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📄 runner.dsp

📁 大家好!这是一个网络游戏源码
💻 DSP
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# Microsoft Developer Studio Project File - Name="RUNNER" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=RUNNER - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "RUNNER.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "RUNNER.mak" CFG="RUNNER - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "RUNNER - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "RUNNER - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "RUNNER - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib ddraw.lib dxguid.lib winmm.lib advapi32.lib d3dxof.lib d3dx.lib runner.lib lua.lib /nologo /subsystem:windows /incremental:yes /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /out:"d:\3D_TEST\RUNNER_BIN\RUNNER01.exe"
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "RUNNER - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "runner_lib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib ddraw.lib dxguid.lib winmm.lib advapi32.lib d3dxof.lib d3dx.lib lua.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"../BIN/editor.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "RUNNER - Win32 Release"
# Name "RUNNER - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "D3D_KIT"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\d3denum.cpp
# End Source File
# Begin Source File

SOURCE=.\d3denum.h
# End Source File
# Begin Source File

SOURCE=.\d3dfile.cpp
# End Source File
# Begin Source File

SOURCE=.\d3dfile.h
# End Source File
# Begin Source File

SOURCE=.\d3dframe.cpp
# End Source File
# Begin Source File

SOURCE=.\d3dframe.h
# End Source File
# Begin Source File

SOURCE=.\d3dmath.cpp
# End Source File
# Begin Source File

SOURCE=.\d3dmath.h
# End Source File
# Begin Source File

SOURCE=.\d3dtextr.cpp
# End Source File
# Begin Source File

SOURCE=.\d3dtextr.h
# End Source File
# Begin Source File

SOURCE=.\d3dutil.cpp
# End Source File
# Begin Source File

SOURCE=.\d3dutil.h
# End Source File
# End Group
# Begin Group "D3D_APP"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\d3d_app.cpp
# End Source File
# Begin Source File

SOURCE=.\d3d_app.h
# End Source File
# Begin Source File

SOURCE=.\graph.cpp
# End Source File
# Begin Source File

SOURCE=.\graph.h
# End Source File
# End Group
# Begin Group "DOC"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\code_temp.txt
# End Source File
# Begin Source File

SOURCE=.\readme.txt
# End Source File
# End Group
# Begin Group "X_MODEL"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\x_model.cpp
# End Source File
# Begin Source File

SOURCE=.\x_model.h
# End Source File
# End Group
# Begin Group "VIEW"

# PROP Default_Filter ""
# Begin Group "CAMERA"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\camera.cpp
# End Source File
# Begin Source File

SOURCE=.\camera.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\scene_view.cpp
# End Source File
# Begin Source File

SOURCE=.\scene_view.h
# End Source File
# Begin Source File

SOURCE=.\spr_view.cpp
# End Source File
# Begin Source File

SOURCE=.\spr_view.h
# End Source File
# End Group
# Begin Group "EDITOR"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\game_editor.cpp
# End Source File
# Begin Source File

SOURCE=.\game_editor.h
# End Source File
# End Group
# Begin Group "RUNNER_LIB"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\runner_lib\data_file.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\debug_out.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\game_grid.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\game_scene.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\game_sprite.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\keyboard.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\lua_interface.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\math.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\memory.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\path.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\rle.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\runner.cpp
# End Source File
# Begin Source File

SOURCE=.\runner_lib\runner.h
# End Source File
# Begin Source File

SOURCE=.\runner_lib\runner_game.h
# End Source File
# Begin Source File

SOURCE=.\runner_lib\spr_mgr.cpp
# End Source File
# End Group
# Begin Source File

SOURCE=.\winmain.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\rc_scrip.rc
# End Source File
# End Group
# End Target
# End Project

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