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📄 t3dlib1.cpp

📁 windows游戏编程大师源代码
💻 CPP
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{
// this function waits for a vertical blank to begin
    
lpdd->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN,0);

// return success
return(1);
} // end DDraw_Wait_For_Vsync

///////////////////////////////////////////////////////////   
   
int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE4 lpdds,int color)
{
DDBLTFX ddbltfx; // this contains the DDBLTFX structure

// clear out the structure and set the size field 
DDRAW_INIT_STRUCT(ddbltfx);

// set the dwfillcolor field to the desired color
ddbltfx.dwFillColor = color; 

// ready to blt to surface
lpdds->Blt(NULL,       // ptr to dest rectangle
           NULL,       // ptr to source surface, NA            
           NULL,       // ptr to source rectangle, NA
           DDBLT_COLORFILL | DDBLT_WAIT,   // fill and wait                   
           &ddbltfx);  // ptr to DDBLTFX structure

// return success
return(1);
} // end DDraw_Fill_Surface

///////////////////////////////////////////////////////////   
   
UCHAR *DDraw_Lock_Surface(LPDIRECTDRAWSURFACE4 lpdds, int *lpitch)
{
// this function locks the sent surface and returns a pointer to it

// is this surface valid
if (!lpdds)
   return(NULL);

// lock the surface
DDRAW_INIT_STRUCT(ddsd);
lpdds->Lock(NULL,&ddsd,DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR,NULL); 

// set the memory pitch
if (lpitch)
   *lpitch = ddsd.lPitch;

// return pointer to surface
return((UCHAR *)ddsd.lpSurface);

} // end DDraw_Lock_Surface

///////////////////////////////////////////////////////////   
   
int DDraw_Unlock_Surface(LPDIRECTDRAWSURFACE4 lpdds)
{
// this unlocks a general surface

// is this surface valid
if (!lpdds)
   return(0);

// unlock the surface memory
lpdds->Unlock(NULL);

// return success
return(1);
} // end DDraw_Unlock_Surface

///////////////////////////////////////////////////////////

UCHAR *DDraw_Lock_Primary_Surface(void)
{
// this function locks the priamary surface and returns a pointer to it
// and updates the global variables primary_buffer, and primary_lpitch

// is this surface already locked
if (primary_buffer)
   {
   // return to current lock
   return(primary_buffer);
   } // end if

// lock the primary surface
DDRAW_INIT_STRUCT(ddsd);
lpddsprimary->Lock(NULL,&ddsd,DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR,NULL); 

// set globals
primary_buffer = (UCHAR *)ddsd.lpSurface;
primary_lpitch = ddsd.lPitch;

// return pointer to surface
return(primary_buffer);

} // end DDraw_Lock_Primary_Surface

///////////////////////////////////////////////////////////   
   
int DDraw_Unlock_Primary_Surface(void)
{
// this unlocks the primary

// is this surface valid
if (!primary_buffer)
   return(0);

// unlock the primary surface
lpddsprimary->Unlock(NULL);

// reset the primary surface
primary_buffer = NULL;
primary_lpitch = 0;

// return success
return(1);
} // end DDraw_Unlock_Primary_Surface

//////////////////////////////////////////////////////////

UCHAR *DDraw_Lock_Back_Surface(void)
{
// this function locks the secondary back surface and returns a pointer to it
// and updates the global variables secondary buffer, and back_lpitch

// is this surface already locked
if (back_buffer)
   {
   // return to current lock
   return(back_buffer);
   } // end if

// lock the primary surface
DDRAW_INIT_STRUCT(ddsd);
lpddsback->Lock(NULL,&ddsd,DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR,NULL); 

// set globals
back_buffer = (UCHAR *)ddsd.lpSurface;
back_lpitch = ddsd.lPitch;

// return pointer to surface
return(back_buffer);

} // end DDraw_Lock_Back_Surface

///////////////////////////////////////////////////////////   
   
int DDraw_Unlock_Back_Surface(void)
{
// this unlocks the secondary

// is this surface valid
if (!back_buffer)
   return(0);

// unlock the secondary surface
lpddsback->Unlock(NULL);

// reset the secondary surface
back_buffer = NULL;
back_lpitch = 0;

// return success
return(1);
} // end DDraw_Unlock_Back_Surface

///////////////////////////////////////////////////////////

DWORD Get_Clock(void)
{
// this function returns the current tick count

// return time
return(GetTickCount());

} // end Get_Clock

///////////////////////////////////////////////////////////

DWORD Start_Clock(void)
{
// this function starts the clock, that is, saves the current
// count, use in conjunction with Wait_Clock()

return(start_clock_count = Get_Clock());

