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📄 element.cpp

📁 upnpdom main part of upnp
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2000 Intel Corporation// All rights reserved.//// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are met://// * Redistributions of source code must retain the above copyright notice,// this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above copyright notice,// this list of conditions and the following disclaimer in the documentation// and/or other materials provided with the distribution.// * Neither name of Intel Corporation nor the names of its contributors// may be used to endorse or promote products derived from this software// without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL INTEL OR// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////	$Revision: 1.1.1.5 $//	$Date: 2001/06/15 00:22:16 $#include "../../inc/tools/config.h"#if EXCLUDE_DOM == 0#include "../../inc/upnpdom/Element.h"//For now it just adds a new attribute with the name and value apecified in the//argument. DOM Level1 actually has to search if there is already a node present//if there is a node present then it should modify the valuevoid Element::setAttribute(char *name, char *value){	Attr *addAttr;	Node n;	NamedNodeMap nm;	nm=this->getAttributes();	n = nm.getNamedItem(name);	if(n.nact==NULL)	{		addAttr = new Attr(name, value);		if(!addAttr)		   	{DBGONLY(UpnpPrintf(UPNP_CRITICAL,DOM,__FILE__,__LINE__,"Insuffecient memory\n");)}		nact->appendChild(addAttr->nact);		delete addAttr;	}	else	{		delete n.nact->NA_NodeValue;		n.nact->NA_NodeValue=new char[strlen(value)+1];		strcpy(n.nact->NA_NodeValue, value);	}	n.deleteNode();	nm.deleteNamedNodeMap();			}Attr& Element::setAttributeNode(Attr& newAttr){	newAttr.nact->RefCount++;	nact->appendChild(newAttr.nact);	return newAttr;}NodeList& Element::getElementsByTagName( char * tagName){	NodeList *returnNodeList;	returnNodeList= new NodeList;	if(!returnNodeList)	   	{DBGONLY(UpnpPrintf(UPNP_CRITICAL,DOM,__FILE__,__LINE__,"Insuffecient memory\n");)}	returnNodeList->ownerNodeList=returnNodeList;    nact->NA_NodeType = DOCUMENT_NODE;   	DBGONLY(UpnpPrintf(UPNP_ALL,DOM,__FILE__,__LINE__,"Calling MakeNodeList for element whose tagname is %s\n", tagName);)    SearchList(*this, tagName, &returnNodeList, strchr(tagName,':')==NULL);    nact->NA_NodeType = ELEMENT_NODE;	return *returnNodeList;}Element::Element(char *name){	nact = new NodeAct(ELEMENT_NODE, name,NULL,this);	if(!nact)	   	{DBGONLY(UpnpPrintf(UPNP_CRITICAL,DOM,__FILE__,__LINE__,"Insuffecient memory\n");)}	nact->RefCount++;	ownerElement=this;}Element::Element(){	ownerElement=this;	this->nact=NULL;}Element::~Element(){}void Element::deleteElement(){	delete ownerElement;//	this->nact=NULL;}Element & Element::operator = (const Element &other){    if (this->nact != other.nact)    {        this->nact = other.nact;		this->nact->RefCount++;    }	this->ownerElement=other.ownerElement;    return *this;};#endif

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