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📄 runner.plg

📁 大家好!这是一个网络游戏源码
💻 PLG
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<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: RUNNER - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "E:\DOCUME~1\ryan\LOCALS~1\Temp\RSP96.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /I "runner_lib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"Debug/" /Fp"Debug/RUNNER.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c 
"D:\WORK\BACKUP D\WORK\EDITOR\SRC\game_editor.cpp"
]
Creating command line "cl.exe @E:\DOCUME~1\ryan\LOCALS~1\Temp\RSP96.tmp" 
Creating temporary file "E:\DOCUME~1\ryan\LOCALS~1\Temp\RSP97.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib ddraw.lib dxguid.lib winmm.lib advapi32.lib d3dxof.lib d3dx.lib lua.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/editor.pdb" /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"../BIN/editor.exe" /pdbtype:sept 
".\Debug\d3denum.obj"
".\Debug\d3dfile.obj"
".\Debug\d3dframe.obj"
".\Debug\d3dmath.obj"
".\Debug\d3dtextr.obj"
".\Debug\d3dutil.obj"
".\Debug\d3d_app.obj"
".\Debug\graph.obj"
".\Debug\x_model.obj"
".\Debug\camera.obj"
".\Debug\scene_view.obj"
".\Debug\spr_view.obj"
".\Debug\game_editor.obj"
".\Debug\data_file.obj"
".\Debug\debug_out.obj"
".\Debug\game_grid.obj"
".\Debug\game_scene.obj"
".\Debug\game_sprite.obj"
".\Debug\keyboard.obj"
".\Debug\lua_interface.obj"
".\Debug\math.obj"
".\Debug\memory.obj"
".\Debug\path.obj"
".\Debug\rle.obj"
".\Debug\runner.obj"
".\Debug\spr_mgr.obj"
".\Debug\winmain.obj"
".\Debug\rc_scrip.res"
]
Creating command line "link.exe @E:\DOCUME~1\ryan\LOCALS~1\Temp\RSP97.tmp"
<h3>Output Window</h3>
Compiling...
game_editor.cpp
Linking...
Creating temporary file "E:\DOCUME~1\ryan\LOCALS~1\Temp\RSP98.tmp" with contents
[
/nologo /o"Debug/RUNNER.bsc" 
".\Debug\d3denum.sbr"
".\Debug\d3dfile.sbr"
".\Debug\d3dframe.sbr"
".\Debug\d3dmath.sbr"
".\Debug\d3dtextr.sbr"
".\Debug\d3dutil.sbr"
".\Debug\d3d_app.sbr"
".\Debug\graph.sbr"
".\Debug\x_model.sbr"
".\Debug\camera.sbr"
".\Debug\scene_view.sbr"
".\Debug\spr_view.sbr"
".\Debug\game_editor.sbr"
".\Debug\data_file.sbr"
".\Debug\debug_out.sbr"
".\Debug\game_grid.sbr"
".\Debug\game_scene.sbr"
".\Debug\game_sprite.sbr"
".\Debug\keyboard.sbr"
".\Debug\lua_interface.sbr"
".\Debug\math.sbr"
".\Debug\memory.sbr"
".\Debug\path.sbr"
".\Debug\rle.sbr"
".\Debug\runner.sbr"
".\Debug\spr_mgr.sbr"
".\Debug\winmain.sbr"]
Creating command line "bscmake.exe @E:\DOCUME~1\ryan\LOCALS~1\Temp\RSP98.tmp"
Creating browse info file...
<h3>Output Window</h3>



<h3>Results</h3>
editor.exe - 0 error(s), 0 warning(s)
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