random_machdep.c
来自「基于组件方式开发操作系统的OSKIT源代码」· C语言 代码 · 共 380 行
C
380 行
/* * random_machdep.c -- A strong random number generator * * $Id: random_machdep.c,v 1.29 1998/06/21 11:33:32 bde Exp $ * * Version 0.95, last modified 18-Oct-95 * * Copyright Theodore Ts'o, 1994, 1995. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, and the entire permission notice in its entirety, * including the disclaimer of warranties. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote * products derived from this software without specific prior * written permission. * * ALTERNATIVELY, this product may be distributed under the terms of * the GNU Public License, in which case the provisions of the GPL are * required INSTEAD OF the above restrictions. (This clause is * necessary due to a potential bad interaction between the GPL and * the restrictions contained in a BSD-style copyright.) * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */#include <sys/param.h>#include <sys/systm.h>#include <sys/kernel.h>#include <sys/select.h>#include <sys/poll.h>#include <sys/md5.h>#include <machine/random.h>#include <i386/isa/icu.h>#include <i386/isa/intr_machdep.h>#define MAX_BLKDEV 4/* * The pool is stirred with a primitive polynomial of degree 128 * over GF(2), namely x^128 + x^99 + x^59 + x^31 + x^9 + x^7 + 1. * For a pool of size 64, try x^64+x^62+x^38+x^10+x^6+x+1. */#define POOLWORDS 128 /* Power of 2 - note that this is 32-bit words */#define POOLBITS (POOLWORDS*32)#if POOLWORDS == 128#define TAP1 99 /* The polynomial taps */#define TAP2 59#define TAP3 31#define TAP4 9#define TAP5 7#elif POOLWORDS == 64#define TAP1 62 /* The polynomial taps */#define TAP2 38#define TAP3 10#define TAP4 6#define TAP5 1#else#error No primitive polynomial available for chosen POOLWORDS#endif#define WRITEBUFFER 512 /* size in bytes *//* There is actually only one of these, globally. */struct random_bucket { u_int add_ptr; u_int entropy_count; int input_rotate; u_int32_t *pool; struct selinfo rsel;};/* There is one of these per entropy source */struct timer_rand_state { u_long last_time; int last_delta; int nbits;};static struct random_bucket random_state;static u_int32_t random_pool[POOLWORDS];static struct timer_rand_state keyboard_timer_state;static struct timer_rand_state extract_timer_state;static struct timer_rand_state irq_timer_state[ICU_LEN];#ifdef notyetstatic struct timer_rand_state blkdev_timer_state[MAX_BLKDEV];#endifstatic struct wait_queue *random_wait;#ifndef MIN#define MIN(a,b) (((a) < (b)) ? (a) : (b))#endif voidrand_initialize(void){ random_state.add_ptr = 0; random_state.entropy_count = 0; random_state.pool = random_pool; random_wait = NULL; random_state.rsel.si_flags = 0; random_state.rsel.si_pid = 0;}/* * This function adds an int into the entropy "pool". It does not * update the entropy estimate. The caller must do this if appropriate. * * The pool is stirred with a primitive polynomial of degree 128 * over GF(2), namely x^128 + x^99 + x^59 + x^31 + x^9 + x^7 + 1. * For a pool of size 64, try x^64+x^62+x^38+x^10+x^6+x+1. * * We rotate the input word by a changing number of bits, to help * assure that all bits in the entropy get toggled. Otherwise, if we * consistently feed the entropy pool small numbers (like ticks and * scancodes, for example), the upper bits of the entropy pool don't * get affected. --- TYT, 10/11/95 */static __inline voidadd_entropy_word(struct random_bucket *r, const u_int32_t input){ u_int i; u_int32_t w; w = (input << r->input_rotate) | (input >> (32 - r->input_rotate)); i = r->add_ptr = (r->add_ptr - 1) & (POOLWORDS-1); if (i) r->input_rotate = (r->input_rotate + 7) & 31; else /* * At the beginning of the pool, add an extra 7 bits * rotation, so that successive passes spread the * input bits across the pool evenly. */ r->input_rotate = (r->input_rotate + 14) & 31; /* XOR in the various taps */ w ^= r->pool[(i+TAP1)&(POOLWORDS-1)]; w ^= r->pool[(i+TAP2)&(POOLWORDS-1)]; w ^= r->pool[(i+TAP3)&(POOLWORDS-1)]; w ^= r->pool[(i+TAP4)&(POOLWORDS-1)]; w ^= r->pool[(i+TAP5)&(POOLWORDS-1)]; w ^= r->pool[i]; /* Rotate w left 1 bit (stolen from SHA) and store */ r->pool[i] = (w << 1) | (w >> 31);}/* * This function adds entropy to the entropy "pool" by using timing * delays. It uses the timer_rand_state structure to make an estimate * of how any bits of entropy this call has added to the pool. * * The number "num" is also added to the pool - it should somehow describe * the type of event which just happened. This is currently 0-255 for * keyboard scan codes, and 256 upwards for interrupts. * On the i386, this is assumed to be at most 16 bits, and the high bits * are used for a high-resolution timer. */static voidadd_timer_randomness(struct random_bucket *r, struct timer_rand_state *state, u_int num){ int delta, delta2; u_int nbits; u_int32_t time; num ^= timecounter->tc_get_timecount(timecounter) << 16; r->entropy_count += 2; time = ticks; add_entropy_word(r, (u_int32_t) num); add_entropy_word(r, time); /* * Calculate number of bits of randomness we probably * added. We take into account the first and second order * deltas in order to make our estimate. */ delta = time - state->last_time; state->last_time = time; delta2 = delta - state->last_delta; state->last_delta = delta; if (delta < 0) delta = -delta; if (delta2 < 0) delta2 = -delta2; delta = MIN(delta, delta2) >> 1; for (nbits = 0; delta; nbits++) delta >>= 1; r->entropy_count += nbits; /* Prevent overflow */ if (r->entropy_count > POOLBITS) r->entropy_count = POOLBITS; if (r->entropy_count >= 8) selwakeup(&random_state.rsel);}voidadd_keyboard_randomness(u_char scancode){ add_timer_randomness(&random_state, &keyboard_timer_state, scancode);}voidadd_interrupt_randomness(void *vsc){ int intr; struct random_softc *sc = vsc; (sc->sc_handler)(sc->sc_arg); intr = sc->sc_intr; add_timer_randomness(&random_state, &irq_timer_state[intr], intr);}#ifdef notusedvoidadd_blkdev_randomness(int major){ if (major >= MAX_BLKDEV) return; add_timer_randomness(&random_state, &blkdev_timer_state[major], 0x200+major);}#endif /* notused */#if POOLWORDS % 16#error extract_entropy() assumes that POOLWORDS is a multiple of 16 words.#endif/* * This function extracts randomness from the "entropy pool", and * returns it in a buffer. This function computes how many remaining * bits of entropy are left in the pool, but it does not restrict the * number of bytes that are actually obtained. */static __inline intextract_entropy(struct random_bucket *r, char *buf, int nbytes){ int ret, i; u_int32_t tmp[4]; add_timer_randomness(r, &extract_timer_state, nbytes); /* Redundant, but just in case... */ if (r->entropy_count > POOLBITS) r->entropy_count = POOLBITS; /* Why is this here? Left in from Ted Ts'o. Perhaps to limit time. */ if (nbytes > 32768) nbytes = 32768; ret = nbytes; if (r->entropy_count / 8 >= nbytes) r->entropy_count -= nbytes*8; else r->entropy_count = 0; while (nbytes) { /* Hash the pool to get the output */ tmp[0] = 0x67452301; tmp[1] = 0xefcdab89; tmp[2] = 0x98badcfe; tmp[3] = 0x10325476; for (i = 0; i < POOLWORDS; i += 16) MD5Transform(tmp, (char *)(r->pool+i)); /* Modify pool so next hash will produce different results */ add_entropy_word(r, tmp[0]); add_entropy_word(r, tmp[1]); add_entropy_word(r, tmp[2]); add_entropy_word(r, tmp[3]); /* * Run the MD5 Transform one more time, since we want * to add at least minimal obscuring of the inputs to * add_entropy_word(). --- TYT */ MD5Transform(tmp, (char *)(r->pool)); /* Copy data to destination buffer */ i = MIN(nbytes, 16); bcopy(tmp, buf, i); nbytes -= i; buf += i; } /* Wipe data from memory */ bzero(tmp, sizeof(tmp)); return ret;}#ifdef notused /* XXX NOT the exported kernel interface *//* * This function is the exported kernel interface. It returns some * number of good random numbers, suitable for seeding TCP sequence * numbers, etc. */voidget_random_bytes(void *buf, u_int nbytes){ extract_entropy(&random_state, (char *) buf, nbytes);}#endif /* notused */u_intread_random(void *buf, u_int nbytes){ if ((nbytes * 8) > random_state.entropy_count) nbytes = random_state.entropy_count / 8; return extract_entropy(&random_state, (char *)buf, nbytes);}u_intread_random_unlimited(void *buf, u_int nbytes){ return extract_entropy(&random_state, (char *)buf, nbytes);}#ifdef notusedu_intwrite_random(const char *buf, u_int nbytes){ u_int i; u_int32_t word, *p; for (i = nbytes, p = (u_int32_t *)buf; i >= sizeof(u_int32_t); i-= sizeof(u_int32_t), p++) add_entropy_word(&random_state, *p); if (i) { word = 0; bcopy(p, &word, i); add_entropy_word(&random_state, word); } return nbytes;}#endif /* notused */intrandom_poll(dev_t dev, int events, struct proc *p){ int s; int revents = 0; s = splhigh(); if (events & (POLLIN | POLLRDNORM)) if (random_state.entropy_count >= 8) revents |= events & (POLLIN | POLLRDNORM); else selrecord(p, &random_state.rsel); splx(s); if (events & (POLLOUT | POLLWRNORM)) revents |= events & (POLLOUT | POLLWRNORM); /* heh */ return (revents);}
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