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📄 vga.h

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/* * * modified * by Steve M. Gehlbach <steve@kesa.com> * * Originally  from linux/drivers/video/vga16.c by * Ben Pfaff <pfaffben@debian.org> and Petr Vandrovec <VANDROVE@vc.cvut.cz> * Copyright 1999 Ben Pfaff <pfaffben@debian.org> and Petr Vandrovec <VANDROVE@vc.cvut.cz> * Based on VGA info at http://www.goodnet.com/~tinara/FreeVGA/home.htm * Based on VESA framebuffer (c) 1998 Gerd Knorr <kraxel@goldbach.in-berlin.de> * */ #ifndef VGA_H_INCL#define VGA_H_INCL 1//#include <cpu/p5/io.h>#define u8 unsigned char#define u16 unsigned short#define u32 unsigned int#define __u32 u32#define VERROR -1#define CHAR_HEIGHT 16#define LINES 25#define COLS 80// macros for writing to vga regs#define write_crtc(data,addr) outb(addr,CRT_IC); outb(data,CRT_DC)#define write_att(data,addr) inb(IS1_RC); inb(0x80); outb(addr,ATT_IW); inb(0x80); outb(data,ATT_IW); inb(0x80)#define write_seq(data,addr) outb(addr,SEQ_I); outb(data,SEQ_D)#define write_gra(data,addr) outb(addr,GRA_I); outb(data,GRA_D)u8 read_seq_b(u16 addr);u8 read_gra_b(u16 addr);u8 read_crtc_b(u16 addr);u8 read_att_b(u16 addr);#ifdef VGA_HARDWARE_FIXUPvoid vga_hardware_fixup(void);#else#define vga_hardware_fixup() do{} while(0)#endif#define SYNC_HOR_HIGH_ACT    1       /* horizontal sync high active  */#define SYNC_VERT_HIGH_ACT   2       /* vertical sync high active    */#define SYNC_EXT             4       /* external sync                */#define SYNC_COMP_HIGH_ACT   8       /* composite sync high active   */#define SYNC_BROADCAST       16      /* broadcast video timings      */                                        /* vtotal = 144d/288n/576i => PAL  */                                        /* vtotal = 121d/242n/484i => NTSC */#define SYNC_ON_GREEN        32      /* sync on green */#define VMODE_NONINTERLACED  0       /* non interlaced */#define VMODE_INTERLACED     1       /* interlaced   */#define VMODE_DOUBLE         2       /* double scan */#define VMODE_MASK           255#define VMODE_YWRAP          256     /* ywrap instead of panning     */#define VMODE_SMOOTH_XPAN    512     /* smooth xpan possible (internally used) */#define VMODE_CONUPDATE      512     /* don't update x/yoffset       *//* VGA data register ports */#define CRT_DC  0x3D5           /* CRT Controller Data Register - color emulation */#define CRT_DM  0x3B5           /* CRT Controller Data Register - mono emulation */#define ATT_R   0x3C1           /* Attribute Controller Data Read Register */#define GRA_D   0x3CF           /* Graphics Controller Data Register */#define SEQ_D   0x3C5           /* Sequencer Data Register */#define MIS_R   0x3CC           // Misc Output Read Register#define MIS_W   0x3C2           // Misc Output Write Register#define IS1_RC  0x3DA           /* Input Status Register 1 - color emulation */#define IS1_RM  0x3BA           /* Input Status Register 1 - mono emulation */#define PEL_D   0x3C9           /* PEL Data Register */#define PEL_MSK 0x3C6           /* PEL mask register *//* EGA-specific registers */#define GRA_E0  0x3CC           /* Graphics enable processor 0 */#define GRA_E1  0x3CA           /* Graphics enable processor 1 *//* VGA index register ports */#define CRT_IC  0x3D4           /* CRT Controller Index - color emulation */#define CRT_IM  0x3B4           /* CRT Controller Index - mono emulation */#define ATT_IW  0x3C0           /* Attribute Controller Index & Data Write Register */#define GRA_I   0x3CE           /* Graphics Controller Index */#define SEQ_I   0x3C4           /* Sequencer Index */#define PEL_IW  0x3C8           /* PEL Write Index */#define PEL_IR  0x3C7           /* PEL Read Index *//* standard VGA indexes max counts */#define CRTC_C   25              /* 25 CRT Controller Registers sequentially set*/								 // the remainder are not in the par array#define ATT_C   21              /* 21 Attribute Controller Registers */#define GRA_C   9               /* 9  Graphics Controller Registers */#define SEQ_C   5               /* 5  Sequencer Registers */#define MIS_C   1               /* 1  Misc Output Register */#define CRTC_H_TOTAL            0#define CRTC_H_DISP             1#define CRTC_H_BLANK_START      2#define CRTC_H_BLANK_END        3#define CRTC_H_SYNC_START       4#define CRTC_H_SYNC_END         5#define CRTC_V_TOTAL            6#define CRTC_OVERFLOW           7#define CRTC_PRESET_ROW         8#define CRTC_MAX_SCAN           9#define CRTC_CURSOR_START       