for(blue = 255; blue > 0; blue -= step, red += step, i++) s->colours[i] = GR_RGB(red, 0, blue); state->animate_interval = SAVER8_DELAY;}void saver8_drawpattern(nstate *state){ int x, col, lines = SAVER8_LINES_PER_FRAME; s8state *s = state->priv; if(!s->current_line) s->factor = RANDRANGE(SAVER8_MINFACTOR, SAVER8_MAXFACTOR); while(s->current_line < state->si.rows) { if(!--lines) return; for(x = 0; x < state->si.cols; x++) { col = ((((x * x) + (s->current_line * s->current_line)) / s->factor) % SAVER8_NUMCOLOURS); GrSetGCForeground(state->main_gc, s->colours[col]); GrPoint(state->main_window, state->main_gc, x, s->current_line); } s->current_line++; } s->current_line = 0;}void saver8_exposure(nstate *state){ s8state *s = state->priv; GrClearWindow(state->main_window, 0); s->current_line = 0; saver8_drawpattern(state);}void saver8_animate(nstate *state){ saver8_drawpattern(state);}int init(nstate *state){ GR_WM_PROPERTIES props; GR_BITMAP cursor = 0; if(!GrOpen()) { fprintf(stderr, "Couldn't connect to Nano-X server\n"); return 3; } GrGetScreenInfo(&state->si); state->main_window = GrNewWindow(GR_ROOT_WINDOW_ID, 0, 0, state->si.cols, state->si.rows, 0, BLACK, 0); GrSelectEvents(state->main_window, GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_KEY_UP | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_CLOSE_REQ); props.flags = GR_WM_FLAGS_PROPS; props.props = GR_WM_PROPS_NOMOVE | GR_WM_PROPS_NODECORATE | GR_WM_PROPS_NOAUTOMOVE | GR_WM_PROPS_NOAUTORESIZE; GrSetWMProperties(state->main_window, &props); state->main_gc = GrNewGC(); GrSetGCForeground(state->main_gc, WHITE); GrSetGCBackground(state->main_gc, BLACK); state->animate_interval = 0; srand(time(0)); init_functions[state->saver](state); calculate_timeout(state); GrSelectEvents(GR_ROOT_WINDOW_ID, GR_EVENT_MASK_SCREENSAVER); GrSetCursor(state->main_window, 1, 1, 1, 1, 0, 0, &cursor, &cursor); GrMapWindow(state->main_window); GrSetFocus(state->main_window); return 0;}void calculate_timeout(nstate *state){ struct timeval t; long u; gettimeofday(&t, NULL); u = t.tv_usec + (state->animate_interval * 1000); state->timeout.tv_sec = t.tv_sec + (u / 1000000); state->timeout.tv_usec = u % 1000000;}unsigned long timeout_delay(nstate *state){ struct timeval t; signed long s, m, ret; gettimeofday(&t, NULL); if(!state->animate_interval) return 0; if((t.tv_sec > state->timeout.tv_sec) || ((t.tv_sec == state->timeout.tv_sec) && t.tv_usec >= state->timeout.tv_usec)) return 1; s = state->timeout.tv_sec - t.tv_sec; m = ((state->timeout.tv_usec - t.tv_usec) / 1000); ret = (unsigned long)((1000 * s) + m); if(ret <= 0) return 1; else return ret;}void do_animate(nstate *state){ struct timeval t; if(!state->animate_interval) return; gettimeofday(&t, NULL); if((t.tv_sec > state->timeout.tv_sec) || ((t.tv_sec == state->timeout.tv_sec) && (t.tv_usec >= state->timeout.tv_usec))) { animate_functions[state->saver](state); calculate_timeout(state); }}int do_screensaver_event(nstate *state){ GR_EVENT_SCREENSAVER *event = &state->event.screensaver; if(event->activate != GR_FALSE) { fprintf(stderr, "Got a non-deactivate screensaver event\n"); return 0; } return 1;}int handle_event(nstate *state){ switch(state->event.type) { case GR_EVENT_TYPE_EXPOSURE: exposure_functions[state->saver](state); case GR_EVENT_TYPE_TIMEOUT: case GR_EVENT_TYPE_NONE: break; case GR_EVENT_TYPE_SCREENSAVER: if(do_screensaver_event(state)) return 0; break; case GR_EVENT_TYPE_CLOSE_REQ: case GR_EVENT_MASK_BUTTON_UP: case GR_EVENT_MASK_BUTTON_DOWN: case GR_EVENT_MASK_MOUSE_MOTION: case GR_EVENT_MASK_KEY_UP: case GR_EVENT_MASK_KEY_DOWN: case GR_EVENT_MASK_FOCUS_OUT: return 0; default: fprintf(stderr, "Got unknown event type %d\n", state->event.type); break; } do_animate(state); return(1);}int main(int argc, char *argv[]){ int ret; nstate *state = my_malloc(sizeof(nstate)); if(argc == 2) { state->saver = atoi(argv[1]) - 1; if((state->saver) < 0 || (state->saver >= NUM_SAVERS)) { fprintf(stderr, "Invalid saver number \"%s\"\n", argv[1]); return 2; } } else state->saver = 0; if((ret = init(state))) return ret; do { GrGetNextEventTimeout(&state->event, timeout_delay(state)); } while(handle_event(state)); GrClose(); return 0;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -