📄 codonfactory.cs
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// <file>
// <copyright see="prj:///doc/copyright.txt"/>
// <license see="prj:///doc/license.txt"/>
// <owner name="Mike Krüger" email="mike@icsharpcode.net"/>
// <version value="$version"/>
// </file>
using System;
using System.Collections;
using System.Xml;
namespace ICSharpCode.Core.AddIns.Codons
{
/// <summary>
/// Creates a new <code>ICodon</code> object.
/// </summary>
public class CodonFactory
{
Hashtable codonHashtable = new Hashtable();
/// <remarks>
/// Adds a new builder to this factory. After the builder is added
/// codons from the builder type can be created by the factory
/// </remarks>
/// <exception cref="DuplicateCodonException">
/// Is thrown when a codon builder with the same <code>CodonName</code>
/// was already inserted
/// </exception>
public void AddCodonBuilder(CodonBuilder builder)
{
if (codonHashtable[builder.CodonName] != null) {
throw new DuplicateCodonException(builder.CodonName);
}
codonHashtable[builder.CodonName] = builder;
}
/// <remarks>
/// Creates a new <code>ICodon</code> object using <code>codonNode</code>
/// as a mark of which builder to take for creation.
/// </remarks>
public ICodon CreateCodon(AddIn addIn, XmlNode codonNode)
{
CodonBuilder builder = codonHashtable[codonNode.Name] as CodonBuilder;
if (builder != null) {
return builder.BuildCodon(addIn);
}
throw new CodonNotFoundException(String.Format("no codon builder found for <{0}>", codonNode.Name));
}
}
}
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