📄 scrn.c
字号:
#pragma hdrstop
#include "invaders.h"
unsigned char VirtScrn[128][48];
unsigned int RealScrnX[129];
unsigned int RealScrnY[49];
unsigned int VScrnX[2049];
unsigned int VScrnY[2049];
unsigned char character_0[] = {
8, 8,
0,0,1,1,1,1,0,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,0,1,1,1,1,0,0
};
unsigned char character_1[] = {
8, 8,
0,0,0,0,1,0,0,0,
0,0,1,1,1,0,0,0,
0,0,0,0,1,0,0,0,
0,0,0,0,1,0,0,0,
0,0,0,0,1,0,0,0,
0,0,0,0,1,0,0,0,
0,0,0,0,1,0,0,0,
0,0,1,1,1,1,1,0
};
unsigned char character_2[] = {
8, 8,
0,0,0,1,1,1,0,0,
0,0,1,0,0,0,1,0,
0,0,0,0,0,0,1,0,
0,0,0,0,0,1,0,0,
0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,
0,0,1,0,0,0,1,0,
0,0,1,1,1,1,1,0
};
unsigned char character_3[] = {
8, 8,
0,0,0,1,1,1,0,0,
0,0,1,0,0,0,1,0,
0,0,0,0,0,0,1,0,
0,0,0,0,1,1,0,0,
0,0,0,0,0,0,1,0,
0,0,0,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,0,1,1,1,0,0
};
unsigned char character_4[] = {
8, 8,
0,0,0,0,0,1,0,0,
0,0,0,0,1,1,0,0,
0,0,0,1,0,1,0,0,
0,0,1,0,0,1,0,0,
0,0,1,1,1,1,1,0,
0,0,0,0,0,1,0,0,
0,0,0,0,0,1,0,0,
0,0,0,0,1,1,1,0
};
unsigned char character_5[] = {
8, 8,
0,0,1,1,1,1,1,0,
0,0,1,0,0,0,0,0,
0,0,1,0,0,0,0,0,
0,0,1,1,1,1,0,0,
0,0,0,0,0,0,1,0,
0,0,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,0,1,1,1,1,0,0
};
unsigned char character_6[] = {
8, 8,
0,0,0,0,1,1,1,0,
0,0,0,1,0,0,0,0,
0,0,1,0,0,0,0,0,
0,0,1,1,1,1,0,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,0,1,1,1,0,0
};
unsigned char character_7[] = {
8, 8,
0,1,1,1,1,1,1,0,
0,1,0,0,0,0,1,0,
0,0,0,0,0,0,1,0,
0,0,0,0,0,1,0,0,
0,0,0,0,0,1,0,0,
0,0,0,0,1,0,0,0,
0,0,0,0,1,0,0,0,
0,0,0,0,1,0,0,0
};
unsigned char character_8[] = {
8, 8,
0,0,0,1,1,1,0,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,0,1,1,1,0,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,0,1,1,1,0,0
};
unsigned char character_9[] = {
8, 8,
0,0,1,1,1,1,0,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,0,1,1,1,1,1,0,
0,0,0,0,0,0,1,0,
0,0,0,0,0,1,0,0,
0,1,1,1,1,0,0,0
};
unsigned char character_P[] = {
8, 8,
0,1,1,1,1,1,0,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,1,1,1,1,0,0,
0,0,1,0,0,0,0,0,
0,0,1,0,0,0,0,0,
0,1,1,1,0,0,0,0
};
unsigned char character_L[] = {
8, 8,
0,1,1,1,0,0,0,0,
0,0,1,0,0,0,0,0,
0,0,1,0,0,0,0,0,
0,0,1,0,0,0,0,0,
0,0,1,0,0,0,0,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,1,1,1,1,1,1,0
};
unsigned char character_A[] = {
8, 8,
0,0,1,1,1,0,0,0,
0,0,0,1,1,0,0,0,
0,0,0,1,1,0,0,0,
0,0,1,0,0,1,0,0,
0,0,1,0,0,1,0,0,
0,0,1,1,1,1,0,0,
0,1,0,0,0,0,1,0,
1,1,1,0,0,1,1,1
};
unsigned char character_Y[] = {
8, 8,
1,1,1,0,1,1,1,0,
0,1,0,0,0,1,0,0,
0,0,1,0,1,0,0,0,
0,0,1,0,1,0,0,0,
0,0,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,
0,0,1,1,1,0,0,0
};
unsigned char character_S[] = {
8, 8,
