📄 spr_character.h
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#include "runner_game.h"
class SPR_CHARACTER
{
int m_iGridX;
int m_iGridY;
int m_iNextGridX;
int m_iNextGridY;
int m_iDestGridX;
int m_iDestGridY;
int m_iWorldX;
int m_iWorldY;
int m_iNextWorldX;
int m_iNextWorldY;
int m_iStepX;
int m_iStepY;
int m_iDestWorldX;
int m_iDestWorldY;
int m_iSprDire;
int m_iResortOff;
BOOL m_boInView;
PATH_LINK *pPathLink;
PATH_LINK *pCurrentPathLink;
public:
TCHAR strPathInfo[64];
VOID GridToWorld(GAME_SCENE *pScene , int x , int y , int *piWorldX , int *piWorldY);
VOID Location(GAME_SCENE *pScene , int x , int y , int dire);
VOID Dest(GAME_SCENE *pScene , int x , int y);
BOOL Run(GAME_SCENE *pScene);
BOOL ProcessPath(GAME_SCENE *pScene);
VOID DrawPath(GAME_SCENE *pScene);
SPR_CHARACTER() { pPathLink = NULL ; pCurrentPathLink = NULL;}
~SPR_CHARACTER();
};
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