📄 aoe网dlg.cpp
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// AOE网Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "AOE网.h"
#include "AOE网Dlg.h"
#include<stdio.h>
#include<stdlib.h>
#include<iomanip.h>
#include <process.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAOEDlg dialog
CAOEDlg::CAOEDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAOEDlg::IDD, pParent)
{
vexnode* Graphicmap=(vexnode*)malloc(eventnumber*sizeof(vexnode));
//{{AFX_DATA_INIT(CAOEDlg)
eventnumber = 0;
activitynumber = 0;
begin = 0;
end = 0;
duttem = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CAOEDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAOEDlg)
DDX_Control(pDX, IDC_LIST1, output);
DDX_Text(pDX, IDC_EDIT1, eventnumber);
DDX_Text(pDX, IDC_EDIT2, activitynumber);
DDX_Text(pDX, IDC_EDIT3, begin);
DDX_Text(pDX, IDC_EDIT4, end);
DDX_Text(pDX, IDC_EDIT5, duttem);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAOEDlg, CDialog)
//{{AFX_MSG_MAP(CAOEDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAOEDlg message handlers
BOOL CAOEDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CAOEDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAOEDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAOEDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CAOEDlg::OnButton2()
{
UpdateData(1);
static edgenode *p;
p=(edgenode*)malloc(sizeof(edgenode));
p->adjvex =end-1;
p->dut =duttem;
Graphicmap[end-1].id ++;
p->next =Graphicmap[begin-1].link ;
Graphicmap[begin-1].link =p;
static int k=0;
k++;
// }
static totaltime=0;
if(k==activitynumber)
SearchMapPath(Graphicmap,eventnumber,activitynumber,totaltime);
}
int CAOEDlg::SearchMapPath(vexnode* Graphicmap,int eventnumber,int activitynumber,int& totaltime)
{
int i,j,k,m=0;
int front=-1,rear=-1;
int* topologystack=(int*)malloc(eventnumber*sizeof(int));//用来保存拓扑排列
int* vl=(int*)malloc(eventnumber*sizeof(int));//用来表示在不推迟整个工程的前提下,VJ允许最迟发生的时间
int* ve=(int*)malloc(eventnumber*sizeof(int));//用来表示Vj最早发生时间
int* l=(int*)malloc(activitynumber*sizeof(int));//用来表示活动Ai最迟完成开始时间
int* e=(int*)malloc(activitynumber*sizeof(int));//表示活动最早开始时间
edgenode *p;
totaltime=0;
for(i=0;i<eventnumber;i++) ve[i]=0;
for(i=0;i<eventnumber;i++)
{
if(Graphicmap[i].id==0)
{
topologystack[++rear]=i;
m++;
}
}
while(front!=rear)
{
front++;
j=topologystack[front];
m++;
p=Graphicmap[j].link ;
while(p)
{
k=p->adjvex ;
Graphicmap[k].id --;
if(ve[j]+p->dut >ve[k])
ve[k]=ve[j]+p->dut ;
if(Graphicmap[k].id ==0)
topologystack[++rear]=k;
p=p->next ;
}
}
if(m<eventnumber)
{
MessageBox("本程序所建立的图有回路不可计算出关键路径");
return 0;
}
totaltime=ve[eventnumber-1];
for(i=0;i<eventnumber;i++)
vl[i]=totaltime;
for(i=eventnumber-2;i>=0;i--)
{
j=topologystack[i];
p=Graphicmap[j].link ;
while(p)
{
k=p->adjvex ;
if((vl[k]-p->dut )<vl[j])
vl[j]=vl[k]-p->dut ;
p=p->next ;
}
}
i=0;
output.AddString("| 起点 | 终点 | 最早开始时间 | 最迟开始时间 | 差值 | 备注 |");
for(j=0;j<eventnumber;j++)
{
p=Graphicmap[j].link;
while(p)
{
k=p->adjvex ;
e[++i]=ve[j];
l[i]=vl[k]-p->dut;
static CString value="";
value.Format(" %d %d %d %d %d ",Graphicmap[j].projectname+1,Graphicmap[k].projectname+1,e[i],l[i],l[i]-e[i]);
if(l[i]==e[i])
value=value+" 关键活动 ";
output.AddString(value) ;
p=p->next ;
}
}
CString str;
str.Format("整个工程所用的最短时间为:%d个单位时间\n",totaltime);
output.AddString(str);
UpdateData(0);
return 1;
}
void CAOEDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CDialog::OnLButtonDown(nFlags, point);
}
void CAOEDlg::OnButton1()
{
// TODO: Add your control notification handler code here
UpdateData(1);
Graphicmap=(vexnode*)malloc(eventnumber*sizeof(vexnode));
for(int i=0;i<eventnumber;i++)
{
Graphicmap[i].projectname=i;
Graphicmap[i].id =0;
Graphicmap[i].link =NULL;
}
}
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