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📄 timer.h

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#ifndef _LINUX_TIMER_H#define _LINUX_TIMER_H/* * Old-style timers. Please don't use for any new code. * * Numbering of these timers should be consecutive to minimize * processing delays. [MJ] */#define BLANK_TIMER	0	/* Console screen-saver */#define BEEP_TIMER	1	/* Console beep */#define RS_TIMER	2	/* RS-232 ports */#define SWAP_TIMER	3	/* Background pageout */#define BACKGR_TIMER    4	/* io_request background I/O */#define HD_TIMER	5	/* Old IDE driver */#define FLOPPY_TIMER	6	/* Floppy */#define QIC02_TAPE_TIMER 7	/* QIC 02 tape */#define MCD_TIMER	8	/* Mitsumi CDROM */#define GSCD_TIMER	9	/* Goldstar CDROM */#define COMTROL_TIMER	10	/* Comtrol serial */#define DIGI_TIMER	11	/* Digi serial */#define GDTH_TIMER	12	/* Ugh - gdth scsi driver */#define COPRO_TIMER	31	/* 387 timeout for buggy hardware (boot only) */struct timer_struct {	unsigned long expires;	void (*fn)(void);};extern unsigned long timer_active;extern struct timer_struct timer_table[32];/* * This is completely separate from the above, and is the * "new and improved" way of handling timers more dynamically. * Hopefully efficient and general enough for most things. * * The "hardcoded" timers above are still useful for well- * defined problems, but the timer-list is probably better * when you need multiple outstanding timers or similar. * * The "data" field is in case you want to use the same * timeout function for several timeouts. You can use this * to distinguish between the different invocations. */struct timer_list {	struct timer_list *next; /* MUST be first element */	struct timer_list *prev;	unsigned long expires;	unsigned long data;	void (*function)(unsigned long);};extern void add_timer(struct timer_list * timer);extern int  del_timer(struct timer_list * timer);/* * mod_timer is a more efficient way to update the expire field of an * active timer (if the timer is inactive it will be activated) * mod_timer(a,b) is equivalent to del_timer(a); a->expires = b; add_timer(a) */void mod_timer(struct timer_list *timer, unsigned long expires);extern void it_real_fn(unsigned long);extern inline void init_timer(struct timer_list * timer){	timer->next = NULL;	timer->prev = NULL;}extern inline int timer_pending(struct timer_list * timer){	return timer->prev != NULL;}/* *	These inlines deal with timer wrapping correctly. You are  *	strongly encouraged to use them *	1. Because people otherwise forget *	2. Because if the timer wrap changes in future you wont have to *	   alter your driver code. * * Do this with "<0" and ">=0" to only test the sign of the result. A * good compiler would generate better code (and a really good compiler * wouldn't care). Gcc is currently neither. */#define time_after(a,b)		((long)(b) - (long)(a) < 0)#define time_before(a,b)	time_after(b,a)#define time_after_eq(a,b)	((long)(a) - (long)(b) >= 0)#define time_before_eq(a,b)	time_after_eq(b,a)#endif

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