📄 restricted.cpp
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#include <New>
#include <iostream.h>
#include <assert.h>
#include <malloc.h>
#define ASSERT( x ) assert( x );
using namespace std;
class MemoryRestrictedClass {
int dataMember;
public:
enum { LIMIT_IN_BYTES = 100 };
static size_t totalMemoryCount;
void* operator new ( size_t aSize );
void operator delete( void* anItem, size_t aSize );
/* Broken in VC++
void* operator new[] ( size_t aSize ) {
if ( totalMemoryCount + aSize > LIMIT_IN_BYTES )
throw ( bad_alloc() );
totalMemoryCount += aSize;
return malloc( aSize );
}
void operator delete[]( void* anItem, size_t aSize ) {
totalMemoryCount -= aSize;
free( (char*)anItem );
}
*/
};
size_t MemoryRestrictedClass::totalMemoryCount = 0;
void* MemoryRestrictedClass::operator new ( size_t aSize ) {
if ( totalMemoryCount + aSize > LIMIT_IN_BYTES )
throw ( bad_alloc() );
totalMemoryCount += aSize;
return malloc( aSize );
}
void MemoryRestrictedClass::operator delete( void* anItem, size_t aSize ) {
totalMemoryCount -= aSize;
free( (char*)anItem );
}
const int EXPECTED_ALLOCATIONS =
MemoryRestrictedClass::LIMIT_IN_BYTES / sizeof( MemoryRestrictedClass );
int main()
{
{
int i;
MemoryRestrictedClass* p[MemoryRestrictedClass::LIMIT_IN_BYTES * 2];
try {
for (i=0; i<(EXPECTED_ALLOCATIONS * 2); i++)
{ p[i] = new MemoryRestrictedClass; }
ASSERT( 0 );
} catch (bad_alloc x) {
}
ASSERT( MemoryRestrictedClass::LIMIT_IN_BYTES -
MemoryRestrictedClass::totalMemoryCount < sizeof
( MemoryRestrictedClass ) );
for (int j=0; j<i; j++)
{ delete p[j]; }
ASSERT( MemoryRestrictedClass::totalMemoryCount == 0 );
}
/* Broken in VC++ 5.0
{
int i;
MemoryRestrictedClass* p[EXPECTED_ALLOCATIONS];
try {
for (i=0; i<EXPECTED_ALLOCATIONS; i++)
{ p[i] = new MemoryRestrictedClass[2]; }
ASSERT( 0 );
} catch (bad_alloc x) {
}
ASSERT( MemoryRestrictedClass::LIMIT_IN_BYTES -
MemoryRestrictedClass::totalMemoryCount < 2*sizeof
( MemoryRestrictedClass ) );
for (int j=0; j<i; j++)
{ delete []p[j]; }
assert( MemoryRestrictedClass::totalMemoryCount == 0 );
}
*/
cout << "Successful\n";
cin.get();
return 0;
}
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