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📄 rounpic.pas

📁 很不错的delphi 画失量图的delphi源代码
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           mouseDiffY := mouseOldY - mouseDownOldY;
           //绘制图元
           tempStartPoint:=StartPos;
           tempendPoint.X:=EndPos.X;
           tempendPoint.Y:=endpos.Y+MouseDiffY;
           ChangPointXY;
           //绘制当前虚线图元
           //mouseDiffX := mouseX - mouseDownOldX;
           mouseDiffY := mouseY - mouseDownOldY;
           //绘制图元
           tempStartPoint:=StartPos;
           tempendPoint.X:=EndPos.X;
           tempendPoint.Y:=endpos.Y+MouseDiffY;
           //坐标变换
           ChangPointXY;
         end;
       end;
     POS_LEFTCENTER: //      :Integer = 8  ; //左中
       begin
         if (ssCtrl in RounKeyState) then begin
           //清除前一次
           Center :=Point ((StartPos.x + Endpos.x) div 2,(StartPos.y + Endpos.y) div 2);
           mouseDiffX := mouseOldX - mouseDownOldX;
           //mouseDiffY := mouseOldY - mouseDownOldY;
           //绘制图元
           tempStartPoint.X:=StartPos.X+MouseDiffX;
           tempStartPoint.Y:=StartPos.Y;
           tempendPoint.X :=EndPos.X-MouseDiffX;
           tempendPoint.Y :=EndPos.Y;
           //坐标变换
           ChangPointXY;
           //绘制当前虚线图元
           mouseDiffX := mouseX - mouseDownOldX;
           //mouseDiffY := mouseY - mouseDownOldY;
           //绘制图元
           tempStartPoint.X:=StartPos.X+MouseDiffX;
           tempStartPoint.Y:=StartPos.Y;
           tempendPoint.X :=EndPos.X-MouseDiffX;
           tempendPoint.Y :=EndPos.Y;
           //坐标变换
           ChangPointXY;
         end else begin
           //清除前一次
           mouseDiffX := mouseOldX - mouseDownOldX;
           //mouseDiffY := mouseOldY - mouseDownOldY;
           //绘制图元
           tempStartPoint.X:=StartPos.X+MouseDiffX;
           tempStartPoint.Y:=StartPos.Y;
           tempendPoint:=endpos;
           ChangPointXY;
           //绘制当前虚线图元
           mouseDiffX := mouseX - mouseDownOldX;
           //mouseDiffY := mouseY - mouseDownOldY;
           //绘制图元
           tempStartPoint.X:=StartPos.X+MouseDiffX;
           tempStartPoint.Y:=StartPos.Y;
           tempendPoint:=endpos;
           //坐标变换
           ChangPointXY;
         end;
       end;
     POS_ROUNDRECT_TOP:  //圆角上
       begin
         //绘制图元
         fRoundRate[0] := (MouseOldX-StartPos.X) / (EndPos.X-StartPos.X);
         if fRoundRate[0]<0 then fRoundRate[0]:=0;
         if fRoundRate[0]>1 then fRoundRate[0]:=1;
         tempStartPoint :=StartPos;
         tempEndPoint := EndPos;
         ChangPointXY;
         //绘制当前虚线图元
         fRoundRate[0] := (MouseX-StartPos.X) / (EndPos.X-StartPos.X);
         if fRoundRate[0]<0 then fRoundRate[0]:=0;
         if fRoundRate[0]>1 then fRoundRate[0]:=1;
         //绘制图元
         tempStartPoint :=StartPos;
         tempEndPoint := EndPos;
         //坐标变换
         ChangPointXY;
       end;
     POS_ROUNDRECT_LEFT: //圆角左
       begin
         //绘制图元
         fRoundRate[1] := (MouseOldY-StartPos.Y) / (EndPos.Y-StartPos.Y);
         if fRoundRate[1]<0 then fRoundRate[1]:=0;
         if fRoundRate[1]>1 then fRoundRate[1]:=1;
         tempStartPoint :=StartPos;
         tempEndPoint := EndPos;
         ChangPointXY;
         //绘制当前虚线图元
         fRoundRate[1] := (MouseY-StartPos.Y) / (EndPos.Y-StartPos.Y);
         if fRoundRate[1]<0 then fRoundRate[1]:=0;
         if fRoundRate[1]>1 then fRoundRate[1]:=1;
         //绘制图元
         tempStartPoint :=StartPos;
         tempEndPoint := EndPos;
         //坐标变换
         ChangPointXY;
       end;
     POS_CENTER: //         :Integer = 9  ; //矩形中央
       begin
         //绘制图元
         mouseDiffX := mouseOldX - mouseDownOldX;
         mouseDiffY := mouseOldY - mouseDownOldY;
         tempStartPoint :=Point( startPos.x + mouseDiffX,startPos.y + mouseDiffY);
         tempEndPoint := Point( endPos.x + mouseDiffX,endPos.y + mouseDiffY);
         ChangPointXY;
         //绘制当前虚线图元
         mouseDiffX := mouseX - mouseDownOldX;
         mouseDiffY := mouseY - mouseDownOldY;
         //绘制图元
         tempStartPoint :=Point(startPos.x + mouseDiffX, startPos.y + mouseDiffY);
         tempEndPoint := Point(endPos.x + mouseDiffX,endPos.y + mouseDiffY);
         //坐标变换
         ChangPointXY;
       end;
  end;
end;

