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📄 form1.cs

📁 这是计算机本科专业算法分析课程里的一个算法
💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace 算法分析_棋盘覆盖
{
	/// <summary>
	/// Form1 的摘要说明。
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		private System.Windows.Forms.Label label1;
		private System.Windows.Forms.Label label2;
		private System.Windows.Forms.Label label3;
		private System.Windows.Forms.TextBox textBox1;
		private System.Windows.Forms.TextBox textBox2;
		private System.Windows.Forms.Label label4;
		private System.Windows.Forms.Button button1;
		private System.Windows.Forms.Button button2;
		private System.Windows.Forms.Button button3;
		private System.Windows.Forms.TextBox textBox3;
		private System.Windows.Forms.Label label5;
		/// <summary>
		/// 必需的设计器变量。
		/// </summary>
		private System.ComponentModel.Container components = null;

		public Form1()
		{
			//
			// Windows 窗体设计器支持所必需的
			//
			InitializeComponent();

			//
			// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
			//
		}

		/// <summary>
		/// 清理所有正在使用的资源。
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows 窗体设计器生成的代码
		/// <summary>
		/// 设计器支持所需的方法 - 不要使用代码编辑器修改
		/// 此方法的内容。
		/// </summary>
		private void InitializeComponent()
		{
			this.label1 = new System.Windows.Forms.Label();
			this.label2 = new System.Windows.Forms.Label();
			this.label3 = new System.Windows.Forms.Label();
			this.textBox1 = new System.Windows.Forms.TextBox();
			this.textBox2 = new System.Windows.Forms.TextBox();
			this.label4 = new System.Windows.Forms.Label();
			this.button1 = new System.Windows.Forms.Button();
			this.button2 = new System.Windows.Forms.Button();
			this.button3 = new System.Windows.Forms.Button();
			this.textBox3 = new System.Windows.Forms.TextBox();
			this.label5 = new System.Windows.Forms.Label();
			this.SuspendLayout();
			// 
			// label1
			// 
			this.label1.Location = new System.Drawing.Point(424, 112);
			this.label1.Name = "label1";
			this.label1.Size = new System.Drawing.Size(24, 24);
			this.label1.TabIndex = 0;
			this.label1.Text = "2";
			this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
			// 
			// label2
			// 
			this.label2.Location = new System.Drawing.Point(472, 112);
			this.label2.Name = "label2";
			this.label2.Size = new System.Drawing.Size(16, 16);
			this.label2.TabIndex = 1;
			this.label2.Text = "*";
			this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
			// 
			// label3
			// 
			this.label3.Location = new System.Drawing.Point(496, 112);
			this.label3.Name = "label3";
			this.label3.Size = new System.Drawing.Size(24, 24);
			this.label3.TabIndex = 2;
			this.label3.Text = "2";
			this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
			// 
			// textBox1
			// 
			this.textBox1.Location = new System.Drawing.Point(440, 96);
			this.textBox1.Name = "textBox1";
			this.textBox1.Size = new System.Drawing.Size(24, 21);
			this.textBox1.TabIndex = 3;
			this.textBox1.Text = "";
			this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
			// 
			// textBox2
			// 
			this.textBox2.Location = new System.Drawing.Point(512, 96);
			this.textBox2.Name = "textBox2";
			this.textBox2.Size = new System.Drawing.Size(24, 21);
			this.textBox2.TabIndex = 4;
			this.textBox2.Text = "";
			this.textBox2.TextChanged += new System.EventHandler(this.textBox2_TextChanged);
			// 
			// label4
			// 
			this.label4.Location = new System.Drawing.Point(424, 56);
			this.label4.Name = "label4";
			this.label4.Size = new System.Drawing.Size(128, 24);
			this.label4.TabIndex = 5;
			this.label4.Text = "请选择棋盘的规模";
			this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
			// 
			// button1
			// 
			this.button1.Location = new System.Drawing.Point(448, 176);
			this.button1.Name = "button1";
			this.button1.Size = new System.Drawing.Size(80, 32);
			this.button1.TabIndex = 6;
			this.button1.Text = "开始绘制";
			this.button1.Click += new System.EventHandler(this.button1_Click);
			// 
			// button2
			// 
			this.button2.Location = new System.Drawing.Point(448, 296);
			this.button2.Name = "button2";
			this.button2.Size = new System.Drawing.Size(80, 32);
			this.button2.TabIndex = 7;
			this.button2.Text = "重新绘制";
			this.button2.Click += new System.EventHandler(this.button2_Click);
			// 
			// button3
			// 
			this.button3.Location = new System.Drawing.Point(448, 232);
			this.button3.Name = "button3";
			this.button3.Size = new System.Drawing.Size(80, 32);
			this.button3.TabIndex = 8;
			this.button3.Text = "开始覆盖";
			this.button3.Click += new System.EventHandler(this.button3_Click);
			// 
			// textBox3
			// 
			this.textBox3.Location = new System.Drawing.Point(512, 136);
			this.textBox3.Name = "textBox3";
			this.textBox3.ReadOnly = true;
			this.textBox3.Size = new System.Drawing.Size(24, 21);
			this.textBox3.TabIndex = 9;
			this.textBox3.Text = "";
			// 
			// label5
			// 
			this.label5.Location = new System.Drawing.Point(408, 136);
			this.label5.Name = "label5";
			this.label5.Size = new System.Drawing.Size(96, 32);
			this.label5.TabIndex = 10;
			this.label5.Text = "该棋盘的规模是行列各为";
			this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
			this.ClientSize = new System.Drawing.Size(568, 406);
			this.Controls.Add(this.label5);
			this.Controls.Add(this.textBox3);
			this.Controls.Add(this.button3);
			this.Controls.Add(this.button2);
			this.Controls.Add(this.button1);
			this.Controls.Add(this.label4);
			this.Controls.Add(this.textBox2);
			this.Controls.Add(this.textBox1);
			this.Controls.Add(this.label3);
			this.Controls.Add(this.label2);
			this.Controls.Add(this.label1);
			this.Name = "Form1";
			this.Text = "棋盘覆盖问题 夏琛02123003";
			this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Form1_MouseDown);
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// 应用程序的主入口点。
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}

		private void textBox1_TextChanged(object sender, System.EventArgs e)
		{
			try
			{
				if(textBox1.Text!="")
				{
					int.Parse(textBox1.Text);
					textBox2.Text=textBox1.Text;
				}
			}
			catch(System.Exception ee)
			{
				MessageBox.Show("Error! 类型错","ERROR",MessageBoxButtons.OK,MessageBoxIcon.Error);
				textBox1.Text="";
				textBox2.Text="";
			}
		}

		private void textBox2_TextChanged(object sender, System.EventArgs e)
		{
			try
			{
				if(textBox2.Text!="")
				{
					int.Parse(textBox2.Text);
					textBox1.Text=textBox2.Text;
				}
			}
			catch(System.Exception ee)
			{
				MessageBox.Show("Error! 类型错","ERROR",MessageBoxButtons.OK,MessageBoxIcon.Error);
				textBox1.Text="";
				textBox2.Text="";
			}
		}

		private void button1_Click(object sender, System.EventArgs e)
		{
			if(textBox1.Text==""&&textBox2.Text=="")
			{
				MessageBox.Show("空值无法绘制!","ERROR",MessageBoxButtons.OK,MessageBoxIcon.Error);
			}
			else
			{
				textBox1.ReadOnly=true;
				textBox2.ReadOnly=true;
				Graphics g=CreateGraphics();//创建绘图
				Pen blackPen = new Pen(Color.Black, 1);//创建画笔
				int size_S=int.Parse(textBox1.Text);//记录下所需绘制的大小
				int size_D=1;
				for(int i=0;i<size_S;i++)//有几个2循环几次
				{
					size_D*=2;
				}
				textBox3.Text=size_D.ToString();
				int round=400/size_D;//将冗余的线去除
				int round_all=round*size_D;
				for(int i=0;i<=round_all;i=i+round)//绘制棋盘
				{
					g.DrawLine(blackPen,0,i,round_all,i);
					g.DrawLine(blackPen,i,0,i,round_all);
				}
				g.Dispose();
			}
		}

