📄 jiggler.mak
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# Begin Custom Build - Registering OLE control...
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TargetPath=.\ReleaseU\Jiggler.ocx
InputPath=.\ReleaseU\Jiggler.ocx
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.cpp{$(CPP_OBJS)}.obj:
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.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
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################################################################################
# Begin Target
# Name "Jiggler - Win32 Release"
# Name "Jiggler - Win32 Debug"
# Name "Jiggler - Win32 Unicode Debug"
# Name "Jiggler - Win32 Unicode Release"
!IF "$(CFG)" == "Jiggler - Win32 Release"
!ELSEIF "$(CFG)" == "Jiggler - Win32 Debug"
!ELSEIF "$(CFG)" == "Jiggler - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "Jiggler - Win32 Unicode Release"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\ReadMe.txt
!IF "$(CFG)" == "Jiggler - Win32 Release"
!ELSEIF "$(CFG)" == "Jiggler - Win32 Debug"
!ELSEIF "$(CFG)" == "Jiggler - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "Jiggler - Win32 Unicode Release"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
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!IF "$(CFG)" == "Jiggler - Win32 Release"
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BuildCmds= \
$(CPP) /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
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# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
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$(CPP) /nologo /MDd /W3 /GX /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\
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# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Jiggler.cpp
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!ENDIF
# End Source File
################################################################################
# Begin Source File
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!ELSEIF "$(CFG)" == "Jiggler - Win32 Debug"
!ELSEIF "$(CFG)" == "Jiggler - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "Jiggler - Win32 Unicode Release"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Jiggler.rc
!IF "$(CFG)" == "Jiggler - Win32 Release"
DEP_RSC_JIGGLE=\
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".\JigglerC.bmp"\
".\Release\Jiggler.tlb"\
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DEP_RSC_JIGGLE=\
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DEP_RSC_JIGGLE=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Jiggler.odl
!IF "$(CFG)" == "Jiggler - Win32 Release"
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$(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/Jiggler.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "Jiggler - Win32 Debug"
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!ELSEIF "$(CFG)" == "Jiggler - Win32 Unicode Release"
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\JigglerC.cpp
DEP_CPP_JIGGLER=\
".\Jiggler.h"\
".\JigglerC.h"\
".\JigglerP.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\random.h"\
!IF "$(CFG)" == "Jiggler - Win32 Release"
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\JigglerP.cpp
DEP_CPP_JIGGLERP=\
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".\JigglerP.h"\
".\StdAfx.h"\
!IF "$(CFG)" == "Jiggler - Win32 Release"
"$(INTDIR)\JigglerP.obj" : $(SOURCE) $(DEP_CPP_JIGGLERP) "$(INTDIR)"\
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!ENDIF
# End Source File
# End Target
# End Project
################################################################################
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