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📄 radeon_dri.c

📁 ati driver
💻 C
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	return FALSE;    }				/* DRIScreenInit doesn't add all the				 * common mappings.  Add additional				 * mappings here.				 */    if (!RADEONDRIMapInit(info, pScreen)) {	RADEONDRICloseScreen(pScreen);	return FALSE;    }				/* DRIScreenInit adds the frame buffer				   map, but we need it as well */    {	void *scratch_ptr;        int scratch_int;		DRIGetDeviceInfo(pScreen, &info->fbHandle,                         &scratch_int, &scratch_int,                          &scratch_int, &scratch_int,                         &scratch_ptr);    }				/* FIXME: When are these mappings unmapped? */    if (!RADEONInitVisualConfigs(pScreen)) {	RADEONDRICloseScreen(pScreen);	return FALSE;    }    xf86DrvMsg(pScrn->scrnIndex, X_INFO, "[dri] Visual configs initialized\n");    return TRUE;}/* Finish initializing the device-dependent DRI state, and call * DRIFinishScreenInit() to complete the device-independent DRI * initialization. */Bool RADEONDRIFinishScreenInit(ScreenPtr pScreen){    ScrnInfoPtr         pScrn = xf86Screens[pScreen->myNum];    RADEONInfoPtr       info  = RADEONPTR(pScrn);    RADEONSAREAPrivPtr  pSAREAPriv;    RADEONDRIPtr        pRADEONDRI;    info->pDRIInfo->driverSwapMethod = DRI_HIDE_X_CONTEXT;    /* info->pDRIInfo->driverSwapMethod = DRI_SERVER_SWAP; */    /* NOTE: DRIFinishScreenInit must be called before *DRIKernelInit     * because *DRIKernelInit requires that the hardware lock is held by     * the X server, and the first time the hardware lock is grabbed is     * in DRIFinishScreenInit.     */    if (!DRIFinishScreenInit(pScreen)) {	RADEONDRICloseScreen(pScreen);	return FALSE;    }    /* Initialize the kernel data structures */    if (!RADEONDRIKernelInit(info, pScreen)) {	RADEONDRICloseScreen(pScreen);	return FALSE;    }    /* Initialize the vertex buffers list */    if (!RADEONDRIBufInit(info, pScreen)) {	RADEONDRICloseScreen(pScreen);	return FALSE;    }    /* Initialize IRQ */    RADEONDRIIrqInit(info, pScreen);    /* Initialize kernel GART memory manager */    RADEONDRIGartHeapInit(info, pScreen);    /* Initialize and start the CP if required */    RADEONDRICPInit(pScrn);    /* Initialize the SAREA private data structure */    pSAREAPriv = (RADEONSAREAPrivPtr)DRIGetSAREAPrivate(pScreen);    memset(pSAREAPriv, 0, sizeof(*pSAREAPriv));    pRADEONDRI                    = (RADEONDRIPtr)info->pDRIInfo->devPrivate;    pRADEONDRI->deviceID          = info->Chipset;    pRADEONDRI->width             = pScrn->virtualX;    pRADEONDRI->height            = pScrn->virtualY;    pRADEONDRI->depth             = pScrn->depth;    pRADEONDRI->bpp               = pScrn->bitsPerPixel;    pRADEONDRI->IsPCI             = info->IsPCI;    pRADEONDRI->AGPMode           = info->agpMode;    pRADEONDRI->frontOffset       = info->frontOffset;    pRADEONDRI->frontPitch        = info->frontPitch;    pRADEONDRI->backOffset        = info->backOffset;    pRADEONDRI->backPitch         = info->backPitch;    pRADEONDRI->depthOffset       = info->depthOffset;    pRADEONDRI->depthPitch        = info->depthPitch;    pRADEONDRI->textureOffset     = info->textureOffset;    pRADEONDRI->textureSize       = info->textureSize;    pRADEONDRI->log2TexGran       = info->log2TexGran;    pRADEONDRI->registerHandle    = info->registerHandle;    pRADEONDRI->registerSize      = info->registerSize;    pRADEONDRI->statusHandle      = info->ringReadPtrHandle;    pRADEONDRI->statusSize        = info->ringReadMapSize;    pRADEONDRI->gartTexHandle     = info->gartTexHandle;    pRADEONDRI->gartTexMapSize    = info->gartTexMapSize;    pRADEONDRI->log2GARTTexGran   = info->log2GARTTexGran;    pRADEONDRI->gartTexOffset     = info->gartTexStart;    pRADEONDRI->sarea_priv_offset = sizeof(XF86DRISAREARec);#ifdef PER_CONTEXT_SAREA    /* Set per-context SAREA size */    pRADEONDRI->perctx_sarea_size = info->perctx_sarea_size;#endif    /* Have shadowfb run only while there is 3d active. */    if (info->allowPageFlip /* && info->drmMinor >= 3 */) {	ShadowFBInit( pScreen, RADEONDRIRefreshArea );    } else {       info->allowPageFlip = 0;    }    return TRUE;}/** * This function will attempt to get the Radeon hardware back into shape * after a resume from disc. * * Charl P. Botha <http://cpbotha.net> */void RADEONDRIResume(ScreenPtr pScreen){    int _ret;    ScrnInfoPtr   pScrn   = xf86Screens[pScreen->myNum];    RADEONInfoPtr info    = RADEONPTR(pScrn);    if (info->drmMinor >= 9) {	xf86DrvMsg(pScreen->myNum, X_INFO,		   "[RESUME] Attempting to re-init Radeon hardware.\n");    } else {	xf86DrvMsg(pScreen->myNum, X_WARNING,		   "[RESUME] Cannot re-init Radeon hardware, DRM too old\n"		   "(need 1.9.0  or newer)\n");	return;    }    if (!info->IsPCI) {	if (!RADEONSetAgpMode(info, pScreen))	    return;	RADEONSetAgpBase(info);    }    _ret = drmCommandNone(info->drmFD, DRM_RADEON_CP_RESUME);     if (_ret) {      	xf86DrvMsg(pScrn->scrnIndex, X_ERROR,  		   "%s: CP resume %d\n", __FUNCTION__, _ret); 	/* FIXME: return? */    }    RADEONEngineRestore(pScrn);    RADEONDRICPInit(pScrn);}/* The screen is being closed, so clean up any state and free any * resources used by the DRI. */void RADEONDRICloseScreen(ScreenPtr pScreen){    ScrnInfoPtr    pScrn = xf86Screens[pScreen->myNum];    RADEONInfoPtr  info  = RADEONPTR(pScrn);    drmRadeonInit  drmInfo;    RING_LOCALS;				/* Stop the CP */    if (info->directRenderingEnabled) {	/* If we've generated any CP commands, we must flush them to the	 * kernel module now.	 */	if (info->CPInUse) {	    RADEON_FLUSH_CACHE();	    RADEON_WAIT_UNTIL_IDLE();	    RADEONCPReleaseIndirect(pScrn);	    info->CPInUse = FALSE;	}	RADEONCP_STOP(pScrn, info);    }    if (info->irq) {	drmCtlUninstHandler(info->drmFD);	info->irq = 0;	info->ModeReg.gen_int_cntl = 0;    }				/* De-allocate vertex buffers */    if (info->buffers) {	drmUnmapBufs(info->buffers);	info->buffers = NULL;    }				/* De-allocate all kernel resources */    memset(&drmInfo, 0, sizeof(drmRadeonInit));    drmInfo.func = DRM_RADEON_CLEANUP_CP;    drmCommandWrite(info->drmFD, DRM_RADEON_CP_INIT,		    &drmInfo, sizeof(drmRadeonInit));				/* De-allocate all GART resources */    if (info->gartTex) {	drmUnmap(info->gartTex, info->gartTexMapSize);	info->gartTex = NULL;    }    if (info->buf) {	drmUnmap(info->buf, info->bufMapSize);	info->buf = NULL;    }    if (info->ringReadPtr) {	drmUnmap(info->ringReadPtr, info->ringReadMapSize);	info->ringReadPtr = NULL;    }    if (info->ring) {	drmUnmap(info->ring, info->ringMapSize);	info->ring = NULL;    }    if (info->agpMemHandle != DRM_AGP_NO_HANDLE) {	drmAgpUnbind(info->drmFD, info->agpMemHandle);	drmAgpFree(info->drmFD, info->agpMemHandle);	