0,1,1,1,0,1,0,0,
1,0,0,0,1,1,0,0,
1,0,0,0,0,0,0,0,
0,1,1,1,1,0,0,0,
0,0,0,0,0,1,0,0,
0,0,0,0,0,1,0,0,
1,1,0,0,0,1,0,0,
1,0,1,1,1,0,0,0
};
unsigned char character_C[] = {
8, 8,
0,1,1,1,1,1,0,0,
1,0,0,0,0,1,0,0,
1,0,0,0,0,0,0,0,
1,0,0,0,0,0,0,0,
1,0,0,0,0,0,0,0,
1,0,0,0,0,0,0,0,
0,1,0,0,0,1,0,0,
0,0,1,1,1,0,0,0
};
unsigned char character_E[] = {
8, 8,
1,1,1,1,1,1,0,0,
0,1,0,0,0,1,0,0,
0,1,0,1,0,0,0,0,
0,1,1,1,0,0,0,0,
0,1,0,1,0,0,0,0,
0,1,0,0,0,0,0,0,
0,1,0,0,0,1,0,0,
1,1,1,1,1,1,0,0
};
unsigned char character_I[] = {
8, 8,
0,1,1,1,1,1,0,0,
0,0,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,
0,1,1,1,1,1,0,0
};
unsigned char character_N[] = {
8, 8,
1,1,1,0,0,1,1,1,
0,1,1,0,0,0,1,0,
0,1,0,1,0,0,1,0,
0,1,0,1,0,0,1,0,
0,1,0,0,1,0,1,0,
0,1,0,0,1,0,1,0,
0,1,0,0,0,1,1,0,
1,1,1,0,0,1,1,1
};
unsigned char character_V[] = {
8, 8,
1,1,1,0,0,1,1,1,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,0,1,0,0,1,0,0,
0,0,1,0,0,1,0,0,
0,0,1,0,0,1,0,0,
0,0,0,1,1,0,0,0,
0,0,0,1,1,0,0,0
};
unsigned char character_D[] = {
8, 8,
0,1,1,1,1,0,0,0,
0,0,1,0,0,1,0,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,1,0,0,1,0,0,
0,1,1,1,1,0,0,0
};
unsigned char character_R[] = {
8, 8,
1,1,1,1,1,0,0,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
0,1,1,1,1,0,0,0,
0,1,0,0,1,0,0,0,
0,1,0,0,0,1,0,0,
1,1,1,0,0,0,1,0
};
unsigned char character_F[] = {
8, 8,
1,1,1,1,1,1,1,0,
0,1,0,0,0,0,1,0,
0,1,0,1,0,0,0,0,
0,1,1,1,0,0,0,0,
0,1,0,1,0,0,0,0,
0,1,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,
1,1,1,0,0,0,0,0
};
unsigned char character_M[] = {
8, 8,
1,1,1,0,1,1,1,0,
0,1,1,0,1,1,0,0,
0,1,1,0,1,1,0,0,
0,1,0,1,0,1,0,0,
0,1,0,1,0,1,0,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
1,1,1,0,1,1,1,0
};
unsigned char character_B[] = {
8, 8,
1,1,1,1,1,0,0,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
0,1,1,1,1,0,0,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
1,1,1,1,1,0,0,0
};
unsigned char character_O[] = {
8, 8,
0,0,1,1,1,0,0,0,
0,1,0,0,0,1,0,0,
1,0,0,0,0,0,1,0,
1,0,0,0,0,0,1,0,
1,0,0,0,0,0,1,0,
1,0,0,0,0,0,1,0,
0,1,0,0,0,1,0,0,
0,0,1,1,1,0,0,0
};
unsigned char character_U[] = {
8, 8,
1,1,1,0,0,1,1,1,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,1,0,0,0,0,1,0,
0,0,1,1,1,1,0,0
};
unsigned char character_G[] = {
8, 8,
0,0,1,1,1,1,1,0,
0,0,1,0,0,0,1,0,
0,1,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,
0,1,0,0,0,1,1,1,
0,1,0,0,0,0,1,0,
0,0,1,0,0,0,1,0,
0,0,0,1,1,1,0,0
};
unsigned char character_H[] = {
8, 8,
1,1,1,0,1,1,1,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
0,1,1,1,1,1,0,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
0,1,0,0,0,1,0,0,
1,1,1,0,1,1,1,0
};
unsigned char character_MINUS[] = {
8, 8,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0
};
