📄 lookuptable1d.c
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/* This file is an example legacy lookup table source file */
/* The object of this example is to interface to the the lookup functions below */
#include "your_types.h"
#include "lookupTable.h"
/* 1D Lookup Tables */
/* The table algorithms implement a kinda close lookup method for simplicity sake */
FLT lookupTable1D(const FLT *InputMap, const FLT *OutputMap, const UINT MapLength, FLT InputValue)
{
int idx = 0;
FLT result;
/* Search for the Element in the InputMap Above the Input Value*/
while ( (idx < (MapLength-1)) && (InputMap[idx] < InputValue) )
idx++;
result = OutputMap[idx];
return result;
}
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