info->agpMemHandle = DRM_AGP_NO_HANDLE;	drmAgpRelease(info->drmFD);    }    if (info->pciMemHandle) {	drmScatterGatherFree(info->drmFD, info->pciMemHandle);	info->pciMemHandle = 0;    }				/* De-allocate all DRI resources */    DRICloseScreen(pScreen);				/* De-allocate all DRI data structures */    if (info->pDRIInfo) {	if (info->pDRIInfo->devPrivate) {	    xfree(info->pDRIInfo->devPrivate);	    info->pDRIInfo->devPrivate = NULL;	}	DRIDestroyInfoRec(info->pDRIInfo);	info->pDRIInfo = NULL;    }    if (info->pVisualConfigs) {	xfree(info->pVisualConfigs);	info->pVisualConfigs = NULL;    }    if (info->pVisualConfigsPriv) {	xfree(info->pVisualConfigsPriv);	info->pVisualConfigsPriv = NULL;    }}/* Fullscreen hooks.  The DRI fullscreen mode can probably be removed as * it adds little or nothing above the mechanism below (and isn't widely * used). */static Bool RADEONDRIOpenFullScreen(ScreenPtr pScreen){    return TRUE;}static Bool RADEONDRICloseFullScreen(ScreenPtr pScreen){    return TRUE;}/* Use callbacks from dri.c to support pageflipping mode for a single * 3d context without need for any specific full-screen extension. * * Also use these callbacks to allocate and free 3d-specific memory on * demand. *//* Use the shadowfb module to maintain a list of dirty rectangles. * These are blitted to the back buffer to keep both buffers clean * during page-flipping when the 3d application isn't fullscreen. * * Unlike most use of the shadowfb code, both buffers are in video memory. * * An alternative to this would be to organize for all on-screen drawing * operations to be duplicated for the two buffers.  That might be * faster, but seems like a lot more work... */static void RADEONDRIRefreshArea(ScrnInfoPtr pScrn, int num, BoxPtr pbox){    RADEONInfoPtr       info       = RADEONPTR(pScrn);    int                 i;    RADEONSAREAPrivPtr  pSAREAPriv = DRIGetSAREAPrivate(pScrn->pScreen);    /* Don't want to do this when no 3d is active and pages are     * right-way-round     */    if (!pSAREAPriv->pfAllowPageFlip && pSAREAPriv->pfCurrentPage == 0)	return;    (*info->accel->SetupForScreenToScreenCopy)(pScrn,					       1, 1, GXcopy,					       (CARD32)(-1), -1);    for (i = 0 ; i < num ; i++, pbox++) {	int xa = max(pbox->x1, 0), xb = min(pbox->x2, pScrn->virtualX-1);	int ya = max(pbox->y1, 0), yb = min(pbox->y2, pScrn->virtualY-1);	if (xa <= xb && ya <= yb) {	    (*info->accel->SubsequentScreenToScreenCopy)(pScrn, xa, ya,							 xa + info->backX,							 ya + info->backY,							 xb - xa + 1,							 yb - ya + 1);	}    }}static void RADEONEnablePageFlip(ScreenPtr pScreen){    ScrnInfoPtr         pScrn      = xf86Screens[pScreen->myNum];    RADEONInfoPtr       info       = RADEONPTR(pScrn);    RADEONSAREAPrivPtr  pSAREAPriv = DRIGetSAREAPrivate(pScreen);    if (info->allowPageFlip) {	/* Duplicate the frontbuffer to the backbuffer */	(*info->accel->SetupForScreenToScreenCopy)(pScrn,						   1, 1, GXcopy,						   (CARD32)(-1), -1);	(*info->accel->SubsequentScreenToScreenCopy)(pScrn,						     0,						     0,						     info->backX,						     info->backY,						     pScrn->virtualX,						     pScrn->virtualY);	pSAREAPriv->pfAllowPageFlip = 1;    }}static void RADEONDisablePageFlip(ScreenPtr pScreen){    /* Tell the clients not to pageflip.  How?     *   -- Field in sarea, plus bumping the window counters.     *   -- DRM needs to cope with Front-to-Back swapbuffers.     */    RADEONSAREAPrivPtr  pSAREAPriv = DRIGetSAREAPrivate(pScreen);    pSAREAPriv->pfAllowPageFlip = 0;}static void RADEONDRITransitionSingleToMulti3d(ScreenPtr pScreen){    RADEONDisablePageFlip(pScreen);}static void RADEONDRITransitionMultiToSingle3d(ScreenPtr pScreen){    /* Let the remaining 3d app start page flipping again */    RADEONEnablePageFlip(pScreen);}static void RADEONDRITransitionTo3d(ScreenPtr pScreen){    ScrnInfoPtr    pScrn = xf86Screens[pScreen->myNum];    RADEONInfoPtr  info  = RADEONPTR(pScrn);    FBAreaPtr      fbarea;    int            width, height;    /* reserve offscreen area for back and depth buffers and textures */    /* If we still have an area for the back buffer reserved, free it     * first so we always start with all free offscreen memory, except     * maybe for Xv     */    if (info->backArea) {	xf86FreeOffscreenArea(info->backArea);	info->backArea = NULL;    }    xf86PurgeUnlockedOffscreenAreas(pScreen);    xf86QueryLargestOffscreenArea(pScreen, &width, &height, 0, 0, 0);    /* Free Xv linear offscreen memory if necessary */    if (height < (info->depthTexLines + info->backLines)) {	xf86FreeOffscreenLinear(info->videoLinear);	info->videoLinear = NULL;	xf86QueryLargestOffscreenArea(pScreen, &width, &height, 0, 0, 0);    }    /* Reserve placeholder area so the other areas will match the     * pre-calculated offsets     */    fbarea = xf86AllocateOffscreenArea(pScreen, pScrn->displayWidth,				       height				       - info->depthTexLines				       - info->backLines,				       pScrn->displayWidth,				       NULL, NULL, NULL);    if (!fbarea)	xf86DrvMsg(pScreen->myNum, X_ERROR, "Unable to reserve placeholder "		   "offscreen area, you might experience screen corruption\n");    info->backArea = xf86AllocateOffscreenArea(pScreen, pScrn->displayWidth,					       info->backLines,					       pScrn->displayWidth,					       NULL, NULL, NULL);    if (!info->backArea)	xf86DrvMsg(pScreen->myNum, X_ERROR, "Unable to reserve offscreen "		   "area for back buffer, you might experience screen "		   "corruption\n");    info->depthTexArea = xf86AllocateOffscreenArea(pScreen,						   pScrn->displayWidth,						   info->depthTexLines,						   pScrn->displayWidth,						   NULL, NULL, NULL);    if (!info->depthTexArea)	xf86DrvMsg(pScreen->myNum, X_ERROR, "Unable to reserve offscreen "		   "area for depth buffer and textures, you might "		   "experience screen corruption\n");    xf86FreeOffscreenArea(fbarea);    RADEONEnablePageFlip(pScreen);    info->have3DWindows = 1;    if (info->cursor_start)	xf86ForceHWCursor (pScreen, TRUE);}static void RADEONDRITransitionTo2d(ScreenPtr pScreen){    ScrnInfoPtr         pScrn      = xf86Screens[pScreen->myNum];    RADEONInfoPtr       info       = RADEONPTR(pScrn);    RADEONSAREAPrivPtr  pSAREAPriv = DRIGetSAREAPrivate(pScreen);    /* Shut down shadowing if we've made it back to the front page */    if (pSAREAPriv->pfCurrentPage == 0) {	RADEONDisablePageFlip(pScreen);	xf86FreeOffscreenArea(info->backArea);	info->backArea = NULL;    } else {	xf86DrvMsg(pScreen->myNum, X_WARNING,		   "[dri] RADEONDRITransitionTo2d: "		   "kernel failed to unflip buffers.\n");     }    xf86FreeOffscreenArea(info->depthTexArea);     info->have3DWindows = 0;    if (info->cursor_start)	    xf86ForceHWCursor (pScreen, FALSE);}

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