📄 nsaver.c
字号:
/* * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * The Original Code is NanoScreenSaver. * * The Initial Developer of the Original Code is Alex Holden. * Portions created by Alex Holden are Copyright (C) 2000 * Alex Holden <alex@linuxhacker.org>. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms * of the GNU General Public license (the "[GNU] License"), in which case the * provisions of [GNU] License are applicable instead of those * above. If you wish to allow use of your version of this file only * under the terms of the [GNU] License and not to allow others to use * your version of this file under the MPL, indicate your decision by * deleting the provisions above and replace them with the notice and * other provisions required by the [GNU] License. If you do not delete * the provisions above, a recipient may use your version of this file * under either the MPL or the [GNU] License. *//* * A collection of screen savers for Nano-X by Alex Holden. */#include <stdio.h>#include <stdlib.h>#include <time.h>#include <math.h>#include <sys/time.h>#define MWINCLUDECOLORS#include "nano-X.h"#include "nsaver.h"void *my_malloc(size_t size){ void *ret; if(!(ret = malloc(size))) { fprintf(stderr, "Out of memory\n"); exit(1); } return ret;}void get_random_point_on_screen(nstate *state, GR_COORD *x, GR_COORD *y, GR_COLOR *c){ if(x) { *x = (int) RANDRANGE(0, (state->si.cols - 1.0)); } if(y) { *y = (int) RANDRANGE(0, (state->si.rows - 1.0)); } if(c) { *c = MWPALINDEX((int)RANDRANGE(0, (state->si.ncolors - 1))); }}void saver1_init(nstate *state) {}void saver1_exposure(nstate *state){ GrClearWindow(state->main_window, 0);}void saver1_animate(nstate *state) {}void saver2_init(nstate *state){ (int)state->priv = SAVER2_MAXPIXELS; state->animate_interval = SAVER2_DELAY;}void saver2_exposure(nstate *state){ GrClearWindow(state->main_window, 0);}void saver2_animate(nstate *state){ GR_COORD x, y; GR_COLOR c; int pixels = SAVER2_PIXELS_PER_FRAME; while(pixels--) { if(!((int)state->priv--)) { (int)state->priv = SAVER2_MAXPIXELS; GrClearWindow(state->main_window, 0); } get_random_point_on_screen(state, &x, &y, &c); GrSetGCForeground(state->main_gc, c); GrPoint(state->main_window, state->main_gc, x, y); }}void saver3_init(nstate *state){ s3state *s = my_malloc(sizeof(s3state)); state->priv = s; s->maxsegments = SAVER3_MAXSEGMENTS; s->lastx = 0; s->lasty = 0; state->animate_interval = SAVER3_DELAY;}void saver3_exposure(nstate *state){ GrClearWindow(state->main_window, 0);}void saver3_animate(nstate *state){ GR_COORD newx, newy; GR_COLOR c; s3state *s = state->priv; int pixels = SAVER3_SEGMENTS_PER_FRAME; while(pixels--) { if(!(s->maxsegments--)) { s->maxsegments = SAVER3_MAXSEGMENTS; GrClearWindow(state->main_window, 0); } get_random_point_on_screen(state, &newx, &newy, &c); GrSetGCForeground(state->main_gc, c); GrLine(state->main_window, state->main_gc, s->lastx, s->lasty, newx, newy); s->lastx = newx; s->lasty = newy; }}void saver4_init(nstate *state){ int i; s4state *s = my_malloc(sizeof(s4state)); state->priv = s; s->length = 0; for(i = 0; i < SAVER4_NUMWORMS; i++) { s->tip = 0; get_random_point_on_screen(state, &s->worms[i].points[0].x, &s->worms[i].points[0].y, &s->worms[i].colour); } state->animate_interval = SAVER4_DELAY;}void saver4_exposure(nstate *state){ int i; s4state *s = state->priv; GrClearWindow(state->main_window, 0); if(!s->length) return; for(i = 0; i < SAVER4_NUMWORMS; i++) { GrSetGCForeground(state->main_gc, s->worms[i].colour); GrPoints(state->main_window, state->main_gc, s->length, s->worms[i].points); }}void saver4_get_new_worm_position(nstate *state, s4state *s, int worm, GR_COORD *newx, GR_COORD *newy){ int i; GR_COORD oldx = s->worms[worm].points[s->tip].x; GR_COORD oldy = s->worms[worm].points[s->tip].y; do { i = (int)RANDRANGE(0, 3.0); switch(i) { case 0: *newx = oldx + 1; if(*newx == state->si.cols) *newx = 0; break; case 1: *newx = oldx - 1; if(*newx == -1) *newx = state->si.cols - 1; break; case 2: *newx = oldx; break; } i = (int)RANDRANGE(0, 3.0); switch(i) { case 0: *newy = oldy + 1; if(*newy == state->si.rows) *newy = 0; break; case 1: *newy = oldy - 1; if(*newy == -1) *newy = state->si.rows - 1; break; case 2: *newy = oldy; break; } } while((*newx == oldx) && (*newy == oldy));}int saver4_worm_collides(nstate *state, s4state *s, int x, int y, int thisworm, int thispoint){ int i, n; for(i = 0; i < SAVER4_NUMWORMS; i++) { for(n = 0; n < s->length; n++) { if((i == thisworm) && (n == thispoint)) continue; if((s->worms[i].points[n].x == x) && (s->worms[i].points[n].y) == y) { return 1; } } } return 0;}void saver4_animate(nstate *state){ int i, newx, newy, tail, newtip, tries; s4state *s = state->priv; if(s->length == SAVER4_WORMLENGTH) tail = s->tip + 1; else tail = 0; if(tail == SAVER4_WORMLENGTH) tail = 0; newtip = s->tip + 1; if(newtip == SAVER4_WORMLENGTH) newtip = 0; for(i = 0; i < SAVER4_NUMWORMS; i++) { if(!saver4_worm_collides(state, s, s->worms[i].points[tail].x, s->worms[i].points[tail].y, i, tail)) { GrSetGCForeground(state->main_gc, BLACK); GrPoint(state->main_window, state->main_gc, s->worms[i].points[tail].x, s->worms[i].points[tail].y); } for(tries = SAVER4_COLLISION_RELUCTANCE; tries; tries--) { saver4_get_new_worm_position(state, s, i, &newx, &newy); if(!saver4_worm_collides(state, s, newx, newy, -1, -1)) break; } s->worms[i].points[newtip].x = newx; s->worms[i].points[newtip].y = newy; if(tries) { GrSetGCForeground(state->main_gc, s->worms[i].colour); GrPoint(state->main_window, state->main_gc, newx, newy); } } s->tip = newtip; if(s->length < SAVER4_WORMLENGTH) s->length++;}void saver5_init(nstate *state){ int i; s5state *s = my_malloc(sizeof(s5state)); state->priv = s; s->numstars = 0; for(i = 0; i < SAVER5_NUMSTARS; i++) { s->stars[i].angle = RANDRANGE(0, (2 * M_PI)); s->stars[i].pos = 1; } state->animate_interval = SAVER5_DELAY;}int saver5_drawstar(nstate *state, s5state *s, int star, int delete){ int opp, adj; GR_COORD x, y; if(delete) GrSetGCForeground(state->main_gc, BLACK); else GrSetGCForeground(state->main_gc, WHITE); opp = (int)(sin(s->stars[star].angle) * s->stars[star].pos); adj = (int)(cos(s->stars[star].angle) * s->stars[star].pos); x = (state->si.cols / 2) + adj; y = (state->si.rows / 2) + opp; if((x < 0) || (y < 0) || (x >= state->si.cols) || (y >= state->si.rows)) return 1; GrPoint(state->main_window, state->main_gc, x, y); return 0;}void saver5_exposure(nstate *state){ int i; s5state *s = state->priv; GrClearWindow(state->main_window, 0); for(i = 0; i < SAVER5_NUMSTARS; i++) { saver5_drawstar(state, s, i, 0); }}void saver5_animate(nstate *state){ int i; double position, scale, increment; s5state *s = state->priv; if(s->numstars < SAVER5_NUMSTARS) { s->numstars += SAVER5_STARS_INCREMENT; if(s->numstars > SAVER5_NUMSTARS) s->numstars = SAVER5_NUMSTARS; } for(i = 0; i < s->numstars; i++) { saver5_drawstar(state, s, i, 