0x0A#define CRTC_CURSOR_END         0x0B#define CRTC_START_HI           0x0C#define CRTC_START_LO           0x0D#define CRTC_CURSOR_HI          0x0E#define CRTC_CURSOR_LO          0x0F#define CRTC_V_SYNC_START       0x10#define CRTC_V_SYNC_END         0x11#define CRTC_V_DISP_END         0x12#define CRTC_OFFSET             0x13#define CRTC_UNDERLINE          0x14#define CRTC_V_BLANK_START      0x15#define CRTC_V_BLANK_END        0x16#define CRTC_MODE               0x17#define CRTC_LINE_COMPARE       0x18#define ATC_MODE                0x10#define ATC_OVERSCAN            0x11#define ATC_PLANE_ENABLE        0x12#define ATC_PEL                 0x13#define ATC_COLOR_PAGE          0x14#define SEQ_CLOCK_MODE          0x01#define SEQ_PLANE_WRITE         0x02#define SEQ_CHARACTER_MAP       0x03#define SEQ_MEMORY_MODE         0x04#define GDC_SR_VALUE            0x00#define GDC_SR_ENABLE           0x01#define GDC_COMPARE_VALUE       0x02#define GDC_DATA_ROTATE         0x03#define GDC_PLANE_READ          0x04#define GDC_MODE                0x05#define GDC_MISC                0x06#define GDC_COMPARE_MASK        0x07#define GDC_BIT_MASK            0x08// text attributes#define VGA_ATTR_CLR_RED 0x4#define VGA_ATTR_CLR_GRN 0x2#define VGA_ATTR_CLR_BLU 0x1#define VGA_ATTR_CLR_YEL (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN)#define VGA_ATTR_CLR_CYN (VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)#define VGA_ATTR_CLR_MAG (VGA_ATTR_CLR_BLU | VGA_ATTR_CLR_RED)#define VGA_ATTR_CLR_BLK 0#define VGA_ATTR_CLR_WHT (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)#define VGA_ATTR_BNK     0x80#define VGA_ATTR_ITN     0x08/* * vga register parameters * these are copied to the  * registers. * */struct vga_par {        u8 crtc[CRTC_C];        u8 atc[ATT_C];        u8 gdc[GRA_C];        u8 seq[SEQ_C];        u8 misc; // the misc register, MIS_W        u8 vss;};/* Interpretation of offset for color fields: All offsets are from the right, * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you * can use the offset as right argument to <<). A pixel afterwards is a bit * stream and is written to video memory as that unmodified. This implies * big-endian byte order if bits_per_pixel is greater than 8. */struct fb_bitfield {        __u32 offset;                   /* beginning of bitfield        */        __u32 length;                   /* length of bitfield           */        __u32 msb_right;                /* != 0 : Most significant bit is */                                         /* right */ };struct screeninfo {        __u32 xres;                     /* visible resolution           */        __u32 yres;        __u32 xres_virtual;             /* virtual resolution           */        __u32 yres_virtual;        __u32 xoffset;                  /* offset from virtual to visible */        __u32 yoffset;                  /* resolution                   */        __u32 bits_per_pixel;           /* guess what                   */        __u32 grayscale;                /* != 0 Graylevels instead of colors */        struct fb_bitfield red;         /* bitfield in fb mem if true color, */        struct fb_bitfield green;       /* else only length is significant */        struct fb_bitfield blue;        struct fb_bitfield transp;      /* transparency                 */              __u32 nonstd;                   /* != 0 Non standard pixel format */        __u32 activate;                 /* see FB_ACTIVATE_*            */        __u32 height;                   /* height of picture in mm    */        __u32 width;                    /* width of picture in mm     */        __u32 accel_flags;              /* acceleration flags (hints)   */        /* Timing: All values in pixclocks, except pixclock (of course) */        __u32 pixclock;                 /* pixel clock in ps (pico seconds) */        __u32 left_margin;              /* time from sync to picture    */        __u32 right_margin;             /* time from picture to sync    */        __u32 upper_margin;             /* time from sync to picture    */        __u32 lower_margin;        __u32 hsync_len;                /* length of horizontal sync    */        __u32 vsync_len;                /* length of vertical sync      */        __u32 sync;                     /* sync polarity                */        __u32 vmode;                    /* interlaced etc				*/        __u32 reserved[6];              /* Reserved for future compatibility */};#endif

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