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📄 spr_view.cpp

📁 大家好!这是一个网络游戏源码
💻 CPP
字号:
#include "spr_view.h"

SPR_VIEW::SPR_VIEW()
{
	psurSpr	= NULL;
}

SPR_VIEW::~SPR_VIEW()
{
	Release();
}

VOID SPR_VIEW::Release()
{	
}

VOID SPR_VIEW::ReleaseDeviceObj()
{
	SAFE_RELEASE(psurSpr);
}

BOOL SPR_VIEW::Init(SPR_VIEW_INIT *pViewInit)
{
	psurSpr = GetSurfaceFromSurFile16(pViewInit->strSprFileName);
	if(psurSpr==NULL)
	{
		Out("ERR : %s\n" , "Load Spr View File Failed!");
	}
	SetSurfaceColorKey(psurSpr , 0);
	return TRUE;		
}

VOID SPR_VIEW::DrawSpr(SPR_CHARACTER *pCha)
{
	int x , y; pCha->GetAtWorldXY(&x , &y);
	DrawChaSurface(psurSpr ,  x - g_iViewAtWorldX , 
							  y - g_iViewAtWorldY , 
							  DirToViewDir[pCha->GetDire()]);		
} 

VOID SPR_VIEW::DrawSprPath(GAME_SCENE *pScene , SPR_CHARACTER *pCha)
{
	PATH_LINK *pTempPathLink = pCha->pCurrentPathLink; 
	
	int iNextGridX = pCha->m_iNextGridX;
	int iNextGridY = pCha->m_iNextGridY;
	
    while(pTempPathLink!=NULL)
	{
	    int d = pTempPathLink->dire;
		iNextGridX = iNextGridX + DirToGrid[d][0];
		iNextGridY = iNextGridY + DirToGrid[d][1];
		int iWorldX , iWorldY;
		pCha->GridToWorld(pScene , iNextGridX , iNextGridY , &iWorldX , &iWorldY);
		
		OutputText(iWorldX - g_iViewAtWorldX - 4 + 32 , 
                   iWorldY - g_iViewAtWorldY + pScene->gridWorld.GetGridSizeY() / 2 - 4 + 75,
                   "*" , RGB(0 , 255 , 0));
		pTempPathLink = pTempPathLink->next_path_ptr;
	}
}

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