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📄 nsaver.c

📁 神龙卡开发原代码
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/* * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * The Original Code is NanoScreenSaver. * * The Initial Developer of the Original Code is Alex Holden. * Portions created by Alex Holden are Copyright (C) 2000 * Alex Holden <alex@linuxhacker.org>. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms * of the GNU General Public license (the  "[GNU] License"), in which case the * provisions of [GNU] License are applicable instead of those * above.  If you wish to allow use of your version of this file only * under the terms of the [GNU] License and not to allow others to use * your version of this file under the MPL, indicate your decision by * deleting  the provisions above and replace  them with the notice and * other provisions required by the [GNU] License.  If you do not delete * the provisions above, a recipient may use your version of this file * under either the MPL or the [GNU] License. *//* * A collection of screen savers for Nano-X by Alex Holden. */#include <stdio.h>#include <stdlib.h>#include <time.h>#include <math.h>#include <sys/time.h>#define MWINCLUDECOLORS#include "nano-X.h"#include "nsaver.h"void *my_malloc(size_t size){	void *ret;	if(!(ret = malloc(size))) {		fprintf(stderr, "Out of memory\n");		exit(1);	}	return ret;}void get_random_point_on_screen(nstate *state, GR_COORD *x, GR_COORD *y,							GR_COLOR *c){	if(x) {		*x = (int) RANDRANGE(0, (state->si.cols - 1.0));	}	if(y) {		*y = (int) RANDRANGE(0, (state->si.rows - 1.0));	}	if(c) {		*c = MWPALINDEX((int)RANDRANGE(0, (state->si.ncolors - 1)));	}}void saver1_init(nstate *state) {}void saver1_exposure(nstate *state){	GrClearWindow(state->main_window, 0);}void saver1_animate(nstate *state) {}void saver2_init(nstate *state){	(int)state->priv = SAVER2_MAXPIXELS;	state->animate_interval = SAVER2_DELAY;}void saver2_exposure(nstate *state){	GrClearWindow(state->main_window, 0);}void saver2_animate(nstate *state){	GR_COORD x, y;	GR_COLOR c;	int pixels = SAVER2_PIXELS_PER_FRAME;	while(pixels--) {		if(!((int)state->priv--)) {			(int)state->priv = SAVER2_MAXPIXELS;			GrClearWindow(state->main_window, 0);		}		get_random_point_on_screen(state, &x, &y, &c);		GrSetGCForeground(state->main_gc, c);		GrPoint(state->main_window, state->main_gc, x, y);	}}void saver3_init(nstate *state){	s3state *s = my_malloc(sizeof(s3state));	state->priv = s;	s->maxsegments = SAVER3_MAXSEGMENTS;	s->lastx = 0;	s->lasty = 0;	state->animate_interval = SAVER3_DELAY;}void saver3_exposure(nstate *state){	GrClearWindow(state->main_window, 0);}void saver3_animate(nstate *state){	GR_COORD newx, newy;	GR_COLOR c;	s3state *s = state->priv;	int pixels = SAVER3_SEGMENTS_PER_FRAME;	while(pixels--) {		if(!(s->maxsegments--)) {			s->maxsegments = SAVER3_MAXSEGMENTS;			GrClearWindow(state->main_window, 0);		}		get_random_point_on_screen(state, &newx, &newy, &c);		GrSetGCForeground(state->main_gc, c);		GrLine(state->main_window, state->main_gc, s->lastx, s->lasty,							newx, newy);		s->lastx = newx;		s->lasty = newy;	}}void saver4_init(nstate *state){	int i;	s4state *s = my_malloc(sizeof(s4state));	state->priv = s;	s->length = 0;	for(i = 0; i < SAVER4_NUMWORMS; i++) {		s->tip = 0;		get_random_point_on_screen(state, &s->worms[i].points[0].x,						&s->worms[i].points[0].y,						&s->worms[i].colour);	}	state->animate_interval = SAVER4_DELAY;}void saver4_exposure(nstate *state){	int i;	s4state *s = state->priv;	GrClearWindow(state->main_window, 0);	if(!s->length) return;	for(i = 0; i < SAVER4_NUMWORMS; i++) {		GrSetGCForeground(state->main_gc, s->worms[i].colour);		GrPoints(state->main_window, state->main_gc, s->length,							s->worms[i].points);	}}void saver4_get_new_worm_position(nstate *state, s4state *s, int worm,						GR_COORD *newx, GR_COORD *newy){	int i;	GR_COORD oldx = s->worms[worm].points[s->tip].x;	GR_COORD oldy = s->worms[worm].points[s->tip].y;	do {		i = (int)RANDRANGE(0, 3.0);		switch(i) {			case 0:				*newx = oldx + 1;				if(*newx == state->si.cols) *newx = 0;				break;			case 1:				*newx = oldx - 1;				if(*newx == -1) *newx = state->si.cols - 1;				break;			case 2:				*newx = oldx;				break;		}		i = (int)RANDRANGE(0, 3.0);		switch(i) {			case 0:				*newy = oldy + 1;				if(*newy == state->si.rows) *newy = 0;				break;			case 1:				*newy = oldy - 1;				if(*newy == -1) *newy = state->si.rows - 1;				break;			case 2:				*newy = oldy;				break;		}	} while((*newx == oldx) && (*newy == oldy));}int saver4_worm_collides(nstate *state, s4state *s, int x, int y, int thisworm,								int thispoint){	int i, n;	for(i = 0; i < SAVER4_NUMWORMS; i++) {		for(n = 0; n < s->length; n++) {			if((i == thisworm) && (n == thispoint)) continue;			if((s->worms[i].points[n].x == x) &&					(s->worms[i].points[n].y) == y) {				return 1;			}		}	}	return 0;}void saver4_animate(nstate *state){	int i, newx, newy, tail, newtip, tries;	s4state *s = state->priv;	if(s->length == SAVER4_WORMLENGTH) tail = s->tip + 1;	else tail = 0;	if(tail == SAVER4_WORMLENGTH) tail = 0;	newtip = s->tip + 1;	if(newtip == SAVER4_WORMLENGTH) newtip = 0;		for(i = 0; i < SAVER4_NUMWORMS; i++) {		if(!saver4_worm_collides(state, s, s->worms[i].points[tail].x,					s->worms[i].points[tail].y, i, tail)) {			GrSetGCForeground(state->main_gc, BLACK);			GrPoint(state->main_window, state->main_gc,					s->worms[i].points[tail].x,					s->worms[i].points[tail].y);		}		for(tries = SAVER4_COLLISION_RELUCTANCE; tries; tries--) {				saver4_get_new_worm_position(state, s, i, &newx,									&newy);			if(!saver4_worm_collides(state, s, newx, newy, -1, -1))				break;		}		s->worms[i].points[newtip].x = newx;		s->worms[i].points[newtip].y = newy;		if(tries) {			GrSetGCForeground(state->main_gc, s->worms[i].colour);			GrPoint(state->main_window, state->main_gc, newx, newy);		}	}	s->tip = newtip;	if(s->length < SAVER4_WORMLENGTH) s->length++;}void saver5_init(nstate *state){	int i;	s5state *s = my_malloc(sizeof(s5state));	state->priv = s;	s->numstars = 0;	for(i = 0; i < SAVER5_NUMSTARS; i++) {		s->stars[i].angle = RANDRANGE(0, (2 * M_PI));		s->stars[i].pos = 1;	}	state->animate_interval = SAVER5_DELAY;}int saver5_drawstar(nstate *state, s5state *s, int star, int delete){	int opp, adj;	GR_COORD x, y;	if(delete) GrSetGCForeground(state->main_gc, BLACK);	else GrSetGCForeground(state->main_gc, WHITE);	opp = (int)(sin(s->stars[star].angle) * s->stars[star].pos);	adj = (int)(cos(s->stars[star].angle) * s->stars[star].pos);	x = (state->si.cols / 2) + adj;	y = (state->si.rows / 2) + opp;	if((x < 0) || (y < 0) || (x >= state->si.cols) || (y >= state->si.rows))		return 1;	GrPoint(state->main_window, state->main_gc, x, y);	return 0;}void saver5_exposure(nstate *state){	int i;	s5state *s = state->priv;	GrClearWindow(state->main_window, 0);	for(i = 0; i < SAVER5_NUMSTARS; i++) {		saver5_drawstar(state, s, i, 0);	}}void saver5_animate(nstate *state){	int i;	double position, scale, increment;	s5state *s = state->priv;	if(s->numstars < SAVER5_NUMSTARS) {		s->numstars += SAVER5_STARS_INCREMENT;		if(s->numstars > SAVER5_NUMSTARS)			s->numstars = SAVER5_NUMSTARS;	}	for(i = 0; i < s->numstars; i++) {		saver5_drawstar(state, s, i, 1);		position = (double)s->stars[i].pos /				(double)(state->si.cols / 2);		scale = sin((position * M_PI_2) + M_PI + M_PI_2) + 1.0;		increment = (scale * SAVER5_STARS_ACCEL_RATE) + 1;		s->stars[i].pos += (int) increment;		if(saver5_drawstar(state, s, i, 0)) {			s->stars[i].pos = 1;			s->stars[i].angle = RANDRANGE(0, (2 * M_PI));			saver5_drawstar(state, s, i, 0);		}	}}void saver6_init(nstate *state){	int i, n;	s6state *s = my_malloc(sizeof(s6state));	state->priv = s;	s->new_bolt_time = 0;	for(i = 0; i < SAVER6_MAXBOLTS; i++) {		s->bolts[i].duration = 0;		for(n = 0; n < SAVER6_MAXFORKS; n++) {			s->bolts[i].forks[n].valid = 0;		}	}	state->animate_interval = SAVER6_DELAY;}void saver6_drawfork(nstate *state, s6state *s, int bolt, int fork, int delete){	int i;	if(delete) GrSetGCForeground(state->main_gc, BLACK);	for(i = 0; i < SAVER6_THICKNESS; i++) {		if(!delete) {			if((i < 2) || (i >= SAVER6_THICKNESS - 2))				 GrSetGCForeground(state->main_gc, LTBLUE);			else GrSetGCForeground(state->main_gc, WHITE);		}		GrPoly(state->main_window, state->main_gc,				s->bolts[bolt].forks[fork].valid,				s->bolts[bolt].forks[fork].vertices[i]);	}}void saver6_drawbolt(nstate *state, s6state *s, int bolt, int delete){	int n;	for(n = 0; n < SAVER6_MAXFORKS; n++)		if(s->bolts[bolt].forks[n].valid)			saver6_drawfork(state, s, bolt, n, delete);}void saver6_drawlightning(nstate *state, s6state *s, int delete){	int i;	for(i = 0; i < SAVER6_MAXBOLTS; i++) {		if(s->bolts[i].duration) {			if(delete) s->bolts[i].duration--;			saver6_drawbolt(state, s, i, delete);		}	}}void saver6_exposure(nstate *state){	s6state *s = state->priv;	GrClearWindow(state->main_window, 0);	saver6_drawlightning(state, s, 0);}void saver6_setvertices(s6state *s, int bolt, int fork, int vert, GR_COORD x,								GR_COORD y){	int i;	for(i = 0; i < SAVER6_THICKNESS; i++) {		s->bolts[bolt].forks[fork].vertices[i][vert].x = x + i;		s->bolts[bolt].forks[fork].vertices[i][vert].y = y;	}}void saver6_perturb(nstate *state, GR_COORD *x, GR_COORD *y, int maxperturb){	*x += (int)RANDRANGE(0, (maxperturb - 1.0)) -				(double)(maxperturb / 2.0);	if(*x < 0) *x = 0;	if(*x > (state->si.cols - 1)) *x = state->si.cols - 1;	*y += (int)RANDRANGE(0, (maxperturb - 1.0)) -				(double)(maxperturb / 2.0);	if(*y < 0) *y = 0;	if(*y > (state->si.cols - 1)) *y = state->si.cols - 1;}void saver6_makefork(nstate *state, s6state *s, int bolt, int fork, GR_COORD x,								GR_COORD y){	int i, vertices;	double length, incr, pos, angle, scale;	GR_COORD ex, ey, nx, ny, xlen, ylen;	saver6_setvertices(s, bolt, fork, 0, x , y);	scale = (double)(state->si.rows - y) / (double)state->si.rows;	vertices = (int)(scale * RANDRANGE(SAVER6_MINFULLVERTICES,						SAVER6_MAXVERTICES));	if(vertices < SAVER6_MINVERTICES) vertices = SAVER6_MINVERTICES;	s->bolts[bolt].forks[fork].valid = vertices;	ey = state->si.rows - SAVER6_MAXEND_Y +		(int)RANDRANGE(0, SAVER6_MAXEND_Y - 1.0);	if((ey - y) <= 0) ey = SAVER6_MINDROP;	if(ey >= (state->si.rows - 1)) ey = state->si.rows - 1;	if(!fork) {		ex = x + (int)RANDRANGE(0, ((state->si.cols - 1.0) / 2.0));	} else {		ex = x + (int)(RANDRANGE(0, (ey - y)) / 2.0) - ((ey - y) / 2.0);	}	if(ex >= state->si.cols) ex = state->si.cols - 1;	if(ex < 0) ex = 0;	xlen = MAX(x, ex) - MIN(x, ex);	ylen = MAX(y, ey) - MIN(y, ey);	length = sqrt(((double)(xlen * xlen) + (double)(ylen * ylen)));	incr = length / (vertices - 1);	angle = atan(((double)xlen / (double)ylen));	for(i = vertices - 1; i ; i--) {

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