📄 experiment.h
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/*
*汉诺塔实验程序
*Experiment.h
*/
#ifndef __EXPERIMENT__H__
#define __EXPERIMENT__H__
#include"..\ucos-ii\includes.h"
#include "..\ucos-ii\add\osaddition.h"
#include"..\inc\osfile.h"
#include"..\inc\drv\rtc.h"
#include "..\inc\drv.h"
#include <string.h>
#include "..\ucos-ii\add\list.h"
#include "..\inc\drv\figure.h"
#include "..\inc\drv\display.h"
#include "..\inc\maro.h"
#include "..\template.h"
//__________________________________________________________________
//______________________________________________________Frame_HoriLine 1 | <--液晶屏
// | | | | |
// |Frame_VerLine1|Inside_VL1 | Inside_VL2 | |
// |______________|_________________ |_______________| Frame_VertLine2 |
// | | | | |
// | | | | |
// | | | | |
// |______________|__________________|_______________|___Frame_HoriLine 2 |
// | |
//____________________________________________________________________________|
//点的位置
//边框
#define FRAME_HORI1_STARTx 0
#define FRAME_HORI1_STARTy 0
#define FRAME_HORI1_ENDx 320
#define FRAME_HORI1_ENDy FRAME_HORI1_STARTy
#define FRAME_HORI2_STARTx 0
#define FRAME_HORI2_STARTy 240
#define FRAME_HORI2_ENDx 320
#define FRAME_HORI2_ENDy FRAME_HORI2_STARTy
#define INSIDE_HORI1_STARTx 0
#define INSIDE_HORI1_STARTy (100+FRAME_HORI1_STARTy)
#define INSIDE_HORI1_ENDx FRAME_HORI1_ENDx
#define INSIDE_HORI1_ENDy INSIDE_HORI1_STARTy
//三根柱子
#define INSIDE_VERT1_STARTx (60+FRAME_HORI1_STARTx)
#define INSIDE_VERT1_STARTy 120
#define INSIDE_VERT1_ENDx INSIDE_VERT1_STARTx
#define INSIDE_VERT1_ENDy (FRAME_HORI2_STARTy-4)
#define INSIDE_VERT2_STARTx (100+INSIDE_VERT1_STARTx)
#define INSIDE_VERT2_STARTy INSIDE_VERT1_STARTy
#define INSIDE_VERT2_ENDx INSIDE_VERT2_STARTx
#define INSIDE_VERT2_ENDy INSIDE_VERT1_ENDy
#define INSIDE_VERT3_STARTx (100+INSIDE_VERT2_STARTx)
#define INSIDE_VERT3_STARTy INSIDE_VERT1_STARTy
#define INSIDE_VERT3_ENDx INSIDE_VERT3_STARTx
#define INSIDE_VERT3_ENDy INSIDE_VERT1_ENDy
///////////以下为界面上部的四个字符串的坐标点///////////
#define TEXT1_STARTx 150
#define TEXT1_STARTy 15
#define TEXT2_STARTx TEXT1_STARTx
#define TEXT2_STARTy 55
#define TEXT3_STARTx (TEXT1_STARTx+80)
#define TEXT3_STARTy TEXT1_STARTy
#define TEXT4_STARTx TEXT3_STARTx
#define TEXT4_STARTy TEXT2_STARTy
////////////以下为界面上部的框架点///////////
#define RIGHT_HORI1_STARTx 0
#define RIGHT_HORI1_STARTy 50
#define RIGHT_HORI1_ENDx 320
#define RIGHT_HORI1_ENDy RIGHT_HORI1_STARTy
// ID 定义
#define ID_GAME_MENU 200
#define ID_TEXTCtrl1 201
#define ID_TEXTCtrl2 202
#define ID_TEXTCtrl3 203
#define ID_TEXTCtrl4 204
#define Menu_GameStart 0
#define Menu_GameSet 1
#define MAX_LEVEL 6
void InitInterface();
void InitCtrl();
void InitFrameDown();
void InitFrameUp();
void InitText();
void onMenuSelChange(u32 CtrlID, int CurrentSel);
void onKey(int nkey, int fnkey );
void SelectOK(PListCtrl2 plc);
void init();
void show();
void hanoii();
void hanoi(U8* a,U8* b,U8* c,U8 h);
void move(U8* x,U8* y);
void setHeight(U8 h);
void showCount();
#endif
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