} // end Start_Clock

////////////////////////////////////////////////////////////

DWORD Wait_Clock(DWORD count)
{
// this function is used to wait for a specific number of clicks
// since the call to Start_Clock

while((Get_Clock() - start_clock_count) < count);
return(Get_Clock());

} // end Wait_Clock

///////////////////////////////////////////////////////////

int Draw_Clip_Line(int x0,int y0, int x1, int y1,UCHAR color, 
                    UCHAR *dest_buffer, int lpitch)
{
// this function draws a wireframe triangle

int cxs, cys,
	cxe, cye;

// clip and draw each line
cxs = x0;
cys = y0;
cxe = x1;
cye = y1;

// clip the line
if (Clip_Line(cxs,cys,cxe,cye))
	Draw_Line(cxs, cys, cxe,cye,color,dest_buffer,lpitch);

// return success
return(1);

} // end Draw_Clip_Line

///////////////////////////////////////////////////////////

int Clip_Line(int &x1,int &y1,int &x2, int &y2)
{
// this function clips the sent line using the globally defined clipping
// region

// internal clipping codes
#define CLIP_CODE_C  0x0000
#define CLIP_CODE_N  0x0008
#define CLIP_CODE_S  0x0004
#define CLIP_CODE_E  0x0002
#define CLIP_CODE_W  0x0001

#define CLIP_CODE_NE 0x000a
#define CLIP_CODE_SE 0x0006
#define CLIP_CODE_NW 0x0009 
#define CLIP_CODE_SW 0x0005

int xc1=x1, 
    yc1=y1, 
	xc2=x2, 
	yc2=y2;

int p1_code=0, 
    p2_code=0;

// determine codes for p1 and p2
if (y1 < min_clip_y)
	p1_code|=CLIP_CODE_N;
else
if (y1 > max_clip_y)
	p1_code|=CLIP_CODE_S;

if (x1 < min_clip_x)
	p1_code|=CLIP_CODE_W;
else
if (x1 > max_clip_x)
	p1_code|=CLIP_CODE_E;

if (y2 < min_clip_y)
	p2_code|=CLIP_CODE_N;
else
if (y2 > max_clip_y)
	p2_code|=CLIP_CODE_S;

if (x2 < min_clip_x)
	p2_code|=CLIP_CODE_W;
else
if (x2 > max_clip_x)
	p2_code|=CLIP_CODE_E;

// try and trivially reject
if ((p1_code & p2_code)) 
	return(0);

// test for totally visible, if so leave points untouched
if (p1_code==0 && p2_code==0)
	return(1);

// determine end clip point for p1
switch(p1_code)
	  {
	  case CLIP_CODE_C: break;

	  case CLIP_CODE_N:
		   {
		   yc1 = min_clip_y;
		   xc1 = x1 + 0.5+(min_clip_y-y1)*(x2-x1)/(y2-y1);
		   } break;
	  case CLIP_CODE_S:
		   {
		   yc1 = max_clip_y;
		   xc1 = x1 + 0.5+(max_clip_y-y1)*(x2-x1)/(y2-y1);
		   } break;

	  case CLIP_CODE_W:
		   {
		   xc1 = min_clip_x;
		   yc1 = y1 + 0.5+(min_clip_x-x1)*(y2-y1)/(x2-x1);
		   } break;
		
	  case CLIP_CODE_E:
		   {
		   xc1 = max_clip_x;
		   yc1 = y1 + 0.5+(max_clip_x-x1)*(y2-y1)/(x2-x1);
		   } break;

	// these cases are more complex, must compute 2 intersections
	  case CLIP_CODE_NE:
		   {
		   // north hline intersection
		   yc1 = min_clip_y;
		   xc1 = x1 + 0.5+(min_clip_y-y1)*(x2-x1)/(y2-y1);

		   // test if intersection is valid, of so then done, else compute next
			if (xc1 < min_clip_x || xc1 > max_clip_x)
				{
				// east vline intersection
				xc1 = max_clip_x;
				yc1 = y1 + 0.5+(max_clip_x-x1)*(y2-y1)/(x2-x1);
				} // end if

		   } break;
	  
	  case CLIP_CODE_SE:
      	   {
		   // south hline intersection
		   yc1 = max_clip_y;
		   xc1 = x1 + 0.5+(max_clip_y-y1)*(x2-x1)/(y2-y1);	

		   // test if intersection is valid, of so then done, else compute next
		   if (xc1 < min_clip_x || xc1 > max_clip_x)
		      {
			  // east vline intersection
			  xc1 = max_clip_x;
			  yc1 = y1 + 0.5+(max_clip_x-x1)*(y2-y1)/(x2-x1);
			  } // end if

		   } break;
	    
	  case CLIP_CODE_NW: 
      	   {
		   // north hline intersection
		   yc1 = min_clip_y;
		   xc1 = x1 + 0.5+(min_clip_y-y1)*(x2-x1)/(y2-y1);
		   
