📄 hu_stuff.c
字号:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
unsigned char scan2char[256]={ 0, 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0,
'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '[', ']', 0, 0, 'A', 'S',
'D', 'F', 'G', 'H', 'J', 'K', 'L', ';','\'', '`', 0,'\\', 'Z', 'X', 'C', 'V',
'B', 'N', 'M', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1',
'2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
char ForeignTranslation(unsigned char ch)
{
return ch < 128 ? frenchKeyMap[ch] : ch;
}
void HU_Init(void)
{
int i;
int j;
char buffer[9];
if (language == french)
shiftxform = french_shiftxform;
else
shiftxform = english_shiftxform;
// load the heads-up font
j = HU_FONTSTART;
for (i=0;i<HU_FONTSIZE;i++)
{
sprintf(buffer, "STCFN%.3d", j++);
hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
}
}
void HU_Stop(void)
{
headsupactive = false;
}
void HU_Start(void)
{
int i;
char* s;
if (headsupactive)
HU_Stop();
plr = &players[consoleplayer];
message_on = false;
message_dontfuckwithme = false;
message_nottobefuckedwith = false;
chat_on = false;
// create the message widget
HUlib_initSText(&w_message,
HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
hu_font,
HU_FONTSTART, &message_on);
// create the map title widget
HUlib_initTextLine(&w_title,
HU_TITLEX, HU_TITLEY,
hu_font,
HU_FONTSTART);
switch ( gamemode )
{
case shareware:
case registered:
case retail:
s = HU_TITLE;
break;
/* FIXME
case pack_plut:
s = HU_TITLEP;
break;
case pack_tnt:
s = HU_TITLET;
break;
*/
case commercial:
default:
if (plutonia == TRUE)
s = HU_TITLEP;
else
if (tnt == TRUE)
s = HU_TITLET;
else
s = HU_TITLE2;
break;
}
while (*s)
HUlib_addCharToTextLine(&w_title, *(s++));
// create the chat widget
HUlib_initIText(&w_chat,
HU_INPUTX, HU_INPUTY,
hu_font,
HU_FONTSTART, &chat_on);
// create the inputbuffer widgets
for (i=0 ; i<MAXPLAYERS ; i++)
HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off);
headsupactive = true;
}
// DQ start addition
void HU_Drawer(int PixelOffset, PBUFFER RenderBuffer)
// DQ end addition
// void HU_Drawer(void) // original line
{
HUlib_drawSText(&w_message, PixelOffset, RenderBuffer);
HUlib_drawIText(&w_chat, PixelOffset, RenderBuffer);
if (automapactive)
HUlib_drawTextLine(&w_title, false, PixelOffset, RenderBuffer);
}
void HU_Erase(PBUFFER RenderBuffer, PBUFFER BackBuffer) // DQ
//void HU_Erase(void)
{
HUlib_eraseSText(&w_message, RenderBuffer/*DQ*/, BackBuffer/*DQ*/);
HUlib_eraseIText(&w_chat, RenderBuffer/*DQ*/, BackBuffer/*DQ*/);
HUlib_eraseTextLine(&w_title, RenderBuffer/*DQ*/, BackBuffer/*DQ*/);
}
void HU_Ticker(void)
{
int i, rc;
char c;
// tick down message counter if message is up
if (message_counter && !--message_counter)
{
message_on = false;
message_nottobefuckedwith = false;
}
if (showMessages || message_dontfuckwithme)
{
// display message if necessary
if ((plr->message && !message_nottobefuckedwith) || (plr->message && message_dontfuckwithme))
{
CO_AddConsoleMessage(plr->message);
HUlib_addMessageToSText(&w_message, 0, plr->message);
plr->message = 0;
message_on = true;
message_counter = HU_MSGTIMEOUT;
message_nottobefuckedwith = message_dontfuckwithme;
message_dontfuckwithme = 0;
}
} // else message_on = false;
// check for incoming chat characters
if (netgame)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (i != consoleplayer && (c = players[i].cmd.chatchar))
{
