⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 w_sqrtf.c

📁 Glibc 2.3.2源代码(解压后有100多M)
💻 C
字号:
/* Single-precision floating point square root.   Copyright (C) 1997 Free Software Foundation, Inc.   This file is part of the GNU C Library.   The GNU C Library is free software; you can redistribute it and/or   modify it under the terms of the GNU Lesser General Public   License as published by the Free Software Foundation; either   version 2.1 of the License, or (at your option) any later version.   The GNU C Library is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   Lesser General Public License for more details.   You should have received a copy of the GNU Lesser General Public   License along with the GNU C Library; if not, write to the Free   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA   02111-1307 USA.  */#include <math.h>#include <math_private.h>#include <fenv_libc.h>#include <inttypes.h>static const float almost_half = 0.50000006;  /* 0.5 + 2^-24 */static const uint32_t a_nan = 0x7fc00000;static const uint32_t a_inf = 0x7f800000;static const float two48 = 281474976710656.0;static const float twom24 = 5.9604644775390625e-8;extern const float __t_sqrt[1024];/* The method is based on a description in   Computation of elementary functions on the IBM RISC System/6000 processor,   P. W. Markstein, IBM J. Res. Develop, 34(1) 1990.   Basically, it consists of two interleaved Newton-Rhapson approximations,   one to find the actual square root, and one to find its reciprocal   without the expense of a division operation.   The tricky bit here   is the use of the POWER/PowerPC multiply-add operation to get the   required accuracy with high speed.   The argument reduction works by a combination of table lookup to   obtain the initial guesses, and some careful modification of the   generated guesses (which mostly runs on the integer unit, while the   Newton-Rhapson is running on the FPU).  */float__sqrtf(float x){  const float inf = *(const float *)&a_inf;  /* x = f_washf(x); *//* This ensures only one exception for SNaN. */  if (x > 0)    {      if (x != inf)	{	  /* Variables named starting with 's' exist in the	     argument-reduced space, so that 2 > sx >= 0.5,	     1.41... > sg >= 0.70.., 0.70.. >= sy > 0.35... .	     Variables named ending with 'i' are integer versions of	     floating-point values.  */	  float sx;   /* The value of which we're trying to find the square			 root.  */	  float sg,g; /* Guess of the square root of x.  */	  float sd,d; /* Difference between the square of the guess and x.  */	  float sy;   /* Estimate of 1/2g (overestimated by 1ulp).  */	  float sy2;  /* 2*sy */	  float e;    /* Difference between y*g and 1/2 (note that e==se).  */	  float shx;  /* == sx * fsg */	  float fsg;  /* sg*fsg == g.  */	  fenv_t fe;  /* Saved floating-point environment (stores rounding			 mode and whether the inexact exception is			 enabled).  */	  uint32_t xi, sxi, fsgi;	  const float *t_sqrt;	  GET_FLOAT_WORD (xi, x);	  fe = fegetenv_register ();	  relax_fenv_state ();	  sxi = (xi & 0x3fffffff) | 0x3f000000;	  SET_FLOAT_WORD (sx, sxi);	  t_sqrt = __t_sqrt + (xi >> (23-8-1)  & 0x3fe);	  sg = t_sqrt[0];	  sy = t_sqrt[1];	  	  /* Here we have three Newton-Rhapson iterations each of a	     division and a square root and the remainder of the	     argument reduction, all interleaved.   */	  sd  = -(sg*sg - sx);	  fsgi = (xi + 0x40000000) >> 1 & 0x7f800000;	  sy2 = sy + sy;	  sg  = sy*sd + sg;  /* 16-bit approximation to sqrt(sx). */	  e   = -(sy*sg - almost_half);	  SET_FLOAT_WORD (fsg, fsgi);	  sd  = -(sg*sg - sx);	  sy  = sy + e*sy2;	  if ((xi & 0x7f800000) == 0)	    goto denorm;	  shx = sx * fsg;	  sg  = sg + sy*sd;  /* 32-bit approximation to sqrt(sx),				but perhaps rounded incorrectly.  */	  sy2 = sy + sy;	  g   = sg * fsg;	  e   = -(sy*sg - almost_half);	  d   = -(g*sg - shx);	  sy  = sy + e*sy2;	  fesetenv_register (fe);	  return g + sy*d;	denorm:	  /* For denormalised numbers, we normalise, calculate the	     square root, and return an adjusted result.  */	  fesetenv_register (fe);	  return __sqrtf(x * two48) * twom24;	}    }  else if (x < 0)    {#ifdef FE_INVALID_SQRT      feraiseexcept (FE_INVALID_SQRT);      /* For some reason, some PowerPC processors don't implement	 FE_INVALID_SQRT.  I guess no-one ever thought they'd be	 used for square roots... :-) */      if (!fetestexcept (FE_INVALID))#endif	feraiseexcept (FE_INVALID);#ifndef _IEEE_LIBM      if (_LIB_VERSION != _IEEE_)	x = __kernel_standard(x,x,126);      else#endif      x = *(const float*)&a_nan;    }  return f_washf(x);}weak_alias (__sqrtf, sqrtf)/* Strictly, this is wrong, but the only places where _ieee754_sqrt is   used will not pass in a negative result.  */strong_alias(__sqrtf,__ieee754_sqrtf)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -