📄 icodon.cs
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// <file>
// <copyright see="prj:///doc/copyright.txt"/>
// <license see="prj:///doc/license.txt"/>
// <owner name="Mike Krüger" email="mike@icsharpcode.net"/>
// <version value="$version"/>
// </file>
using System;
using System.Collections;
using System.Reflection;
using System.Xml;
using ICSharpCode.Core.AddIns.Conditions;
namespace ICSharpCode.Core.AddIns.Codons
{
/// <summary>
/// The <code>ICodon</code> interface describes the basic funcionality
/// a codon must have.
/// </summary>
public interface ICodon
{
/// <summary>
/// returns the add-in in which this codon object was declared
/// </summary>
AddIn AddIn {
get;
set;
}
/// <summary>
/// returns the name of the xml node of this codon. (it is the same
/// for each codon type)
/// </summary>
string Name {
get;
}
/// <summary>
/// returns true, if the codon handles the condition status on it's own, if
/// set to false (default) disabled codons are filtered out during build
/// </summary>
bool HandleConditions {
get;
}
/// <summary>
/// returns the ID of this codon object.
/// </summary>
string ID {
get;
}
/// <summary>
/// returns the Class which is used in the action corresponding to
/// this codon (may return null, if no action for this codon is
/// given)
/// </summary>
string Class {
get;
}
/// <summary>
/// Insert this codon after the codons defined in this string array
/// </summary>
string[] InsertAfter {
get;
set;
}
/// <summary>
/// Insert this codon before the codons defined in this string array
/// </summary>
string[] InsertBefore {
get;
}
/// <summary>
/// Creates an item with the specified sub items and the current
/// Conditions for this item.
/// </summary>
object BuildItem(object owner, ArrayList subItems, ConditionCollection conditions);
}
}
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