1); position = (double)s->stars[i].pos / (double)(state->si.cols / 2); scale = sin((position * M_PI_2) + M_PI + M_PI_2) + 1.0; increment = (scale * SAVER5_STARS_ACCEL_RATE) + 1; s->stars[i].pos += (int) increment; if(saver5_drawstar(state, s, i, 0)) { s->stars[i].pos = 1; s->stars[i].angle = RANDRANGE(0, (2 * M_PI)); saver5_drawstar(state, s, i, 0); } }}void saver6_init(nstate *state){ int i, n; s6state *s = my_malloc(sizeof(s6state)); state->priv = s; s->new_bolt_time = 0; for(i = 0; i < SAVER6_MAXBOLTS; i++) { s->bolts[i].duration = 0; for(n = 0; n < SAVER6_MAXFORKS; n++) { s->bolts[i].forks[n].valid = 0; } } state->animate_interval = SAVER6_DELAY;}void saver6_drawfork(nstate *state, s6state *s, int bolt, int fork, int delete){ int i; if(delete) GrSetGCForeground(state->main_gc, BLACK); for(i = 0; i < SAVER6_THICKNESS; i++) { if(!delete) { if((i < 2) || (i >= SAVER6_THICKNESS - 2)) GrSetGCForeground(state->main_gc, LTBLUE); else GrSetGCForeground(state->main_gc, WHITE); } GrPoly(state->main_window, state->main_gc, s->bolts[bolt].forks[fork].valid, s->bolts[bolt].forks[fork].vertices[i]); }}void saver6_drawbolt(nstate *state, s6state *s, int bolt, int delete){ int n; for(n = 0; n < SAVER6_MAXFORKS; n++) if(s->bolts[bolt].forks[n].valid) saver6_drawfork(state, s, bolt, n, delete);}void saver6_drawlightning(nstate *state, s6state *s, int delete){ int i; for(i = 0; i < SAVER6_MAXBOLTS; i++) { if(s->bolts[i].duration) { if(delete) s->bolts[i].duration--; saver6_drawbolt(state, s, i, delete); } }}void saver6_exposure(nstate *state){ s6state *s = state->priv; GrClearWindow(state->main_window, 0); saver6_drawlightning(state, s, 0);}void saver6_setvertices(s6state *s, int bolt, int fork, int vert, GR_COORD x, GR_COORD y){ int i; for(i = 0; i < SAVER6_THICKNESS; i++) { s->bolts[bolt].forks[fork].vertices[i][vert].x = x + i; s->bolts[bolt].forks[fork].vertices[i][vert].y = y; }}void saver6_perturb(nstate *state, GR_COORD *x, GR_COORD *y, int maxperturb){ *x += (int)RANDRANGE(0, (maxperturb - 1.0)) - (double)(maxperturb / 2.0); if(*x < 0) *x = 0; if(*x > (state->si.cols - 1)) *x = state->si.cols - 1; *y += (int)RANDRANGE(0, (maxperturb - 1.0)) - (double)(maxperturb / 2.0); if(*y < 0) *y = 0; if(*y > (state->si.cols - 1)) *y = state->si.cols - 1;}void saver6_makefork(nstate *state, s6state *s, int bolt, int fork, GR_COORD x, GR_COORD y){ int i, vertices; double length, incr, pos, angle, scale; GR_COORD ex, ey, nx, ny, xlen, ylen; saver6_setvertices(s, bolt, fork, 0, x , y); scale = (double)(state->si.rows - y) / (double)state->si.rows; vertices = (int)(scale * RANDRANGE(SAVER6_MINFULLVERTICES, SAVER6_MAXVERTICES)); if(vertices < SAVER6_MINVERTICES) vertices = SAVER6_MINVERTICES; s->bolts[bolt].forks[fork].valid = vertices; ey = state->si.rows - SAVER6_MAXEND_Y + (int)RANDRANGE(0, SAVER6_MAXEND_Y - 1.0); if((ey - y) <= 0) ey = SAVER6_MINDROP; if(ey >= (state->si.rows - 1)) ey = state->si.rows - 1; if(!fork) { ex = x + (int)RANDRANGE(0, ((state->si.cols - 1.0) / 2.0)); } else { ex = x + (int)(RANDRANGE(0, (ey - y)) / 2.0) - ((ey - y) / 2.0); } if(ex >= state->si.cols) ex = state->si.cols - 1; if(ex < 0) ex = 0; xlen = MAX(x, ex) - MIN(x, ex); ylen = MAX(y, ey) - MIN(y, ey); length = sqrt(((double)(xlen * xlen) + (double)(ylen * ylen))); incr = length / (vertices - 1); angle = atan(((double)xlen / (double)ylen)); for(i = vertices - 1; i ; i--) {
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -