📄 iplay.h
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#ifndef _IMINEPLAY_H
#define _IMINEPLAY_H
#include "Aeestdlib.h"
#include "AEEshell.h"
#include "AeeDisp.h"
#include "Aeefile.h"
#define CMD_RESTART 100
typedef struct _TVedioElement
{
char* m_pData;
struct _TVedioElement* m_pNext;
}TVedioElement;
typedef struct _IMinePlay
{
AEERect m_rt;
int m_ShowPoint;
int m_Imagedx;
int m_Imagedy;
IImage* m_pImage;
IDisplay* m_pIDisplay;
IShell* m_pIShell;
TVedioElement* m_pNameList;
int m_ListSize;
}IMinePlay;
IMinePlay* IMINEPLAY_CreateInstance(AEERect *rt);
boolean IMINEPLAY_Release(IMinePlay* pCtl);
boolean IMINEPLAY_Start(IMinePlay* pCtl);
boolean IMINEPLAY_Stop(IMinePlay* pCtl);
#endif
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