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📄 demo8_8.cpp

📁 windows游戏编程大师源代码
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// DEMO8_8.CPP 8-bit quad drawing demo

// INCLUDES ///////////////////////////////////////////////

#define WIN32_LEAN_AND_MEAN  // just say no to MFC

#define INITGUID

#include <windows.h>   // include important windows stuff
#include <windowsx.h> 
#include <mmsystem.h>
#include <iostream.h> // include important C/C++ stuff
#include <conio.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h> 
#include <math.h>
#include <io.h>
#include <fcntl.h>

#include <ddraw.h> // include directdraw

// DEFINES ////////////////////////////////////////////////

// defines for windows 
#define WINDOW_CLASS_NAME "WINCLASS1"

// default screen size
#define SCREEN_WIDTH    640  // size of screen
#define SCREEN_HEIGHT   480
#define SCREEN_BPP      8    // bits per pixel

#define BITMAP_ID            0x4D42 // universal id for a bitmap
#define MAX_COLORS_PALETTE   256

const double PI = 3.1415926535;

// fixed point mathematics constants
#define FIXP16_SHIFT     16
#define FIXP16_MAG       65536
#define FIXP16_DP_MASK   0x0000ffff
#define FIXP16_WP_MASK   0xffff0000
#define FIXP16_ROUND_UP  0x00008000

// TYPES //////////////////////////////////////////////////////

// basic unsigned types
typedef unsigned short USHORT;
typedef unsigned short WORD;
typedef unsigned char  UCHAR;
typedef unsigned char  BYTE;

// a 2D vertex
typedef struct VERTEX2DI_TYP
        {
        int x,y; // the vertex
        } VERTEX2DI, *VERTEX2DI_PTR;

// a 2D vertex
typedef struct VERTEX2DF_TYP
        {
        float x,y; // the vertex
        } VERTEX2DF, *VERTEX2DF_PTR;


// a 2D polygon
typedef struct POLYGON2D_TYP
        {
        int state;        // state of polygon
        int num_verts;    // number of vertices
        int x0,y0;        // position of center of polygon  
        int xv,yv;        // initial velocity
        DWORD color;      // could be index or PALETTENTRY
        VERTEX2DF *vlist; // pointer to vertex list
 
        } POLYGON2D, *POLYGON2D_PTR;


// PROTOTYPES  //////////////////////////////////////////////

int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE4 lpdds,int color);

// 2d 8-bit triangle rendering
void Draw_Top_Tri(int x1,int y1,int x2,int y2, int x3,int y3,int color,UCHAR *dest_buffer, int mempitch);

void Draw_Bottom_Tri(int x1,int y1, int x2,int y2, int x3,int y3,int color,UCHAR *dest_buffer, int mempitch);

void Draw_Top_TriFP(int x1,int y1,int x2,int y2, int x3,int y3,int color,UCHAR *dest_buffer, int mempitch);

void Draw_Bottom_TriFP(int x1,int y1, int x2,int y2, int x3,int y3,int color,UCHAR *dest_buffer, int mempitch);

void Draw_Triangle_2D(int x1,int y1,int x2,int y2,int x3,int y3,
                      int color,UCHAR *dest_buffer, int mempitch);

void Draw_TriangleFP_2D(int x1,int y1,int x2,int y2,int x3,int y3,
                        int color,UCHAR *dest_buffer, int mempitch);

inline void Draw_QuadFP_2D(int x0,int y0,int x1,int y1,
                           int x2,int y2,int x3, int y3,
                           int color,UCHAR *dest_buffer, int mempitch);

int Translate_Polygon2D(POLYGON2D_PTR poly, int dx, int dy);

int Rotate_Polygon2D(POLYGON2D_PTR poly, int theta);

int Scale_Polygon2D(POLYGON2D_PTR poly, float sx, float sy);

int Set_Palette_Entry(int color_index, LPPALETTEENTRY color);

int Draw_Text_GDI(char *text, int x,int y,int color, LPDIRECTDRAWSURFACE4 lpdds);

// MACROS /////////////////////////////////////////////////

// tests if a key is up or down
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code)   ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)

// initializes a direct draw struct
#define DDRAW_INIT_STRUCT(ddstruct) { memset(&ddstruct,0,sizeof(ddstruct)); ddstruct.dwSize=sizeof(ddstruct); }

// some math macros
#define DEG_TO_RAD(ang) ((ang)*PI/180)
#define RAD_TO_DEG(rads) ((rads)*180/PI)

// GLOBALS ////////////////////////////////////////////////

HWND      main_window_handle = NULL; // globally track main window
int       window_closed      = 0;    // tracks if window is closed
HINSTANCE hinstance_app      = NULL; // globally track hinstance

