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📄 element.c

📁 upnpdom main part of upnp
💻 C
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2000 Intel Corporation// All rights reserved.//// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are met://// * Redistributions of source code must retain the above copyright notice,// this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above copyright notice,// this list of conditions and the following disclaimer in the documentation// and/or other materials provided with the distribution.// * Neither name of Intel Corporation nor the names of its contributors// may be used to endorse or promote products derived from this software// without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL INTEL OR// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////	$Revision: 1.1.2.11 $//	$Date: 2004/08/16 03:17:47 $#include "../../inc/tools/config.h"#if EXCLUDE_DOM == 0#include "../../inc/upnpdom/Element.h"//For now it just adds a new attribute with the name and value apecified in the//argument. DOM Level1 actually has to search if there is already a node present//if there is a node present then it should modify the valuevoid Element_setAttribute(struct strNode *pNode, char *name, char *value){	struct strAttr *addAttr;	struct strNode *n;	struct strNode *p;	struct strNamedNodeMap *nm;	nm=Node_getAttributes(pNode);	n = NamedNodeMap_getNamedItem(nm, name);	if(n->nact==NULL)	{		addAttr = (struct strAttr *) malloc (sizeof(struct strAttr) + 1);		Attr_Attr_2(addAttr, name, value);		//addAttr = new Attr(name, value);		if(!addAttr)		   	{DBGONLY(UpnpPrintf(UPNP_CRITICAL,DOM,__FILE__,__LINE__,"Insuffecient memory\n");)}		p = (struct strNode *)addAttr;		Node_appendChild((struct strNode *)pNode->nact, (struct strNode *)p->nact);		free(addAttr);		free(p);	}	else	{		free(n->nact->NA_NodeValue);		n->nact->NA_NodeValue=(char *) malloc (strlen(value) + 1);  //new char[strlen(value)+1];		strcpy(n->nact->NA_NodeValue, value);	}	Node_deleteNode(n);	NamedNodeMap_deleteNamedNodeMap(nm);			}struct strAttr *Element_setAttributeNode(struct strNode *pNode, struct strAttr *newAttr){	struct strNode *Node1 = (struct strNode *)newAttr;	pNode->nact->RefCount++;	Node_appendChild((struct strNode *)pNode->nact, (struct strNode *)Node1->nact);	newAttr = (struct strAttr *) Node1;	free (Node1);	return newAttr;}struct strNodeList *Element_getElementsByTagName( Element *pElement, Node *pNode, char * tagName){	struct strNodeList *returnNodeList;	returnNodeList= (struct strNodeList *) malloc (sizeof(struct strNodeList) + 1);	if(!returnNodeList)	   	{DBGONLY(UpnpPrintf(UPNP_CRITICAL,DOM,__FILE__,__LINE__,"Insuffecient memory\n");)}	returnNodeList->ownerNodeList=returnNodeList;    pNode->nact->NA_NodeType = DOCUMENT_NODE;   	DBGONLY(UpnpPrintf(UPNP_ALL,DOM,__FILE__,__LINE__,"Calling MakeNodeList for element whose tagname is %s\n", tagName);)    Node_SearchList(pNode, tagName, returnNodeList, strchr(tagName,':')==NULL);    pNode->nact->NA_NodeType = ELEMENT_NODE;	return returnNodeList;}void Element_Element_1(Element *pElement, struct strNode *pNode, char *name){	pNode->nact = (struct strNodeAct *) malloc (sizeof(struct strNodeAct) + 1);	NodeAct_NodeAct_4(pNode->nact, ELEMENT_NODE, name,NULL,pNode);	//nact = new NodeAct(ELEMENT_NODE, name,NULL,this);	if(!pNode->nact)	   	{DBGONLY(UpnpPrintf(UPNP_CRITICAL,DOM,__FILE__,__LINE__,"Insuffecient memory\n");)}	pNode->nact->RefCount++;	pElement->ownerElement=(struct strElement *)pNode;}void Element_Element_0(Element *pElement, struct strNode *pNode){	pElement->ownerElement=(struct strElement *)pNode;	pNode->nact=NULL;}void Element_Element_free(Element *pElement){}void Element_deleteElement(Element *pElement){	free(pElement->ownerElement);//	delete ownerElement;//	this->nact=NULL;}Element *Element_Element_operator_eq(Element *pElement, const Element *other){    struct strNode *p, *q;    q = (struct strNode *) pElement;    p = (struct strNode *) other;    if (q->nact != p->nact)    {        q->nact = p->nact;                q->nact->RefCount++;    }        pElement->ownerElement=other->ownerElement;    return pElement;}/****Element & Element::operator = (const Element &other){    if (this->nact != other.nact)    {        this->nact = other.nact;		this->nact->RefCount++;    }	this->ownerElement=other.ownerElement;    return *this;};****/#endif

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