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📄 clientthread.cpp

📁 一个多线程的网络数据采集系统(客户端)
💻 CPP
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// ClientThread.cpp : 实现文件
//

#include "stdafx.h"
#include "WspProcess.h"
#include "ClientThread.h"

// CClientThread

IMPLEMENT_DYNCREATE(CClientThread, CWinThread)

CClientThread::CClientThread()
{
	m_pWnd = NULL;
	m_pSocket = NULL;
	m_pRecvQueue = NULL;
}

CClientThread::CClientThread(CPkgQueue *pRecvQueue, CPkgQueue *pSendQueue, CWnd *pWnd, const CString& sConnStr)
{
	m_pRecvQueue = pRecvQueue;
	m_pSendQueue = pSendQueue;
	m_pWnd = pWnd;
	m_strConn = sConnStr;
}

CClientThread::~CClientThread()
{
}

BOOL CClientThread::InitInstance()
{
	// TODO: 在此执行任意逐线程初始化
	if(m_pRecvQueue == NULL || m_pWnd == NULL)return FALSE;
	m_pSocket = new CClientSocket(this);	//产生一个CClientSocket实例
	if(! m_pSocket->Open(m_strConn))
	{
		delete m_pSocket;
        m_pSocket = NULL;
		return FALSE;
	}
	return TRUE;
}

int CClientThread::ExitInstance()
{
	// TODO: 在此执行任意逐线程清理
	return CWinThread::ExitInstance();
}

/**
* 提供给CClientSocket类的回调函数,用于将与服务器的连接状况的变化反馈给本线程
**/
void CClientThread::ProcessSocket()
{
	if(m_pSocket->IsClose())
	{
		::PostQuitMessage(0);		
	}
	else 
        if(m_pSocket->IsReceive())
		{
			CPkg* pkg = new CPkg();
			m_pSocket->ReceivePkg(pkg);
			m_pRecvQueue->Add(pkg);
			m_pWnd->PostMessage(WM_ONRECEIVE);
			m_pSocket->SetReceive(false);
			if(pkg->MsgFlag == ANSCLOSECOM)AfxEndThread(0);
		}
}
BEGIN_MESSAGE_MAP(CClientThread, CWinThread)
	ON_THREAD_MESSAGE(WM_ONSEND, OnSend)
END_MESSAGE_MAP()

// CClientThread 消息处理程序
void CClientThread::OnSend(WPARAM wParam, LPARAM lParam)
{
	CPkg *pkg = m_pSendQueue->Remove();
	m_pSocket->SendPkg(pkg);
	delete pkg;
}

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