		private void button2_Click(object sender, System.EventArgs e)
		{
			if(textBox1.Text!=""&&textBox2.Text!="")
			{
				textBox1.ReadOnly=false;
				textBox2.ReadOnly=false;
				textBox1.Text="";
				textBox2.Text="";
				this.Refresh();
				//		this.Dispose();
			}
			else
			{
				MessageBox.Show("空值无需刷新!","ERROR",MessageBoxButtons.OK,MessageBoxIcon.Error);
			}
		}
		//此函数即为覆盖算法的函数
			public void ChessBoard(int tr,int tc,int dr,int dc,int size,int length)
			{
				if(size==length)return;
				int s=size/2;
				//覆盖左上角棋盘
				if(dr<tr+s&&dc<tc+s)//特殊方格在左上角
				{
					SolidBrush brush1=new SolidBrush(Color.Blue);
					fill2(tr+s-length,tc+s,brush1);
					fill2(tr+s,tc+s-length,brush1);
					fill2(tr+s,tc+s,brush1);
					ChessBoard(tr,tc,dr,dc,s,length);//左上
					ChessBoard(tr,tc+s,tr+s-length,tc+s,s,length);//左下
					ChessBoard(tr+s,tc,tr+s,tc+s-length,s,length);//右上
					ChessBoard(tr+s,tc+s,tr+s,tc+s,s,length);//右下
				}
				/*else//棋盘中无特殊方格,用骨牌覆盖右下角
				{
					fill2(tr+s-length,tc+s-length,brush);
				//	Board[tr+s-1,tc+s-1]=t;
					ChessBoard(tr,tc,tr+s-length,tc+s-length,s,length);//覆盖其余方格
				}*/
				//覆盖右上角棋盘
				if(dr<tr+s&&dc>=tc+s)//特殊方格在左下角
				{
					SolidBrush brush2=new SolidBrush(Color.Red);
					fill2(tr+s-length,tc+s-length,brush2);
					fill2(tr+s,tc+s-length,brush2);
					fill2(tr+s,tc+s,brush2);
					ChessBoard(tr,tc+s,dr,dc,s,length);
					ChessBoard(tr,tc,tr+s-length,tc+s-length,s,length);
					
					ChessBoard(tr+s,tc,tr+s,tc+s-length,s,length);
					ChessBoard(tr+s,tc+s,tr+s,tc+s,s,length);
				}
				/*else//棋盘中无特殊方格,用骨牌覆盖左下角
				{
					fill2(tr+s-length,tc+s,brush);
				//	Board[tr+s-1,tc+s]=t;
					ChessBoard(tr,tc+s,tr+s-length,tc+s,s,length);//覆盖其余方格
				}*/
				//覆盖左下角棋盘
				if(dr>=tr+s&&dc<tc+s)//右上
				{
					SolidBrush brush3=new SolidBrush(Color.Yellow);
					fill2(tr+s-length,tc+s-length,brush3);
					fill2(tr+s-length,tc+s,brush3);
					fill2(tr+s,tc+s,brush3);
					ChessBoard(tr+s,tc,dr,dc,s,length);
					ChessBoard(tr,tc,tr+s-length,tc+s-length,s,length);
					ChessBoard(tr,tc+s,tr+s-length,tc+s,s,length);
					
