joy.c

来自「基于组件方式开发操作系统的OSKIT源代码」· C语言 代码 · 共 209 行

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/*- * Copyright (c) 1995 Jean-Marc Zucconi * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer *    in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products *    derived from this software withough specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */#include "joy.h"#if NJOY > 0#include <errno.h>#include <sys/param.h>#include <sys/systm.h>#include <machine/joystick.h>#include <i386/isa/isa.h>#include <i386/isa/isa_device.h>#include <i386/isa/timerreg.h>/* The game port can manage 4 buttons and 4 variable resistors (usually 2 * joysticks, each with 2 buttons and 2 pots.) via the port at address 0x201. * Getting the state of the buttons is done by reading the game port: * buttons 1-4 correspond to bits 4-7 and resistors 1-4 (X1, Y1, X2, Y2) * to bits 0-3. * if button 1 (resp 2, 3, 4) is pressed, the bit 4 (resp 5, 6, 7) is set to 0 * to get the value of a resistor, write the value 0xff at port and * wait until the corresponding bit returns to 0. *//* the formulae below only work if u is  ``not too large''. See also * the discussion in microtime.s */#define usec2ticks(u) 	(((u) * 19549)>>14)#define ticks2usec(u) 	(((u) * 3433)>>12)#define joypart(d) minor(d)&1#define UNIT(d) minor(d)>>1&3#ifndef JOY_TIMEOUT#define JOY_TIMEOUT   2000 /* 2 milliseconds */#endifstatic struct {    int port;    int x_off[2], y_off[2];    int timeout[2];} joy[NJOY];extern int timer0_max_count;int joyprobe (struct isa_device *), joyattach (struct isa_device *);struct isa_driver joydriver = {joyprobe, joyattach, "joy"};static int get_tick ();intjoyprobe (struct isa_device *dev){#ifdef WANT_JOYSTICK_CONNECTED    outb (dev->id_iobase, 0xff);    DELAY (10000); /*  10 ms delay */    return (inb (dev->id_iobase) & 0x0f) != 0x0f;#else    return 1;#endif}intjoyattach (struct isa_device *dev){    joy[dev->id_unit].port = dev->id_iobase;    joy[dev->id_unit].timeout[0] = joy[dev->id_unit].timeout[1] = 0;    printf("joy%d: joystick\n", dev->id_unit);    return 1;}intjoyopen (dev_t dev, int flags, int fmt, struct proc *p){    int unit = UNIT (dev);    int i = joypart (dev);    if (joy[unit].timeout[i])	return EBUSY;    joy[unit].x_off[i] = joy[unit].y_off[i] = 0;    joy[unit].timeout[i] = JOY_TIMEOUT;    return 0;}intjoyclose (dev_t dev, int flags, int fmt, struct proc *p){    int unit = UNIT (dev);    int i = joypart (dev);    joy[unit].timeout[i] = 0;    return 0;}intjoyread (dev_t dev, struct uio *uio, int flag){    int unit = UNIT(dev);    int port = joy[unit].port;    int i, t0, t1;    int state = 0, x = 0, y = 0;    struct joystick c;    disable_intr ();    outb (port, 0xff);    t0 = get_tick ();    t1 = t0;    i = usec2ticks(joy[unit].timeout[joypart(dev)]);    while (t0-t1 < i) {	state = inb (port);	if (joypart(dev) == 1)	    state >>= 2;	t1 = get_tick ();	if (t1 > t0)	    t1 -= timer0_max_count;	if (!x && !(state & 0x01))	    x = t1;	if (!y && !(state & 0x02))	    y =  t1;	if (x && y)	    break;    }    enable_intr ();    c.x = x ? joy[unit].x_off[joypart(dev)] + ticks2usec(t0-x) : 0x80000000;    c.y = y ? joy[unit].y_off[joypart(dev)] + ticks2usec(t0-y) : 0x80000000;    state >>= 4;    c.b1 = ~state & 1;    c.b2 = ~(state >> 1) & 1;    return uiomove ((caddr_t)&c, sizeof(struct joystick), uio);}int joyioctl (dev_t dev, int cmd, caddr_t data, int flag, struct proc *p){    int unit = UNIT (dev);    int i = joypart (dev);    int x;    switch (cmd) {    case JOY_SETTIMEOUT:	x = *(int *) data;	if (x < 1 || x > 10000) /* 10ms maximum! */	    return EINVAL;	joy[unit].timeout[i] = x;	break;    case JOY_GETTIMEOUT:	*(int *) data = joy[unit].timeout[i];	break;    case JOY_SET_X_OFFSET:	joy[unit].x_off[i] = *(int *) data;	break;    case JOY_SET_Y_OFFSET:	joy[unit].y_off[i] = *(int *) data;	break;    case JOY_GET_X_OFFSET:	*(int *) data = joy[unit].x_off[i];	break;    case JOY_GET_Y_OFFSET:	*(int *) data = joy[unit].y_off[i];	break;    default:	return ENXIO;    }    return 0;}static intget_tick (){    int low, high;    outb (TIMER_MODE, TIMER_SEL0);    low = inb (TIMER_CNTR0);    high = inb (TIMER_CNTR0);    return (high << 8) | low;}#endif /* NJOY > 0 */

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