📄 sockettcp.hh
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// ----------------------------------------------------------------------------// CERTI - HLA RunTime Infrastructure// Copyright (C) 2002, 2003 ONERA//// This file is part of CERTI-libCERTI//// CERTI-libCERTI is free software ; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public License// as published by the Free Software Foundation ; either version 2 of// the License, or (at your option) any later version.//// CERTI-libCERTI is distributed in the hope that it will be useful, but// WITHOUT ANY WARRANTY ; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this program ; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA//// $Id: SocketTCP.hh,v 3.8 2003/11/12 14:40:58 breholee Exp $// ----------------------------------------------------------------------------#ifndef _CERTI_SOCKET_TCP_HH#define _CERTI_SOCKET_TCP_HH#include "Socket.hh"#include "RTItypes.hh"#include <sys/socket.h>#include <netinet/in.h>// This is the read buffer of TCP sockets. It must be at least as long// as the longest data ever received by a socket.// If the next line is commented out, no buffer will be used at all.#define SOCKTCP_BUFFER_LENGTH 4096namespace certi {/*! IMPORTANT NOTE: This TCP socket implementation uses a Read Buffer to improve global read performances(by reducing Recv system calls). An important drawback of this improvement is that a socket can be marked as empty for the system, but in fact there is data waiting in the read buffer. This is especially a problem for processes using the 'select' system call: the socket won't be marked as ready for reading, because all data has already been read, and is waiting in the internal buffer. Therefore, before returning to a select loop, be sure to call the IsDataReady method to check whether any data is waiting for processing.*/class SocketTCP : public Socket{public : // --------------------------------------------- // -- Fonctions heritee de la classe Socket -- // --------------------------------------------- void send(void *Buffer, unsigned long Size) throw (NetworkError, NetworkSignal); void receive(void *Buffer, unsigned long Size) throw (NetworkError, NetworkSignal); Boolean isDataReady() const ; int getClass() const { return SOCKET_TYPE_TCP ; }; int returnSocket() const ; unsigned long returnAdress() const ; void close(); // -------------------------- // -- TCP Specific Methods -- // -------------------------- SocketTCP(); ~SocketTCP(); int accept(SocketTCP *serveur); void createTCPClient(unsigned int port, char *nom_serveur); void createTCPClient(unsigned int port, unsigned long addr); void createTCPServer(unsigned int port = 0, unsigned long addr = INADDR_ANY); SocketTCP & operator= (SocketTCP &theSocket);private: // ------------------------ // -- Private Attributes -- // ------------------------ long _socket_tcp ; struct sockaddr_in _sockIn ; Boolean _est_init_tcp ; ByteCount SentBytesCount ; ByteCount RcvdBytesCount ;#ifdef SOCKTCP_BUFFER_LENGTH // This class can use a buffer to reduce the number of systems calls // when reading a lot of small amouts of data. Each time a Receive // is made, it will try to read SOCKTCP_BUFFER_LENGTH char ReadBuffer[SOCKTCP_BUFFER_LENGTH] ; unsigned long RBLength ;#endif // --------------------- // -- Private Methods -- // --------------------- unsigned int getPort() const ; unsigned long getAddr() const ; void setPort(unsigned int port); int bind(unsigned int port=0, unsigned long addr=INADDR_ANY); void changeReuseOption(); int connect(unsigned int port, unsigned long addr); int listen(unsigned long howMuch=5); int open(); int timeoutTCP(int, int); int portableSelect(fd_set *, struct timeval *);};}#endif // _CERTI_SOCKET_TCP_HH// $Id: SocketTCP.hh,v 3.8 2003/11/12 14:40:58 breholee Exp $
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