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📄 wormfood.java

📁 j2me编的吞吃蛇
💻 JAVA
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/* * @(#)WormFood.java	1.3 03/08/10 * * Copyright (c) 2000-2003 Sun Microsystems, Inc. All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms *//* * WormFood.java * * Created on March 30, 2001, 16:15 * @version 1.3 */package example.wormgame;import javax.microedition.lcdui.Graphics;/** * WormFood is a food item that the worm can eat. It is placed at * a pseudo randomly generated location in the pit. */public class WormFood {    /** Current food location x coordinate in cells. */    private int cellX;    /** Current food location y coordinate in cells. */    private int  cellY;    /*     * These members are for convenience only. They are generated using     * expensive multiplication operations and are cached for quick access     */    /** Current food location x coordinate in pixels. */    private int x;    /** Current food location y coordinate in pixels. */    private int y;    /** Size of arena in cells. */    private long arenaSize;    /**     * Constructor for worm food object.     * @param pit pit to which the food is associated. (unused currently)     */    public WormFood(WormPit pit) {    arenaSize = WormPit.CellWidth * WormPit.CellHeight;    regenerate();    }    /**     * Returns true if the food item is at the given cell.     * @param cx x coordinate of cell to test     * @param cy y coordinate of cell to test     * @return true, if the food is at the cell coordinate     */    public boolean isAt(int cx, int cy) {    return ((this.cellX == cx) && (this.cellY == cy));    }    /**     * Get the X coordinate of the cell that contains the food item.     * @return x coordinate of food cell location     */    public int getX() {    return cellX;    }    /**     * Get the Y coordinate of the cell that contains the food item.     * @return y coordinate of food cell location     */    public int getY() {    return cellY;    }    /**     * Regenerate the food item. Whenever the worm eats a piece of     * food, this method is called.     */    public void regenerate() {    int loc = (int)(System.currentTimeMillis() % arenaSize);    cellY = (int)(loc / WormPit.CellWidth);    cellX = (int)(loc % WormPit.CellHeight);    y = cellY * WormPit.CELL_SIZE;      // Cache to save time during paint    x = cellX * WormPit.CELL_SIZE;      // Cache to save time during paint    }    /**     * Paint the piece of food.     * @param g graphics object to receive rendering of food object     */    public void paint(Graphics g) {    g.setColor(WormPit.FOOD_COLOUR);    g.fillRect(x+1, y+1, WormPit.CELL_SIZE-2, WormPit.CELL_SIZE-2);    g.setColor(WormPit.DRAW_COLOUR);    g.drawRect(x, y, WormPit.CELL_SIZE-1, WormPit.CELL_SIZE-1);    }}

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