					ChessBoard(tr+s,tc+s,tr+s,tc+s,s,length);
				}//特殊方格在左下角
				/*else//棋盘中无特殊方格,用骨牌覆盖右上角
				{
					fill2(tr+s,tc+s-length,brush);
				//	Board[tr+s,tc+s-1]=t;
					ChessBoard(tr+s,tc,tr+s,tc+s-length,s,length);//覆盖其余方格
				}*/
				//覆盖右下角棋盘
				if(dr>=tr+s&&dc>=tc+s)
				{
					SolidBrush brush4=new SolidBrush(Color.Green);
					fill2(tr+s-length,tc+s-length,brush4);//特殊方格在右下角
					fill2(tr+s-length,tc+s,brush4);
					fill2(tr+s,tc+s-length,brush4);
					ChessBoard(tr+s,tc+s,dr,dc,s,length);
					ChessBoard(tr,tc,tr+s-length,tc+s-length,s,length);
					ChessBoard(tr,tc+s,tr+s-length,tc+s,s,length);
					ChessBoard(tr+s,tc,tr+s,tc+s-length,s,length);
					
				}
				/*else//棋盘中无特殊方格,用骨牌覆盖左上角
				{
					fill2(tr+s,tc+s,brush);
				//	Board[tr+s,tc+s]=t;
					ChessBoard(tr+s,tc+s,tr+s,tc+s,s,length);//覆盖其余方格
				}*/
		}
		private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
		{
			if(e.X>400||e.Y>400)
			{
				if(textBox1.Text==""&&textBox2.Text=="")
				{
					MessageBox.Show("空值,请输入!","ERROR",MessageBoxButtons.OK,MessageBoxIcon.Error);
				}
				else if(textBox1.ReadOnly==false&&textBox2.ReadOnly==false)
				{
					MessageBox.Show("还未绘制棋盘!","ERROR",MessageBoxButtons.OK,MessageBoxIcon.Error);
				}
			}
			else
			{
					int i=e.X;
					int j=e.Y;
					SolidBrush myBrush= new SolidBrush(Color.Black);
					fill(i,j,myBrush);
			}
		}
		
		static int x_first=-1;//记录初始点的位置
		static int y_first=-1;

		public void fill2(int x,int y,SolidBrush brush)
		{
			int size_S=int.Parse(textBox1.Text);//记录下所需绘制的大小
			int size_D=1;
			for(int i=0;i<size_S;i++)//有几个2循环几次
			{
				size_D*=2;
			}
			int round=400/size_D;
			Graphics point = CreateGraphics();
			point.FillRectangle(brush,new Rectangle(x+1,y+1,round-1,round-1));
		//	point.Dispose();
		}
		
		public void fill(int x,int y,SolidBrush brush)
		{
			int size_S=int.Parse(textBox1.Text);//记录下所需绘制的大小
			int size_D=1;
			for(int i=0;i<size_S;i++)//有几个2循环几次
			{
				size_D*=2;
			}
			int round=400/size_D;
			int round_all=round*size_D;
			int x_now=(x/round)*round;
			int y_now=(y/round)*round;
			x_first=x_now;//记录下起始点的行号和列号
			y_first=y_now;
	//		textBox4.Text=x_first.ToString()+y_first.ToString();
			Graphics point = CreateGraphics();
			point.FillRectangle(brush,new Rectangle(x_now+1,y_now+1,round-1,round-1));
	//		brush.Dispose();
			point.Dispose();
		}

	
		private void button3_Click(object sender, System.EventArgs e)
		{
			if(textBox1.Text==""&&textBox2.Text=="")
			{
				MessageBox.Show("空值,请输入!","ERROR",MessageBoxButtons.OK,MessageBoxIcon.Error);
			}
			else if(textBox1.ReadOnly==false&&textBox2.ReadOnly==false)
			{
				MessageBox.Show("还未绘制棋盘!","ERROR",MessageBoxButtons.OK,MessageBoxIcon.Error);
			}
			else if(x_first==-1&&y_first==-1)
			{
				MessageBox.Show("初始点还未选定,请选择!","ERROR!",MessageBoxButtons.OK,MessageBoxIcon.Error);
			}
			else
			{
				int size_S=int.Parse(textBox1.Text);//记录下所需绘制的大小
				int size_D=1;
				for(int i=0;i<size_S;i++)//有几个2循环几次
				{
					size_D*=2;
				}
				int round=400/size_D;
				int round_all=round*size_D;
				ChessBoard(0,0,x_first,y_first,round_all,round);
			}
		}
	}
}

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