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📄 wormmain.java

📁 j2me编的吞吃蛇
💻 JAVA
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/* * @(#)WormMain.java	1.3 03/08/10 * * Copyright (c) 2000-2003 Sun Microsystems, Inc. All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms *//* * WormMain.java * * Created on March 30, 2001, 16:15 * @version 1.3 */package example.wormgame;import java.lang.Thread;import javax.microedition.midlet.MIDlet;import javax.microedition.midlet.MIDletStateChangeException;import javax.microedition.lcdui.Form;import javax.microedition.lcdui.Item;import javax.microedition.lcdui.Gauge;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Command;import javax.microedition.lcdui.CommandListener;/** * Main routine for worm MIDlet. */public class WormMain extends MIDlet implements CommandListener {    /** Current game board for worm pit. */    private WormPit theGame;    /** Button for exiting the game. */    private Command exitCmd  = new Command("Exit", Command.EXIT, 3);    /** Menu item for changing game levels. */    private Command levelCmd = new Command("Change Level", Command.SCREEN, 2);    /** Menu item for starting a new game. */    private Command startCmd = new Command("Start", Command.SCREEN, 1);    /** Menu item to restart another game. */    private Command restartCmd = new Command("Restart", Command.SCREEN, 1);    /** Enable audio. */    private Command audioOnCmd = new Command("Audio On", Command.SCREEN, 1);    /** Disable audio. */    private Command audioOffCmd = new Command("Audio Off", Command.SCREEN, 1);    /** Menu item to cancel current pausedmenu dialog. */    private Command cancelCmd = new Command("Cancel", Command.ITEM, 1);    /** Menu item to confirm current selected operation. */    private Command OKCmd = new Command("OK", Command.OK, 1);    /**     * Default mconstructor for worm MIDlet game.     * Creates the initial graphics objects and sets the command     * listener.     */    public WormMain() {    theGame = new WormPit();    theGame.addCommand(exitCmd);    theGame.addCommand(levelCmd);    theGame.addCommand(startCmd);    theGame.addCommand(audioOnCmd);    theGame.setCommandListener(this);    }    /**     * Destroy must cleanup everything. Only objects exist so the GC     * will do all the cleanup after the last reference is removed.     * @param unconditional if true, force MIDlet destroy processing     */    protected void destroyApp(boolean unconditional) {    theGame.destroyAudioPlayer();    theGame.destroyGame();    Display.getDisplay(this).setCurrent((Displayable)null);    }    /**     * Pause signals the thread to stop by clearing the thread field.     * If stopped before done with the iterations it will be restarted     * from scratch later.     */    protected void pauseApp() {    }    /**     * Start creates the thread to do the timing. It should return     * immediately to keep the dispatcher from hanging.     */    protected void startApp() {    Display.getDisplay(this).setCurrent(theGame);    try {        // Start the game in its own thread        Thread myThread = new Thread(theGame);        myThread.start();    } catch (Error e) {        destroyApp(false);        notifyDestroyed();    }    }    /**     * Respond to a commands issued on any Screen.     * @param c command object source of action     * @param d screen object containing actioned item     */    public void commandAction(Command c, Displayable d) {        if (c == restartCmd) {        theGame.restart();        } else if (c == levelCmd) {        Item[] levelItem = {        new Gauge("Level", true, 9, theGame.getLevel())};        Form f = new Form("Change Level", levelItem);        f.addCommand(OKCmd);        f.addCommand(cancelCmd);        f.setCommandListener(this);        Display.getDisplay(this).setCurrent(f);        } else if (c == exitCmd) {        destroyApp(false);        notifyDestroyed();        } else if (c == startCmd) {        theGame.removeCommand(startCmd);        theGame.addCommand(restartCmd);        theGame.restart();        } else if (c == OKCmd) {        Form f = (Form)d;        Gauge g = (Gauge)f.get(0);        theGame.setLevel(g.getValue());        Display.getDisplay(this).setCurrent(theGame);        } else if (c == cancelCmd) {        Display.getDisplay(this).setCurrent(theGame);        } else if (c == audioOnCmd) {        /* Turn on Audio */        theGame.createAudioPlayer();        theGame.removeCommand(audioOnCmd);        theGame.addCommand(audioOffCmd);        } else if (c == audioOffCmd) {        /* Turn off Audio */        theGame.destroyAudioPlayer();        theGame.removeCommand(audioOffCmd);        theGame.addCommand(audioOnCmd);    }    }}

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