		   // test if intersection is valid, of so then done, else compute next
		   if (xc1 < min_clip_x || xc1 > max_clip_x)
		      {
			  xc1 = min_clip_x;
		      yc1 = y1 + 0.5+(min_clip_x-x1)*(y2-y1)/(x2-x1);	
			  } // end if

		   } break;
	  	  
	  case CLIP_CODE_SW:
		   {
		   // south hline intersection
		   yc1 = max_clip_y;
		   xc1 = x1 + 0.5+(max_clip_y-y1)*(x2-x1)/(y2-y1);	
		   
		   // test if intersection is valid, of so then done, else compute next
		   if (xc1 < min_clip_x || xc1 > max_clip_x)
		      {
			  xc1 = min_clip_x;
		      yc1 = y1 + 0.5+(min_clip_x-x1)*(y2-y1)/(x2-x1);	
			  } // end if

		   } break;

	  default:break;

	  } // end switch

// determine clip point for p2
switch(p2_code)
	  {
	  case CLIP_CODE_C: break;

	  case CLIP_CODE_N:
		   {
		   yc2 = min_clip_y;
		   xc2 = x2 + (min_clip_y-y2)*(x1-x2)/(y1-y2);
		   } break;

	  case CLIP_CODE_S:
		   {
		   yc2 = max_clip_y;
		   xc2 = x2 + (max_clip_y-y2)*(x1-x2)/(y1-y2);
		   } break;

	  case CLIP_CODE_W:
		   {
		   xc2 = min_clip_x;
		   yc2 = y2 + (min_clip_x-x2)*(y1-y2)/(x1-x2);
		   } break;
		
	  case CLIP_CODE_E:
		   {
		   xc2 = max_clip_x;
		   yc2 = y2 + (max_clip_x-x2)*(y1-y2)/(x1-x2);
		   } break;

		// these cases are more complex, must compute 2 intersections
	  case CLIP_CODE_NE:
		   {
		   // north hline intersection
		   yc2 = min_clip_y;
		   xc2 = x2 + 0.5+(min_clip_y-y2)*(x1-x2)/(y1-y2);

		   // test if intersection is valid, of so then done, else compute next
			if (xc2 < min_clip_x || xc2 > max_clip_x)
				{
				// east vline intersection
				xc2 = max_clip_x;
				yc2 = y2 + 0.5+(max_clip_x-x2)*(y1-y2)/(x1-x2);
				} // end if

		   } break;
	  
	  case CLIP_CODE_SE:
      	   {
		   // south hline intersection
		   yc2 = max_clip_y;
		   xc2 = x2 + 0.5+(max_clip_y-y2)*(x1-x2)/(y1-y2);	

		   // test if intersection is valid, of so then done, else compute next
		   if (xc2 < min_clip_x || xc2 > max_clip_x)
		      {
			  // east vline intersection
			  xc2 = max_clip_x;
			  yc2 = y2 + 0.5+(max_clip_x-x2)*(y1-y2)/(x1-x2);
			  } // end if

		   } break;
	    
	  case CLIP_CODE_NW: 
      	   {
		   // north hline intersection
		   yc2 = min_clip_y;
		   xc2 = x2 + 0.5+(min_clip_y-y2)*(x1-x2)/(y1-y2);
		   
		   // test if intersection is valid, of so then done, else compute next
		   if (xc2 < min_clip_x || xc2 > max_clip_x)
		      {
			  xc2 = min_clip_x;
		      yc2 = y2 + 0.5+(min_clip_x-x2)*(y1-y2)/(x1-x2);	
			  } // end if

		   } break;
	  	  
	  case CLIP_CODE_SW:
		   {
		   // south hline intersection
		   yc2 = max_clip_y;
		   xc2 = x2 + 0.5+(max_clip_y-y2)*(x1-x2)/(y1-y2);	
		   
		   // test if intersection is valid, of so then done, else compute next
		   if (xc2 < min_clip_x || xc2 > max_clip_x)
		      {
			  xc2 = min_clip_x;
		      yc2 = y2 + 0.5+(min_clip_x-x2)*(y1-y2)/(x1-x2);	
			  } // end if

		   } break;
	
	  default:break;

	  } // end switch

// do bounds check
if ((xc1 < min_clip_x) || (xc1 > max_clip_x) ||
	(yc1 < min_clip_y) || (yc1 > max_clip_y) ||
	(xc2 < min_clip_x) || (xc2 > max_clip_x) ||
	(yc2 < min_clip_y) || (yc2 > max_clip_y) )
	{
	return(0);
	} // end if

// store vars back
x1 = xc1;
y1 = yc1;
x2 = xc2;
y2 = yc2;

return(1);

} // end Clip_Line

///////////////////////////////////////////////////////////

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