📄 object.cc
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// ----------------------------------------------------------------------------// CERTI - HLA RunTime Infrastructure// Copyright (C) 2002, 2003 ONERA//// This file is part of CERTI-libCERTI//// CERTI-libCERTI is free software ; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public License// as published by the Free Software Foundation ; either version 2 of// the License, or (at your option) any later version.//// CERTI-libCERTI is distributed in the hope that it will be useful, but// WITHOUT ANY WARRANTY ; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this program ; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA//// $Id: Object.cc,v 3.15 2003/10/13 10:02:25 breholee Exp $// ----------------------------------------------------------------------------#include <config.h>#include "Object.hh"#include <iostream>#include <cstring>#include <algorithm>using std::cout ;using std::endl ;using std::deque ;using std::list ;namespace certi {// ----------------------------------------------------------------------------//! Constructor.Object::Object(FederateHandle the_owner, const char *the_name) : Owner(the_owner), handle(0){ setName(the_name);}// ----------------------------------------------------------------------------//! Destructor.Object::~Object(){ if (name != NULL) { free(name); name = NULL ; } while (!sf.empty()) { delete sf.front(); sf.pop_front(); }}// ----------------------------------------------------------------------------//! Display informations about this object (see RootObj::display).voidObject::display() const{ cout << " Instance: handle =" << handle ; if (name != NULL) cout << ", name=\"" << name << "\"" << endl ; else cout << ", (No name)." << endl ;}// ----------------------------------------------------------------------------voidObject::addAttribute(ObjectAttribute * new_attribute){ attributeState.push_front(new_attribute);}// ----------------------------------------------------------------------------//! getAttribute.ObjectAttribute *Object::getAttribute(AttributeHandle the_attribute) const throw (AttributeNotDefined){ deque<ObjectAttribute *>::const_iterator i ; for (i = attributeState.begin(); i != attributeState.end(); i++) { if ((*i)->getHandle() == the_attribute) return (*i); } throw AttributeNotDefined();}// ----------------------------------------------------------------------------//! Copy the Object name(or '\0' if there is no name) in the_name.voidObject::getName(ObjectName the_name) const{ if (name != NULL) strcpy(the_name, name); else the_name[0] = '\0' ;}// ----------------------------------------------------------------------------const char *Object::getName() const{ return name ;}// ----------------------------------------------------------------------------//! As 'theObjectName' is duplicated, it can be deleted afterwards.voidObject::setName(const char *the_object_name){ if (name != NULL) free(name); if (the_object_name != NULL) { int length = strlen(the_object_name); if (length > MAX_USER_TAG_LENGTH) { cout << "Bad Object name." << endl ; throw RTIinternalError("Object name too long."); } else if (length == 0) name = NULL ; else name = strdup(the_object_name); } else name = NULL ;}// ----------------------------------------------------------------------------ObjectHandleObject::getHandle() const{ return handle ;}// ----------------------------------------------------------------------------voidObject::setHandle(ObjectHandle h){ handle = h ;}// ----------------------------------------------------------------------------ObjectClassHandleObject::getClass() const{ return classHandle ;}// ----------------------------------------------------------------------------voidObject::setClass(ObjectClassHandle h){ classHandle = h ;}// ----------------------------------------------------------------------------FederateHandleObject::getOwner() const{ return Owner ;}// ----------------------------------------------------------------------------voidObject::setOwner(FederateHandle the_federate){ Owner = the_federate ;}// ----------------------------------------------------------------------------//! Verify that the attribute owner is federate.boolObject::isAttributeOwnedByFederate(FederateHandle the_federate, AttributeHandle the_attribute) const throw (AttributeNotDefined, RTIinternalError){ deque<ObjectAttribute *>::const_iterator i ; for (i = attributeState.begin(); i != attributeState.end(); i++) { if ((*i)->getHandle() == the_attribute) { return (*i)->getOwner() == the_federate ; } } throw AttributeNotDefined("Instance doesn't have this attribute handle");}// ----------------------------------------------------------------------------//! Unassociate attributes from this regionvoidObject::unassociate(RegionImp *region){ deque<ObjectAttribute *>::const_iterator i ; for (i = attributeState.begin(); i != attributeState.end(); i++) { (*i)->unassociate(region); }}} // namespace certi// $Id: Object.cc,v 3.15 2003/10/13 10:02:25 breholee Exp $
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