unsigned char Shelter[] = {
14, 7,
0,0,1,1,1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,1,1,1,1
};
int GunPos = 10;
unsigned char Gun[] = {
13, 3,
0,0,0,0,0,0,1,0,0,0,0,0,0,
0,1,1,0,0,0,1,0,0,0,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,0
};
unsigned char GunBlack[] = {
13, 3,
0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0
};
unsigned int BullPosX;
unsigned int BullPosY;
unsigned char Bullet[] = {
1, 3,
1,
1,
1
};
unsigned char BulletLong[] = {
1, 4,
1,
1,
1,
0
};
unsigned char BulletBlack[] = {
1, 3,
0,
0,
0
};
unsigned char Bomb[] = {
1, 3,
1,
1,
1
};
unsigned char BombLong[] = {
1, 4,
0,
1,
1,
1
};
unsigned char BombBlack[] = {
1, 3,
0,
0,
0
};
unsigned char EatShelter[] = {
2, 1,
0,0
};
unsigned char BulletFlat[] = {
3, 2,
1,1,1,
0,1,0
};
unsigned char BulletFlatBlack[] = {
3, 2,
0,0,0,
0,0,0
};
unsigned char PixelBlack[] = {
1, 1,
0
};
unsigned int ExplosionPosX;
unsigned int ExplosionPosY;
unsigned char Explosion[] = {
9, 3,
0,0,1,0,1,0,1,0,0,
0,1,0,1,0,1,0,1,0,
0,0,1,0,1,0,1,0,0
};
unsigned char ExplosionBlack[] = {
9, 3,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0
};
unsigned char Gremlin0b[] = {
6, 3,
0,0,0,0,0,0,
0,0,0,0,0,0,
0,0,0,0,0,0
};
unsigned char Gremlin0[] = {
6, 3,
0,0,1,1,0,0,
0,1,1,1,1,0,
0,1,0,0,1,0
};
unsigned char Gremlin1[] = {
6, 3,
0,0,1,1,0,0,
0,1,1,1,1,0,
0,0,1,1,0,0
};
unsigned char Gremlin2b[] = {
7, 3,
0,0,0,0,0,0,0,
0,0,0,0,0,0,0,
0,0,0,0,0,0,0
};
unsigned char Gremlin2[] = {
7, 3,
0,0,1,1,1,0,0,
0,1,1,1,1,1,0,
0,1,0,0,0,1,0
};
unsigned char Gremlin3[] = {
7, 3,
0,0,1,1,1,0,0,
0,1,1,1,1,1,0,
0,0,1,0,1,0,0
};
unsigned char Gremlin4b[] = {
8, 3,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0
};
unsigned char Gremlin4[] = {
8, 3,
0,0,1,1,1,1,0,0,
0,1,1,1,1,1,1,0,
0,1,0,1,1,0,1,0
};
unsigned char Gremlin5[] = {
8, 3,
0,0,1,1,1,1,0,0,
0,1,1,1,1,1,1,0,
0,1,1,0,0,1,1,0
};
unsigned char Gremlin6b[] = {
9, 3,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0
};
unsigned char Gremlin6[] = {
9, 3,
0,0,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,0,
0,1,0,0,1,0,0,1,0
};
unsigned char Gremlin7[] = {
9, 3,
0,0,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,0,
0,0,1,0,1,0,1,0,0
};
unsigned char Gremlin8b[] = {
10, 3,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0
};
unsigned char Gremlin8[] = {
10, 3,
0,0,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,0,
0,1,0,0,1,1,0,0,1,0
};
unsigned char Gremlin9[] = {
10, 3,
0,0,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,0,
0,0,1,1,0,0,1,1,0,0
};
unsigned char SpaceShip[] = {
11, 2,
0,0,1,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,1,0
};
unsigned char SpaceShipBlack[] = {
11, 2,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -