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📄 genfunc.c

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}/* Draw a horizontal line from x1 to and including x2 in the * foreground color, applying clipping if necessary. */static void drawrow(PSD psd, int x1, int x2, int y){	int temp;	/* reverse endpoints if necessary*/	if (x1 > x2) {		temp = x1;		x1 = x2;		x2 = temp;	}	/* clip to physical device*/	if ( psd->doclip) {		if ( (x2 < psd->clipminx) || ( x1 >= psd->clipmaxx) )			return;		if ( (y < psd->clipminy) || (y >= psd->clipmaxy) )			  return;		if (x2 < psd->clipminx)			  return ;		if (x1 >= psd->clipmaxx)			  return;		if (x1 < psd->clipminx)			  x1 = psd->clipminx;		if (x2 >= psd->clipmaxx)			  x2 = psd->clipmaxx - 1;	} else {		if ( (x2 < 0) || ( x1 >= psd->xres) )			return;		if ( (y < 0) || (y >= psd->yres) )			  return;		if (x1 < 0)			  x1 = 0;		if (x2 >= psd->xres)			  x2 = psd->xres - 1;	}	psd->DrawHLine(psd, x1, y, x2-x1+1, psd->gr_foreground);}/*  * Draw a vertical line from y1 to and including y2 in the * foreground color, applying clipping if necessary. */static void drawcol(PSD psd, int x,int y1,int y2){	int temp;	/* reverse endpoints if necessary*/	if (y1 > y2) {		temp = y1;		y1 = y2;		y2 = temp;	}	/* clip to physical device*/	if ( psd->doclip) {		if ( (x < psd->clipminx) || ( x >= psd->clipmaxx) )			return;		if ( (y2 < psd->clipminy) || (y1 >= psd->clipmaxy) )			  return;		if (y1 < psd->clipminy)			  y1 = psd->clipminy;		if (y2 >= psd->clipmaxy)			  y2 = psd->clipmaxy - 1;	} else {		if ( (x < 0) || ( x >= psd->xres) )			return;		if ( (y2 < 0) || (y1 >= psd->yres) )			return;		if (y1 < 0)			  y1 = 0;		if (y2 >= psd->yres)			  y2 = psd->yres - 1;	}	psd->DrawVLine(psd, x, y1, y2-y1+1, psd->gr_foreground);}#if 0void generate_palette(GAL_Color *pal, int num){	GAL_Color black  = { 0, 0, 0, 0 };	GAL_Color white  = { 255, 255, 255, 0 };	GAL_Color blue   = { 0, 0, 255, 0 };	GAL_Color yellow = { 255, 255, 0, 0 };	int i, depth, N;	int rnum,  gnum,  bnum;	int rmask, gmask, bmask;		/* handle small palettes */	if (num == 0) return;	pal[0] = black;   if (num == 1) return;	pal[1] = white;   if (num == 2) return;	pal[2] = blue;    if (num == 3) return;	pal[3] = yellow;  if (num == 4) return;	/* handle large palettes. */	depth = 0;  /* work out depth so that (1 << depth) >= num */	for (N = num-1; N > 0; N /= 2) {		depth++;	}	gnum = (depth + 2) / 3;  /* green has highest priority */	rnum = (depth + 1) / 3;  /* red has second highest priority */	bnum = (depth + 0) / 3;  /* blue has lowest priority */	gmask = (1 << gnum) - 1;	rmask = (1 << rnum) - 1;	bmask = (1 << bnum) - 1;	for (i=0; i < num; i++) {		/* When num < (1 << depth), we interpolate the values so		 * that we still get a good range.  There's probably a		 * better way...		 */				int j = i * ((1 << depth) - 1) / (num - 1);		int r, g, b;				b = j & bmask;  j >>= bnum;		r = j & rmask;  j >>= rnum;		g = j & gmask;		pal[i].r = r * 0xffff / rmask;		pal[i].g = g * 0xffff / gmask;		pal[i].b = b * 0xffff / bmask;		pal[i].a = 0;	}}#endif//==================draw a circle =====================================static inline void setpixel(PSD psd, int x, int y, int c){	if( psd->ClipPoint (psd, x, y))		psd->DrawPixel(psd, x, y, c);}					static void setcirclepixels(PSD psd, int x, int y, int sx, int sy, int c){	if ( psd->doclip ) {		int z = MAX (x, y);		if (sx - z < psd->clipminx || sx + z >= psd->clipmaxx || sy - z < psd->clipminy || sy + z >= psd->clipmaxy) {		    	/* use setpixel clipping */			setpixel(psd, sx + x, sy + y, c);			setpixel(psd, sx - x, sy + y, c);			setpixel(psd, sx + x, sy - y, c);			setpixel(psd, sx - x, sy - y, c);			setpixel(psd, sx + y, sy + x, c);		 	setpixel(psd, sx - y, sy + x, c);			setpixel(psd, sx + y, sy - x, c);			setpixel(psd, sx - y, sy - x, c);			return;		}	}	psd->DrawPixel(psd, sx + x, sy + y, c);	psd->DrawPixel(psd, sx - x, sy + y, c);	psd->DrawPixel(psd, sx + x, sy - y, c);	psd->DrawPixel(psd, sx - x, sy - y, c);	psd->DrawPixel(psd, sx + y, sy + x, c);	psd->DrawPixel(psd, sx - y, sy + x, c);	psd->DrawPixel(psd, sx + y, sy - x, c);	psd->DrawPixel(psd, sx - y, sy - x, c);}void native_gen_circle(PSD psd, int sx, int sy, int r, int c){	int x, y, d;	if (r < 1) {		setpixel(psd, sx, sy, c);		return;	}	if (psd->doclip){		if (sx + r < psd->clipminx) return;		if (sx - r >= psd->clipmaxx) return; 		if (sy + r < psd->clipminy) return;		if (sy - r >= psd->clipmaxy) return; 	}	x = 0;	y = r;	d = 1 - r;	setcirclepixels(psd, x, y, sx, sy, c);	while (x < y) {		if (d < 0)		    d += x * 2 + 3;		else {		    d += x * 2 - y * 2 + 5;		    y--;		}		x++;		setcirclepixels(psd, x, y, sx, sy, c);	}}//=================================scale box =================================================/*      scalebox comes