procedure TRounPic.PicChangedUpdate(ACanvas:TCanvas; mouseInPos: MOUSE_POS;chooseRect: TRect; //选择图元形成的矩形
        mouseDownOldX, mouseDownOldY: Integer; mouseX, mouseY: Integer);  //鼠标当前的坐标
var
  tmprect:TRect;
  MouseDiffX,MouseDiffY:Integer;
begin
  //计算选择图元的宽度和高度
  MouseDiffX:=Mousex-MouseDownOldX;
  MouseDiffY:=MouseY-MouseDownOldY;
  case mouseInPos of
    POS_LEFTTOP: //           :Integer = 1  ; //左上
      begin
        //确定基准点
        if (ssCtrl in RounKeyState) then begin
          StartPos:=Point(Mousex,mouseY);
          EndPos.X:=EndPos.X-MouseDiffX;
          EndPos.Y:=EndPos.Y-MouseDiffY;
        end else begin
          Inc(startPos.x, MouseDiffX);
          Inc(startPos.y, MousediffY);
        end;
      end;
    POS_RIGHTTOP: //        :Integer = 2  ; //右上
      begin
        //确定基准点
        if (ssCtrl in RounKeyState) then begin
          StartPos.X:=StartPos.X-MouseDiffX;
          StartPos.Y:=MouseY;
          EndPos.X:=MouseX;
          EndPos.Y:=EndPos.Y-MouseDiffY;
        end else begin
          Inc(startPos.y, MouseDiffY);
          Inc(endPos.x, MouseDiffX);
        end;
      end;
    POS_RIGHTBOTTOM: //     :Integer = 3  ; //右下
      begin
        if (ssCtrl in RounKeyState) then begin
          StartPos.X:=StartPos.X-MouseDiffX;
          StartPos.Y:=StartPos.Y-MouseDiffY;
          EndPos.X:=MouseX;
          EndPos.Y:=MouseY;
        end else begin
          Inc(endPos.x, mouseX - mouseDownOldX);
          Inc(endPos.y, mouseY - mouseDownOldY);
        end;
      end;
    POS_LEFTBOTTOM: //      :Integer = 4  ; //左下
      begin
        if (ssCtrl in RounKeyState) then begin
          StartPos.X:=MouseX;
          StartPos.Y:=StartPos.Y-MouseDiffY;
          EndPos.X:=EndPos.X-MouseDiffX;
          EndPos.Y:=MouseY;
        end else begin
          Inc(startPos.x, mouseX - mouseDownOldX);
          Inc(endPos.Y, mouseY - mouseDownOldY);
        end;
      end;
    POS_CENTERTOP: //       :Integer = 5  ; //上中
      begin
        if (ssCtrl in RounKeyState) then begin
          StartPos.Y:=MouseY;
          EndPos.Y:=EndPos.Y-MouseDiffY;
        end else begin
          Inc(startPos.Y, mouseY - mouseDownOldY);
        end;
      end;
    POS_RIGHTCENTER: //      :Integer = 6  ; //右中
      begin
        if (ssCtrl in RounKeyState) then begin
          StartPos.X:=StartPos.X-MouseDiffX;
          EndPos.X:=EndPos.X+MouseDiffX;
        end else begin
          Inc(endPos.X, mouseX - mouseDownOldX);
        end;
      end;
    POS_CENTERBUTTOM: //     :Integer = 7  ; //下中
      begin
        if (ssCtrl in RounKeyState) then begin
          StartPos.Y:=StartPos.Y-MouseDiffY;
          EndPos.Y:=MouseY;
        end else begin
          Inc(endPos.Y, mouseY - mouseDownOldY);
        end;
      end;
    POS_LEFTCENTER: //      :Integer = 8  ; //左中
      begin
        if (ssCtrl in RounKeyState) then begin
          StartPos.X:=StartPos.X+MouseDiffX;
          EndPos.X:=EndPos.X-MouseDiffX;
        end else begin
          Inc(StartPos.X, mouseX - mouseDownOldX);
        end;
      end;
    POS_ROUNDRECT_TOP:  //圆角上
       begin
       end;
    POS_ROUNDRECT_LEFT: //圆角左
       begin
       end;
    POS_CENTER: //         :Integer = 9  ; //矩形中央
      begin
        Inc(startPos.x, mouseX - mouseDownOldX);
        Inc(startPos.y, mouseY - mouseDownOldY);
        Inc(endPos.x,   mouseX - mouseDownOldX);
        Inc(endPos.y,   mouseY - mouseDownOldY);
      end;
  end;
  //统一调整图元矩形区域和起点和终点的位置
  //保证起点坐标小于终点坐标
  with tmpRect do  begin //调整图元矩形区域
    Left := Min(startPos.x, endPos.x);
    Top := Min(startPos.y, endpos.Y);
    Right := Max(startPos.x, endPos.x);
    Bottom := Max(startPos.y, endPos.y);
    if Right = Left then  Inc(Right, 2);
    if Top = Bottom then   Inc(Bottom, 2);
    //更新坐标点
  end;
  StartPos:=tmpRect.TopLeft;
  EndPos:=tmpRect.BottomRight;
  WhPoint.X := Round((EndPos.X-StartPos.X) * fRoundRate[0]);
  WhPoint.Y := Round((EndPos.Y-StartPos.Y) * fRoundRate[1]);
  PicRect:=tmpRect;
end;

