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📄 black jackview.h

📁 BlackJack game
💻 H
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// Black JackView.h : interface of the CBlackJackView class
//
/////////////////////////////////////////////////////////////////////////////

class CBlackJackView : public CView
{
public:
	CRect invalid;
	BOOL rant,ingame,computeron,polhard17,bjackbonus,waitforclick,cardview,cheatplayer,polbonus,bmpcardview;
	void getnewbet();
	void cplayer();
	void newround();
	void endgame();
	void shuffle();
	void getcfg();
	void deal(BOOL player,int hand);
	int i,j,playercards[4][11],dealercards[11],cards[52],cardsplayed,playercount[4],dealcount,
		currcard,playersum[4],dealsum,currsplit,redeal,cardsy[52],cardsx[52],splits,cardsindeck[10],
		polsplit;
	unsigned long bet[4],cash,prevbet;
	BOOL dealace11,playerace11[4],surrender[4],blackjack[4];
	CString winloss;
	CPoint cardloc[52],playbase,dealer,split[4],winlose;
protected: // create from serialization only
	CBlackJackView();
	DECLARE_DYNCREATE(CBlackJackView)

// Attributes
public:
	CBlackJackDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CBlackJackView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CBlackJackView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CBlackJackView)
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnHit();
	afx_msg void OnOptions();
	afx_msg void OnRules();
	afx_msg void OnSplit();
	afx_msg void OnUpdateSplit(CCmdUI* pCmdUI);
	afx_msg void OnStand();
	afx_msg void OnSurrender();
	afx_msg void OnUpdateSurrender(CCmdUI* pCmdUI);
	afx_msg void OnDouble();
	afx_msg void OnUpdateDouble(CCmdUI* pCmdUI);
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnNewRound();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnShuffle();
	afx_msg void OnActivateCount();
	afx_msg void OnActivateDeckview();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in Black JackView.cpp
inline CBlackJackDoc* CBlackJackView::GetDocument()
   { return (CBlackJackDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

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