📄 camera.cpp
字号:
#include "camera.h"
CAMERA::CAMERA()
{
fEyeX = 100.0f;
fEyeY = 100.0f;
fEyeZ = 81.65f;
fRefX = 0.0f;
fRefY = 0.0f;
fRefZ = 0.0f;
InitPosition(fEyeX , fEyeY , fEyeZ , fRefX , fRefY , fRefZ);
sprintf(strCameraInfo , _T("camera : (%4.02f %4.02f %4.02f)__(%4.02f %4.02f %4.02f)") ,
m_EyePos.x , m_EyePos.y , m_EyePos.z ,
m_RefPos.x , m_RefPos.y , m_RefPos.z);
}
CAMERA::~CAMERA() {}
VOID CAMERA::Move(DWORD dwMoveType)
{
float fStep = 0.4f;
D3DVECTOR Move(0 , 0 , 0);
switch(dwMoveType)
{
case MOVE_LEFT:
{
Move+=D3DVECTOR(1 , 0 , 0);
Move+=D3DVECTOR(0 , -1 , 0);
Move*=fStep;
m_EyePos+=Move;
m_RefPos+=Move;
break;
}
case MOVE_RIGHT:
{
Move+=D3DVECTOR(-1 , 0 , 0);
Move+=D3DVECTOR(0 , 1 , 0);
Move*=fStep;
m_EyePos+=Move;
m_RefPos+=Move;
break;
}
case MOVE_FORWARD:
{
Move+=D3DVECTOR(-1 , 0 , 0);
Move+=D3DVECTOR(0 , -1 , 0);
Move*=(fStep*2);
m_EyePos+=Move;
m_RefPos+=Move;
break;
}
case MOVE_BACKWARD:
{
Move+=D3DVECTOR(1 , 0 , 0);
Move+=D3DVECTOR(0 , 1 , 0);
Move*=(fStep*2);
m_EyePos+=Move;
m_RefPos+=Move;
break;
}
case MOVE_UP:
{
m_EyePos.z+=0.05f;
break;
}
case MOVE_DOWN:
{
m_EyePos.z-=0.05f;
break;
}
case ROTATE_VEER:
{
break;
}
case ROTATE_REVERSE:
{
break;
}
}
sprintf(strCameraInfo , _T("camera : (%4.02f %4.02f %4.02f)__(%4.02f %4.02f %4.02f)") ,
m_EyePos.x , m_EyePos.y , m_EyePos.z ,
m_RefPos.x , m_RefPos.y , m_RefPos.z);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -