📄 coffeemaker.cpp
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// CoffeeMaker.cpp: implementation of the CCoffeeMaker class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "CoffeeMaker.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
using namespace com_cmindustries_m4_api;
using namespace com_cmindustries_m4_app;
CCoffeeMaker::CCoffeeMaker(API& api)
: itsAPI(api)
, itsBoilerStatus(API::boilerEmpty)
, itsWarmerStatus(API::warmerEmpty)
, itsState(initial)
{
}
void CCoffeeMaker::Init()
{
itsState = waitToBrew;
itsAPI.SetIndicatorState(API::indicatorOff);
itsAPI.SetBoilerState(API::boilerOff);
itsAPI.SetWarmerState(API::warmerOff);
itsAPI.SetReliefValveState(API::valveClosed);
}
CCoffeeMaker::~CCoffeeMaker()
{
}
void CCoffeeMaker::Poll()
{
if (itsState == initial) Init();
API::BoilerStatus newBoilerStatus = itsAPI.GetBoilerStatus();
API::WarmerPlateStatus newWarmerStatus = itsAPI.GetWarmerPlateStatus();
API::BrewButtonStatus newBrewButtonStatus = itsAPI.GetBrewButtonStatus();
if (itsBoilerStatus != newBoilerStatus)
{
if (newBoilerStatus == API::boilerNotEmpty)
BoilerNotEmpty();
else
BoilerEmpty();
itsBoilerStatus = newBoilerStatus;
}
if (itsWarmerStatus != newWarmerStatus)
{
if (newWarmerStatus == API::warmerEmpty)
WarmerEmpty();
else if (newWarmerStatus == API::potEmpty)
PotEmpty();
else
PotNotEmpty();
itsWarmerStatus = newWarmerStatus;
}
if (newBrewButtonStatus == API::brewButtonPushed)
BrewButtonPushed();
}
void CCoffeeMaker::BoilerEmpty()
{
switch (itsState)
{
case waitToBrew:
break;
case brewingPotEmpty:
itsState = waitToBrew;
itsAPI.SetBoilerState(API::boilerOff);
itsAPI.SetIndicatorState(API::indicatorOn);
break;
case brewingAndWarming:
itsState = brewingComplete;
itsAPI.SetBoilerState(API::boilerOff);
itsAPI.SetIndicatorState(API::indicatorOn);
break;
case brewingComplete:
break;
case brewedPotRemoved:
break;
case emptyPotRemoved:
itsState = waitToBrew;
itsAPI.SetBoilerState(API::boilerOff);
itsAPI.SetIndicatorState(API::indicatorOn);
itsAPI.SetReliefValveState(API::valveClosed);
break;
case fullPotRemoved:
itsState = brewedPotRemoved;
itsAPI.SetBoilerState(API::boilerOff);
itsAPI.SetIndicatorState(API::indicatorOn);
itsAPI.SetReliefValveState(API::valveClosed);
break;
}
}
void CCoffeeMaker::BoilerNotEmpty()
{
switch (itsState)
{
case waitToBrew:
itsAPI.SetIndicatorState(API::indicatorOff);
break;
case brewingPotEmpty:
break;
case brewingAndWarming:
break;
case brewingComplete:
break;
case brewedPotRemoved:
break;
case emptyPotRemoved:
break;
case fullPotRemoved:
break;
}
}
void CCoffeeMaker::WarmerEmpty()
{
switch (itsState)
{
case waitToBrew:
break;
case brewingPotEmpty:
itsState=emptyPotRemoved;
itsAPI.SetReliefValveState(API::valveOpen);
itsAPI.SetBoilerState(API::boilerOff);
break;
case brewingAndWarming:
itsState = fullPotRemoved;
itsAPI.SetReliefValveState(API::valveOpen);
itsAPI.SetBoilerState(API::boilerOff);
itsAPI.SetWarmerState(API::warmerOff);
break;
case brewingComplete:
itsState=brewedPotRemoved;
itsAPI.SetWarmerState(API::warmerOff);
break;
case brewedPotRemoved:
break;
case emptyPotRemoved:
break;
case fullPotRemoved:
break;
}
}
void CCoffeeMaker::PotEmpty()
{
switch (itsState)
{
case waitToBrew:
break;
case brewingPotEmpty:
break;
case brewingAndWarming:
itsState=brewingPotEmpty;
itsAPI.SetWarmerState(API::warmerOff);
break;
case brewingComplete:
itsState=waitToBrew;
itsAPI.SetWarmerState(API::warmerOff);
itsAPI.SetIndicatorState(API::indicatorOff);
break;
case brewedPotRemoved:
itsState=waitToBrew;
itsAPI.SetIndicatorState(API::indicatorOff);
break;
case emptyPotRemoved:
itsState=brewingPotEmpty;
itsAPI.SetReliefValveState(API::valveClosed);
itsAPI.SetBoilerState(API::boilerOn);
break;
case fullPotRemoved:
itsState=brewingPotEmpty;
itsAPI.SetReliefValveState(API::valveClosed);
itsAPI.SetBoilerState(API::boilerOn);
break;
}
}
void CCoffeeMaker::PotNotEmpty()
{
switch (itsState)
{
case waitToBrew:
break;
case brewingPotEmpty:
itsState=brewingAndWarming;
itsAPI.SetWarmerState(API::warmerOn);
break;
case brewingAndWarming:
break;
case brewingComplete:
break;
case brewedPotRemoved:
itsState=brewingComplete;
itsAPI.SetWarmerState(API::warmerOn);
break;
case emptyPotRemoved:
itsState=brewingAndWarming;
itsAPI.SetReliefValveState(API::valveClosed);
itsAPI.SetBoilerState(API::boilerOn);
itsAPI.SetWarmerState(API::warmerOn);
break;
case fullPotRemoved:
itsState=brewingAndWarming;
itsAPI.SetReliefValveState(API::valveClosed);
itsAPI.SetBoilerState(API::boilerOn);
itsAPI.SetWarmerState(API::warmerOn);
break;
}
}
void CCoffeeMaker::BrewButtonPushed()
{
switch (itsState)
{
case waitToBrew:
if (itsBoilerStatus == API::boilerNotEmpty
&& itsWarmerStatus == API::potEmpty)
{
itsState = brewingPotEmpty;
itsAPI.SetReliefValveState(API::valveClosed);
itsAPI.SetBoilerState(API::boilerOn);
itsAPI.SetIndicatorState(API::indicatorOff);
}
break;
case brewingPotEmpty:
break;
case brewingAndWarming:
break;
case brewingComplete:
break;
case brewedPotRemoved:
break;
case emptyPotRemoved:
break;
case fullPotRemoved:
break;
}
}
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