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📄 jiggler.mak

📁 是一本很经典的书
💻 MAK
📖 第 1 页 / 共 2 页
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# Begin Custom Build - Registering OLE control...
OutDir=.\ReleaseU
TargetPath=.\ReleaseU\Jiggler.ocx
InputPath=.\ReleaseU\Jiggler.ocx
SOURCE=$(InputPath)

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   regsvr32 /s /c "$(TargetPath)"
   echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"

# End Custom Build

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "Jiggler - Win32 Release"
# Name "Jiggler - Win32 Debug"
# Name "Jiggler - Win32 Unicode Debug"
# Name "Jiggler - Win32 Unicode Release"

!IF  "$(CFG)" == "Jiggler - Win32 Release"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\ReadMe.txt

!IF  "$(CFG)" == "Jiggler - Win32 Release"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "Jiggler - Win32 Release"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Jiggler.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Jiggler.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MDd /W3 /GX /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\
 "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Jiggler.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Jiggler.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MDd /W3 /GX /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D\
 "_USRDLL" /D "_UNICODE" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS"\
 /Fp"$(INTDIR)/Jiggler.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Jiggler.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_USRDLL" /D "_UNICODE" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS"\
 /Fp"$(INTDIR)/Jiggler.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
	

"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\Jiggler.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Jiggler.cpp
DEP_CPP_JIGGL=\
	".\Jiggler.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "Jiggler - Win32 Release"


"$(INTDIR)\Jiggler.obj" : $(SOURCE) $(DEP_CPP_JIGGL) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"


"$(INTDIR)\Jiggler.obj" : $(SOURCE) $(DEP_CPP_JIGGL) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"


"$(INTDIR)\Jiggler.obj" : $(SOURCE) $(DEP_CPP_JIGGL) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"


"$(INTDIR)\Jiggler.obj" : $(SOURCE) $(DEP_CPP_JIGGL) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Jiggler.def

!IF  "$(CFG)" == "Jiggler - Win32 Release"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"

!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Jiggler.rc

!IF  "$(CFG)" == "Jiggler - Win32 Release"

DEP_RSC_JIGGLE=\
	".\Jiggler.ico"\
	".\JigglerC.bmp"\
	".\Release\Jiggler.tlb"\
	

"$(INTDIR)\Jiggler.res" : $(SOURCE) $(DEP_RSC_JIGGLE) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.tlb"
   $(RSC) /l 0x409 /fo"$(INTDIR)/Jiggler.res" /i "Release" /d "NDEBUG" /d\
 "_AFXDLL" $(SOURCE)


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"

DEP_RSC_JIGGLE=\
	".\Jiggler.ico"\
	".\JigglerC.bmp"\
	
NODEP_RSC_JIGGLE=\
	".\Debug\Jiggler.tlb"\
	

"$(INTDIR)\Jiggler.res" : $(SOURCE) $(DEP_RSC_JIGGLE) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.tlb"
   $(RSC) /l 0x409 /fo"$(INTDIR)/Jiggler.res" /i "Debug" /d "_DEBUG" /d\
 "_AFXDLL" $(SOURCE)


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"

DEP_RSC_JIGGLE=\
	".\Jiggler.ico"\
	".\JigglerC.bmp"\
	
NODEP_RSC_JIGGLE=\
	".\DebugU\Jiggler.tlb"\
	

"$(INTDIR)\Jiggler.res" : $(SOURCE) $(DEP_RSC_JIGGLE) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.tlb"
   $(RSC) /l 0x409 /fo"$(INTDIR)/Jiggler.res" /i "DebugU" /d "_DEBUG" /d\
 "_AFXDLL" $(SOURCE)


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"

DEP_RSC_JIGGLE=\
	".\Jiggler.ico"\
	".\JigglerC.bmp"\
	
NODEP_RSC_JIGGLE=\
	".\ReleaseU\Jiggler.tlb"\
	

"$(INTDIR)\Jiggler.res" : $(SOURCE) $(DEP_RSC_JIGGLE) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.tlb"
   $(RSC) /l 0x409 /fo"$(INTDIR)/Jiggler.res" /i "ReleaseU" /d "NDEBUG" /d\
 "_AFXDLL" $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Jiggler.odl

!IF  "$(CFG)" == "Jiggler - Win32 Release"


"$(OUTDIR)\Jiggler.tlb" : $(SOURCE) "$(OUTDIR)"
   $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/Jiggler.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"


"$(OUTDIR)\Jiggler.tlb" : $(SOURCE) "$(OUTDIR)"
   $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/Jiggler.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"


"$(OUTDIR)\Jiggler.tlb" : $(SOURCE) "$(OUTDIR)"
   $(MTL) /nologo /D "_DEBUG" /tlb "$(OUTDIR)/Jiggler.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"


"$(OUTDIR)\Jiggler.tlb" : $(SOURCE) "$(OUTDIR)"
   $(MTL) /nologo /D "NDEBUG" /tlb "$(OUTDIR)/Jiggler.tlb" /win32 $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\JigglerC.cpp
DEP_CPP_JIGGLER=\
	".\Jiggler.h"\
	".\JigglerC.h"\
	".\JigglerP.h"\
	".\StdAfx.h"\
	{$(INCLUDE)}"\random.h"\
	

!IF  "$(CFG)" == "Jiggler - Win32 Release"


"$(INTDIR)\JigglerC.obj" : $(SOURCE) $(DEP_CPP_JIGGLER) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"


"$(INTDIR)\JigglerC.obj" : $(SOURCE) $(DEP_CPP_JIGGLER) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"


"$(INTDIR)\JigglerC.obj" : $(SOURCE) $(DEP_CPP_JIGGLER) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"


"$(INTDIR)\JigglerC.obj" : $(SOURCE) $(DEP_CPP_JIGGLER) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\JigglerP.cpp
DEP_CPP_JIGGLERP=\
	".\Jiggler.h"\
	".\JigglerP.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "Jiggler - Win32 Release"


"$(INTDIR)\JigglerP.obj" : $(SOURCE) $(DEP_CPP_JIGGLERP) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Debug"


"$(INTDIR)\JigglerP.obj" : $(SOURCE) $(DEP_CPP_JIGGLERP) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Debug"


"$(INTDIR)\JigglerP.obj" : $(SOURCE) $(DEP_CPP_JIGGLERP) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ELSEIF  "$(CFG)" == "Jiggler - Win32 Unicode Release"


"$(INTDIR)\JigglerP.obj" : $(SOURCE) $(DEP_CPP_JIGGLERP) "$(INTDIR)"\
 "$(INTDIR)\Jiggler.pch"


!ENDIF 

# End Source File
# End Target
# End Project
################################################################################

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