📄 iebar.h
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#if !defined(AFX_IEBAR_H__6335E429_3DA0_4D26_955F_3E36623B1825__INCLUDED_)
#define AFX_IEBAR_H__6335E429_3DA0_4D26_955F_3E36623B1825__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// IEBar.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CIEBar dialog
class CIEBar : public CDialogBar
{
// attributes
public:
CFont m_Font; // the font for IE bar
CRect m_VirClientRc; // virtual client rectangle
CString m_TitleTxt; // title text
int m_cyTitle; // title height
int m_cxIEBar; // IE bar width
CTreeCtrl* pTreeCtrl; // pointer tree control
CToolTipCtrl m_TipCtrl; // for tip
bool m_bResize; // indicate resize IE bar
CPoint m_PrePnt; // store previous point
CRect m_HideBtnRc; // rectangle of hide button
bool m_bTrack; // track mouse
bool m_bRaised; // draw raised hide button
bool m_bPressed; // draw pressed hide button
public:
// operations
BOOL InitIEBar(); // initialize
void DrawFrm(CDC& dc); // draw big frame for IE bar
void DrawTitleTxt(CDC& dc); // draw title text
void DrawHideBtn(CDC& dc); // draw hide button
CTreeCtrl* GetTreeCtrl(); // get tree control
void ChangeCursor(); // change cursor
void ResizeIEBar(); // adjust IE bar size
void DrawDragLine(CPoint point); // draw draging line
void DrawHideBtnFace(CPoint point);// draw hide-button for raised and pressed
CPoint GetFitPnt(); // get fit point
// Construction
public:
CIEBar(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CIEBar)
enum { IDD = IDD_IEBAR };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CIEBar)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual CSize CalcDynamicLayout( int nLength, DWORD dwMode );
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CIEBar)
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_IEBAR_H__6335E429_3DA0_4D26_955F_3E36623B1825__INCLUDED_)
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