// directdraw stuff

LPDIRECTDRAW4         lpdd         = NULL;   // dd4 object
LPDIRECTDRAWSURFACE4  lpddsprimary = NULL;   // dd primary surface
LPDIRECTDRAWSURFACE4  lpddsback    = NULL;   // dd back surface
LPDIRECTDRAWPALETTE   lpddpal      = NULL;   // a pointer to the created dd palette
LPDIRECTDRAWCLIPPER   lpddclipper  = NULL;   // dd clipper
PALETTEENTRY          palette[256];          // color palette
PALETTEENTRY          save_palette[256];     // used to save palettes
DDSURFACEDESC2        ddsd;                  // a direct draw surface description struct
DDBLTFX               ddbltfx;               // used to fill
DDSCAPS2              ddscaps;               // a direct draw surface capabilities struct
HRESULT               ddrval;                // result back from dd calls
DWORD                 start_clock_count = 0; // used for timing


// global clipping region

int min_clip_x = 0,      // clipping rectangle 
    max_clip_x = SCREEN_WIDTH - 1,
    min_clip_y = 0,
    max_clip_y = SCREEN_HEIGHT - 1;

char buffer[80];                             // general printing buffer

// storage for our lookup tables
float cos_look[360];
float sin_look[360];

POLYGON2D object; // the polygon object

// FUNCTIONS ////////////////////////////////////////////////

inline void Draw_QuadFP_2D(int x0,int y0,
                    int x1,int y1,
                    int x2,int y2,
                    int x3, int y3,
                    int color,
                    UCHAR *dest_buffer, int mempitch)
{
// this function draws a 2D quadrilateral

// simply call the triangle function 2x, let it do all the work
Draw_TriangleFP_2D(x0,y0,x1,y1,x3,y3,color,dest_buffer,mempitch);
Draw_TriangleFP_2D(x1,y1,x2,y2,x3,y3,color,dest_buffer,mempitch);

} // end Draw_QuadFP_2D

////////////////////////////////////////////////////////////////////////////////

void Draw_Top_TriFP(int x1,int y1,
                    int x2,int y2, 
                    int x3,int y3,
                    int color, 
                    UCHAR *dest_buffer, int mempitch)
{
// this function draws a triangle that has a flat top using fixed point math

int dx_right,    // the dx/dy ratio of the right edge of line
    dx_left,     // the dx/dy ratio of the left edge of line
    xs,xe,       // the starting and ending points of the edges
    height;      // the height of the triangle

int temp_x,        // used during sorting as temps
    temp_y,
    right,         // used by clipping
    left;

UCHAR  *dest_addr;

// test for degenerate
if (y1==y3 || y2==y3)
	return;

// test order of x1 and x2
if (x2 < x1)
   {
   temp_x = x2;
   x2     = x1;
   x1     = temp_x;
   } // end if swap

// compute delta's
height = y3-y1;

dx_left  = ((x3-x1)<<FIXP16_SHIFT)/height;
dx_right = ((x3-x2)<<FIXP16_SHIFT)/height;

// set starting points
xs = (x1<<FIXP16_SHIFT);
xe = (x2<<FIXP16_SHIFT);

// perform y clipping
if (y1<min_clip_y)
   {
   // compute new xs and ys
   xs = xs+dx_left*(-y1+min_clip_y);
   xe = xe+dx_right*(-y1+min_clip_y);

   // reset y1
   y1=min_clip_y;

   } // end if top is off screen

if (y3>max_clip_y)
   y3=max_clip_y;

// compute starting address in video memory
dest_addr = dest_buffer+y1*mempitch;

// test if x clipping is needed
if (x1>=min_clip_x && x1<=max_clip_x &&
    x2>=min_clip_x && x2<=max_clip_x &&
    x3>=min_clip_x && x3<=max_clip_x)
    {
    // draw the triangle
    for (temp_y=y1; temp_y<=y3; temp_y++,dest_addr+=mempitch)
        {
        memset((UCHAR *)dest_addr+((xs+FIXP16_ROUND_UP)>>FIXP16_SHIFT),
               color, (((xe-xs+FIXP16_ROUND_UP)>>FIXP16_SHIFT)+1));

        // adjust starting point and ending point
        xs+=dx_left;
        xe+=dx_right;

        } // end for

    } // end if no x clipping needed
else
   {
   // clip x axis with slower version

   // draw the triangle
   for (temp_y=y1; temp_y<=y3; temp_y++,dest_addr+=mempitch)
       {
       // do x clip
       left  = ((xs+FIXP16_ROUND_UP)>>16);
       right = ((xe+FIXP16_ROUND_UP)>>16);