from SVGALib, Copyright 1993 Harm Hanemaayer         */typedef unsigned char uchar;/* We use the 32-bit to 64-bit multiply and 64-bit to 32-bit divide of the *//* 386 (which gcc doesn't know well enough) to efficiently perform integer *//* scaling without having to worry about overflows. */#ifdef USE_ASMstatic inline int muldiv64(int m1, int m2, int d){/* int32 * int32 -> int64 / int32 -> int32 */    int result;    __asm__(           "imull %%edx\n\t"           "idivl %3\n\t"  :           "=a"(result)    /* out */  :           "a"(m1), "d"(m2), "g"(d)        /* in */  :           "ax", "dx"    /* mod */    );    return result;}#elsestatic inline int muldiv64 (int m1, int m2, int d){    long long int mul = (long long int) m1 * m2;    return (int) (mul / d);}#endif/* This is a DDA-based algorithm. *//* Iteration over target bitmap. */int native_gen_scalebox (PSD psd, int w1, int h1, void *_dp1, int w2, int h2, void *_dp2){    uchar *dp1 = _dp1;    uchar *dp2 = _dp2;    int xfactor;    int yfactor;    if (w2 == 0 || h2 == 0)        return 0;    xfactor = muldiv64(w1, 65536, w2);        /* scaled by 65536 */    yfactor = muldiv64(h1, 65536, h2);        /* scaled by 65536 */    switch ((psd->bpp + 7) / 8) {    case 1:        {            int y, sy;            sy = 0;            for (y = 0; y < h2;) {                int sx = 0;                uchar *dp2old = dp2;                int x;                x = 0;                while (x < w2 - 8) {#ifdef USE_ASM                    /* This saves just a couple of cycles per */                    /* pixel on a 486, but I couldn't resist. */                    __asm__ __volatile__("movl %4, %%eax\n\t"                                         "shrl $16, %%eax\n\t"                                         "addl %5, %4\n\t"                                         "movb (%3, %%eax), %%al\n\t"                                         "movb %%al, (%1, %2)\n\t"                                         "movl %4, %%eax\n\t"                                         "shrl $16, %%eax\n\t"                                         "addl %5, %4\n\t"                                         "movb (%3, %%eax), %%al\n\t"                                         "movb %%al, 1 (%1, %2)\n\t"                                         "movl %4, %%eax\n\t"                                         "shrl $16, %%eax\n\t"                                         "addl %5, %4\n\t"                                         "movb (%3, %%eax), %%al\n\t"                                         "movb %%al, 2 (%1, %2)\n\t"                                         "movl %4, %%eax\n\t"                                         "shrl $16, %%eax\n\t"                                         "addl %5, %4\n\t"                                         "movb (%3, %%eax), %%al\n\t"                                         "movb %%al, 3 (%1, %2)\n\t"                                         "movl %4, %%eax\n\t"                                         "shrl $16, %%eax\n\t"                                         "addl %5, %4\n\t"                                         "movb (%3, %%eax), %%al\n\t"                                         "movb %%al, 4 (%1, %2)\n\t"                                         "movl %4, %%eax\n\t"                                         "shrl $16, %%eax\n\t"                                         "addl %5, %4\n\t"                                         "movb (%3, %%eax), %%al\n\t"                                         "movb %%al, 5 (%1, %2)\n\t"                                         "movl %4, %%eax\n\t"                                         "shrl $16, %%eax\n\t"                                         "addl %5, %4\n\t"                                         "movb (%3, %%eax), %%al\n\t"                                         "movb %%al, 6 (%1, %2)\n\t"                                         "movl %4, %%eax\n\t"                                         "shrl $16, %%eax\n\t"                                         "addl %5, %4\n\t"                                         "movb (%3, %%eax), %%al\n\t"                                         "movb %%al, 7 (%1, %2)\n\t"                                         :        /* output */                                         :        /* input */                                     "ax"(0), "r"(dp2), "r"(x), "r"(dp1),                                         "r"(sx), "r"(xfactor)                                         :"ax", "4"                    );#else                    *(dp2 + x) = *(dp1 + (sx >> 16));                    sx += xfactor;                    *(dp2 + x + 1) = *(dp1 + (sx >> 16));                    sx += xfactor;                    *(dp2 + x + 2) = *(dp1 + (sx >> 16));                    sx += xfactor;                    *(dp2 + x + 3) = *(dp1 + (sx >> 16));                    sx += xfactor;                    *(dp2 + x + 4) = *(dp1 + (sx >> 16));                    sx += xfactor;                    *(dp2 + x + 5) = *(dp1 + (sx >> 16));                    sx += xfactor;                    *(dp2 + x + 6) = *(dp1 + (sx >> 16));                    sx += xfactor;                    *(dp2 + x + 7) = *(dp1 + (sx >> 16));                    sx += xfactor;#endif                    x += 8;                }                while (x < w2) {                    *(dp2 + x) = *(dp1 + (sx >> 16));                    sx += xfactor;                    x++;                }                dp2 += w2;                y++;                while (y < h2) {                    int l;                    int syint = sy >> 16;                    sy += yfactor;                    if ((sy >> 16) != syint)                        break;                    /* Copy identical lines. */                    l = dp2 - dp2old;                    memcpy(dp2, dp2old, l);                    dp2old = dp2;                    dp2 += l;                    y++;                }                dp1 = _dp1 + (sy >> 16) * w1;            }        }    break;    case 2:        {            int y, sy;            sy = 0;            for (y = 0; y < h2;) {                int sx = 0;                uchar *dp2old = dp2;                int x;                x = 0;                /* This can be greatly optimized with loop */                /* unrolling; omitted to save space. */                while (x < w2) {                    *(unsigned short *) (dp2 + x * 2) =                        *(unsigned short *) (dp1 + (sx >> 16) * 2);                    sx += xfactor;                    x++;                }                dp2 += w2 * 2;                y++;                while (y < h2) {                    int l;                    int syint = sy >> 16;                    sy += yfactor;                    if ((sy >> 16) != syint)                        break;                    /* Copy identical lines. */                    l = dp2 - dp2old;                    memcpy(dp2, dp2old, l);                    dp2old = dp2;                    dp2 += l;                    y++;                }                dp1 = _dp1 + (sy >> 16) * w1 * 2;            }        }    break;    case 3:        {            int y, sy;            sy = 0;            for (y = 0; y < h2;) {                int sx = 0;                uchar *dp2old = dp2;                int x;                x = 0;                /* This can be greatly optimized with loop */                /* unrolling; omitted to save space. */                while (x < w2) {                    *(unsigned short *) (dp2 + x * 3) =                        *(unsigned short *) (dp1 + (sx >> 16) * 3);                    *(unsigned char *) (dp2 + x * 3 + 2) =                        *(unsigned char *) (dp1 + (sx >> 16) * 3 + 2);                    sx += xfactor;                    x++;                }                dp2 += w2 * 3;                y++;                while (y < h2) {                    int l;                    int syint = sy >> 16;                    sy += yfactor;                    if ((sy >> 16) != syint)                        break;                    /* Copy identical lines. */                    l = dp2 - dp2old;                    memcpy(dp2, dp2old, l);                    dp2old = dp2;                    dp2 += l;                    y++;                }                dp1 = _dp1 + (sy >> 16) * w1 * 3;            }        }    break;    case 4:        {            int y, sy;            sy = 0;            for (y = 0; y < h2;) {                int sx = 0;                uchar *dp2old = dp2;                int x;                x = 0;                /* This can be greatly optimized with loop */                /* unrolling; omitted to save space. */                while (x < w2) {                    *(unsigned *) (dp2 + x * 4) =                        *(unsigned *) (dp1 + (sx >> 16) * 4);                    sx += xfactor;                    x++;                }                dp2 += w2 * 4;                y++;                while (y < h2) {                    int l;                    int syint = sy >> 16;                    sy += yfactor;                    if ((sy >> 16) != syint)                        break;                    /* Copy identical lines. */                    l = dp2 - dp2old;                    memcpy(dp2, dp2old, l);                    dp2old = dp2;                    dp2 += l;                    y++;                }                dp1 = _dp1 + (sy >> 16) * w1 * 4;            }        }    break;    }    return 0;}

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