fplib_glue.s

来自「基于组件方式开发操作系统的OSKIT源代码」· S 代码 · 共 160 行

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/*	$NetBSD: fplib_glue.S,v 1.1 1997/10/12 21:18:08 mark Exp $	*//*- * Copyright (c) 1997 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Neil A. Carson and Mark Brinicombe * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the NetBSD *	Foundation, Inc. and its contributors. * 4. Neither the name of The NetBSD Foundation nor the names of its *    contributors may be used to endorse or promote products derived *    from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */#include <oskit/machine/asm.h>#define SIGN_BIT_TWIDDLE	0x80000000/********************************* COMPARISONS ********************************//* * 'Equal' wrapper. This returns 0 if the numbers are equal, or (1 | -1) * otherwise. So we need to invert the output. */ENTRY(__eqsf2)	stmfd		sp!, {lr}	bl		EXT(float32_eq)	eor		r0, r0, #1	ldmfd		sp!, {pc}ENTRY(__eqdf2)	stmfd		sp!, {lr}	bl		EXT(float64_eq)	eor		r0, r0, #1	ldmfd		sp!, {pc}/* * 'Not Equal' wrapper. This returns -1 or 1 (say, 1!) if the numbers are * not equal, 0 otherwise. However no not equal call is provided, so we have * to use an 'equal' call and invert the result. The result is already * inverted though! Confusing?! */ENTRY(__nesf2)	stmfd		sp!, {lr}	bl		EXT(float32_eq)	eor		r0, r0, #1	ldmfd		sp!, {pc}ENTRY(__nedf2)	stmfd		sp!, {lr}	bl		EXT(float64_eq)	eor		r0, r0, #1	ldmfd		sp!, {pc}/* * 'Greater Than' wrapper. This returns 1 if the number is greater, 0 * or -1 otherwise. Unfortunately, no such function exists. We have to * instead compare the numbers using the 'less than' calls in order to * make up our mind. This means that we can call 'less than or equal' and * invert the result. */ENTRY(__gtsf2)	stmfd		sp!, {lr}	bl		EXT(float32_le)	eor		r0, r0, #1	ldmfd		sp!, {pc}ENTRY(__gtdf2)	stmfd		sp!, {lr}	bl		EXT(float64_le)	eor		r0, r0, #1	ldmfd		sp!, {pc}/* * 'Greater Than or Equal' wrapper. We emulate this by inverting the result * of a 'less than' call. */ENTRY(__gesf2)	stmfd		sp!, {lr}	bl		EXT(float32_lt)	eor		r0, r0, #1	cmp		r0, #0	mvneq		r0, #0	ldmfd		sp!, {pc}ENTRY(__gedf2)	stmfd		sp!, {lr}	bl		EXT(float64_lt)	eor		r0, r0, #1	cmp		r0, #0	mvneq		r0, #0	ldmfd		sp!, {pc}/* * 'Less Than' wrapper. A 1 from the ARM code needs to be turned into -1. */ENTRY(__ltsf2)	stmfd		sp!, {lr}	bl		EXT(float32_lt)	cmp		r0, #1	mvneq		r0, #0	ldmfd		sp!, {pc}ENTRY(__ltdf2)	stmfd		sp!, {lr}	bl		EXT(float64_lt)	cmp		r0, #1	mvneq		r0, #0	ldmfd		sp!, {pc}/* * 'Less Than or Equal' wrapper. A 0 must turn into a 1, and a 1 into a 0. */ENTRY(__lesf2)	stmfd		sp!, {lr}	bl		EXT(float32_le)	eor		r0, r0, #1	ldmfd		sp!, {pc}ENTRY(__ledf2)	stmfd		sp!, {lr}	bl		EXT(float64_le)	eor		r0, r0, #1	ldmfd		sp!, {pc}/* * Float negate... This isn't provided by the library, but it's hardly the * hardest function in the world to write... :) In fact, because of the * position in the registers of arguments, the double precision version can * go here too ;-) */ENTRY(__negsf2)ENTRY(__negdf2)	eor		r0, r0, #SIGN_BIT_TWIDDLE	mov		pc, lr

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