       // adjust starting point and ending point
       xs+=dx_left;
       xe+=dx_right;

       // clip line
       if (left < min_clip_x)
          {
          left = min_clip_x;

          if (right < min_clip_x)
             continue;
          }

       if (right > max_clip_x)
          {
          right = max_clip_x;

          if (left > max_clip_x)
             continue;
          }

       memset((UCHAR  *)dest_addr+(unsigned int)left,
              color,(unsigned int)(right-left+1));

       } // end for

   } // end else x clipping needed

} // end Draw_Top_TriFP

/////////////////////////////////////////////////////////////////////////////

void Draw_Bottom_TriFP(int x1,int y1, 
                       int x2,int y2, 
                       int x3,int y3,
                       int color,
                       UCHAR *dest_buffer, int mempitch)
{

// this function draws a triangle that has a flat bottom using fixed point math

int dx_right,    // the dx/dy ratio of the right edge of line
    dx_left,     // the dx/dy ratio of the left edge of line
    xs,xe,       // the starting and ending points of the edges
    height;      // the height of the triangle

int temp_x,        // used during sorting as temps
    temp_y,
    right,         // used by clipping
    left;

UCHAR  *dest_addr;

if (y1==y2 || y1==y3)
	return;

// test order of x1 and x2
if (x3 < x2)
   {
   temp_x = x2;
   x2     = x3;
   x3     = temp_x;

   } // end if swap

// compute delta's
height = y3-y1;

dx_left  = ((x2-x1)<<FIXP16_SHIFT)/height;
dx_right = ((x3-x1)<<FIXP16_SHIFT)/height;

// set starting points
xs = (x1<<FIXP16_SHIFT);
xe = (x1<<FIXP16_SHIFT); 

// perform y clipping
if (y1<min_clip_y)
   {
   // compute new xs and ys
   xs = xs+dx_left*(-y1+min_clip_y);
   xe = xe+dx_right*(-y1+min_clip_y);

   // reset y1
   y1=min_clip_y;

   } // end if top is off screen

if (y3>max_clip_y)
   y3=max_clip_y;

// compute starting address in video memory
dest_addr = dest_buffer+y1*mempitch;

// test if x clipping is needed
if (x1>=min_clip_x && x1<=max_clip_x &&
    x2>=min_clip_x && x2<=max_clip_x &&
    x3>=min_clip_x && x3<=max_clip_x)
    {
    // draw the triangle
    for (temp_y=y1; temp_y<=y3; temp_y++,dest_addr+=mempitch)
        {
        memset((UCHAR *)dest_addr+((xs+FIXP16_ROUND_UP)>>FIXP16_SHIFT),
                color, (((xe-xs+FIXP16_ROUND_UP)>>FIXP16_SHIFT)+1));

        // adjust starting point and ending point
        xs+=dx_left;
        xe+=dx_right;

        } // end for

    } // end if no x clipping needed
else
   {
   // clip x axis with slower version

   // draw the triangle
   for (temp_y=y1; temp_y<=y3; temp_y++,dest_addr+=mempitch)
       {
       // do x clip
       left  = ((xs+FIXP16_ROUND_UP)>>FIXP16_SHIFT);
       right = ((xe+FIXP16_ROUND_UP)>>FIXP16_SHIFT);

       // adjust starting point and ending point
       xs+=dx_left;
       xe+=dx_right;

       // clip line
       if (left < min_clip_x)
          {
          left = min_clip_x;

          if (right < min_clip_x)
             continue;
          }

       if (right > max_clip_x)
          {
          right = max_clip_x;

          if (left > max_clip_x)
             continue;
          }

       memset((UCHAR *)dest_addr+left,
              color, (right-left+1));

       } // end for

   } // end else x clipping needed

} // end Draw_Bottom_TriFP

////////////////////////////////////////////////////////////////

void Draw_Top_Tri(int x1,int y1, 
                  int x2,int y2, 
                  int x3,int y3,
                  int color, 
                  UCHAR *dest_buffer, int mempitch)
{
// this function draws a triangle that has a flat top

float dx_right,    // the dx/dy ratio of the right edge of line
      dx_left,     // the dx/dy ratio of the left edge of line
      xs,xe,       // the starting and ending points of the edges
      height;      // the height of the triangle

int temp_x,        // used during sorting as temps
    temp_y,
    right,         // used by clipping
    left;

// destination address of next scanline
UCHAR  *dest_addr = NULL;

// test order of x1 and x2
if (x2 < x1)
   {
   temp_x = x2;
   x2     = x1;
   x1     = temp_x;
   } // end if swap

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