📄 streamheader.cs
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// StreamHeader.cs
// Copyright (C) 2003 Mike Krueger
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.IO;
namespace ICSharpCode.SharpAssembly.PE {
public class StreamHeader
{
uint offset;
uint size;
string name;
public uint Offset {
get {
return offset;
}
set {
offset = value;
}
}
public uint Size {
get {
return size;
}
set {
size = value;
}
}
public string Name {
get {
return name;
}
set {
name = value;
}
}
public void LoadFrom(BinaryReader binaryReader)
{
offset = binaryReader.ReadUInt32();
size = binaryReader.ReadUInt32();
int bytesRead = 1;
byte b = binaryReader.ReadByte();
while (b != 0) {
name += (char)b;
b = binaryReader.ReadByte();
++bytesRead;
}
// name is filled to 4 byte blocks
int filler = bytesRead % 4 == 0 ? 0 : 4 - (bytesRead % 4);
for (int i = 0; i < filler; ++i) {
binaryReader.ReadByte();
}
}
}
}
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