//位置代码可参见 PicConst.pas
procedure TRounPic.AssignPic(SourcePic: TPicBase);
begin
  inherited AssignPic(SourcePic);
  StartPos := TRounPic(SourcePic).PicStartPoint;
  EndPos := TRounPic(SourcePic).PicEndPoint;
  whPoint:= TRounPic(SourcePic).PicWhPoint;
  fRoundRate[0] := whPoint.X / (EndPos.X-StartPos.X);
  fRoundRate[1] := whPoint.Y / (EndPos.Y-StartPos.Y);
end;

//非重载函数
//绘图函数
procedure TRounPic.DrawRounPic(ACanvas: TCanvas; startPoint:TPoint; endPoint:TPoint;aWhPoint:TPoint);
begin
  ACanvas.RoundRect(StartPoint.X,StartPoint.Y,EndPoint.X,EndPoint.Y, aWhPoint.X,aWhPoint.Y);
  PicId:=PIC_ROUN;
end;

procedure TRounPic.GetClassDataFromChar(var Len:Integer; var Buf:Array of Char);
var
  op,P:Pointer;
  oLen:Integer;
begin
  inherited GetClassDataFromChar(Len,Buf);
  olen:=Len;
  p:=Pointer(@Buf[Len]);
  op:=p;
  StartPos.X:=PInteger(P)^;
  Inc(PInteger(P));
  StartPos.Y:=PInteger(P)^;
  Inc(PInteger(P));
  EndPos.X:=PInteger(P)^;
  Inc(PInteger(P));
  EndPos.Y:=PInteger(P)^;
  Inc(PInteger(P));
  fRoundRate[0]:=PSingle(P)^;
  Inc(PSingle(P));
  fRoundRate[1]:=PSingle(P)^;
  Inc(PSingle(P));
  whPoint.X:=PInteger(P)^;
  Inc(PInteger(P));
  whPoint.Y:=PInteger(P)^;
  Inc(PInteger(P));
  //Len:=oLen+AddrOffSet(op,P);
  Len:=oLen+LongInt(P)-LongInt(Op);
end;

procedure TRounPic.SaveClassDataToChar(var Len:Integer; var Buf:Array of Char);
var
  op,P:Pointer;
  oLen:Integer;
begin
  inherited SaveClassDataToChar(Len,Buf);
  olen:=Len;
  p:=Pointer(@Buf[Len]);
  op:=p;
  PInteger(P)^:=StartPos.X;
  Inc(PInteger(P));
  PInteger(P)^:=StartPos.Y;
  Inc(PInteger(P));
  PInteger(P)^:=EndPos.X;
  Inc(PInteger(P));
  PInteger(P)^:=EndPos.Y;
  Inc(PInteger(P));
  PSingle(P)^:=fRoundRate[0];
  Inc(PSingle(P));
  PSingle(P)^:=fRoundRate[1];
  Inc(PSingle(P));
  PInteger(P)^:=whPoint.X;
  Inc(PInteger(P));
  PInteger(P)^:=whPoint.Y;
  Inc(PInteger(P));
  //Len:=oLen+AddrOffSet(op,P);
  Len:=oLen+LongInt(P)-LongInt(Op);
end;


end.

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