if (c <= HU_BROADCAST)
chat_dest[i] = c;
else
{
if (c >= 'a' && c <= 'z')
c = (char) shiftxform[(unsigned char) c];
rc = HUlib_keyInIText(&w_inputbuffer[i], c);
if (rc && c == KEY_ENTER)
{
if (w_inputbuffer[i].l.len && (chat_dest[i] == consoleplayer+1 || chat_dest[i] == HU_BROADCAST))
{
HUlib_addMessageToSText(&w_message, player_names[i], w_inputbuffer[i].l.l);
message_nottobefuckedwith = true;
message_on = true;
message_counter = HU_MSGTIMEOUT;
if ( gamemode == commercial )
S_StartSound(0, sfx_radio);
else
S_StartSound(0, sfx_tink);
}
HUlib_resetIText(&w_inputbuffer[i]);
}
}
players[i].cmd.chatchar = 0;
}
}
}
}
#define QUEUESIZE 128
static char chatchars[QUEUESIZE];
static int head = 0;
static int tail = 0;
void HU_queueChatChar(char c)
{
if (((head + 1) & (QUEUESIZE-1)) == tail)
{
plr->message = HUSTR_MSGU;
}
else
{
chatchars[head] = c;
head = (head + 1) & (QUEUESIZE-1);
}
}
char HU_dequeueChatChar(void)
{
unsigned char c;
if (head != tail)
{
c = chatchars[tail];
tail = (tail + 1) & (QUEUESIZE-1);
}
else
{
c = 0;
}
return c;
}
boolean HU_Responder(event_t *ev)
{
static char lastmessage[HU_MAXLINELENGTH+1];
unsigned char *macromessage;
boolean eatkey = false;
static boolean shiftdown = false;
static boolean altdown = false;
unsigned char c;
int i;
int numplayers;
static char destination_keys[MAXPLAYERS] =
{
HUSTR_KEYGREEN,
HUSTR_KEYINDIGO,
HUSTR_KEYBROWN,
HUSTR_KEYRED
};
static int num_nobrainers = 0;
numplayers = 0;
for (i=0 ; i<MAXPLAYERS ; i++)
numplayers += playeringame[i];
if (ev->data1 == KEY_RSHIFT)
{
shiftdown = ev->type == ev_keydown;
return false;
}
else
if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
{
altdown = ev->type == ev_keydown;
return false;
}
if (ev->type != ev_keydown)
return false;
if (!chat_on)
{
if (ev->data1 == HU_MSGREFRESH)
{
message_on = true;
message_counter = HU_MSGTIMEOUT;
eatkey = true;
}
else
if (netgame && ev->data1 == HU_INPUTTOGGLE)
{
eatkey = chat_on = true;
HUlib_resetIText(&w_chat);
HU_queueChatChar(HU_BROADCAST);
}
else
if (netgame && numplayers > 2)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (ev->data1 == destination_keys[i])
{
if (playeringame[i] && i != consoleplayer)
{
eatkey = chat_on = true;
HUlib_resetIText(&w_chat);
HU_queueChatChar(i+1);
break;
}
else
if (i == consoleplayer)
{
num_nobrainers++;
if (num_nobrainers < 3)
plr->message = HUSTR_TALKTOSELF1;
else
if (num_nobrainers < 6)
plr->message = HUSTR_TALKTOSELF2;
else
if (num_nobrainers < 9)
plr->message = HUSTR_TALKTOSELF3;
else
if (num_nobrainers < 32)
plr->message = HUSTR_TALKTOSELF4;
else
plr->message = HUSTR_TALKTOSELF5;
}
}
}
}
}
else
{
c = ev->data1;
if ((c != KEY_ENTER) && (c != KEY_ESCAPE) && (c != KEY_BACKSPACE))
{
if (shiftdown == TRUE) // English only for now (maybe)- someone else can fix it...
c = scan2chars[c];
else
c = scan2char[c];
}
// send a macro
if (altdown)
{
c = c - '0';
if (c > 9)
return false;
// fprintf(stderr, "got here\n");
macromessage = chat_macros[c];
// kill last message with a '\n'
HU_queueChatChar(KEY_ENTER); // DEBUG!!!
// send the macro message
while (*macromessage)
HU_queueChatChar(*macromessage++);
HU_queueChatChar(KEY_ENTER);
// leave chat mode and notify that it was sent
chat_on = false;
strcpy(lastmessage, chat_macros[c]);
plr->message = lastmessage;
eatkey = true;
}
else
{
if (language == french)
c = ForeignTranslation(c);
/*
if (shiftdown || (c >= 'a' && c <= 'z'))
c = shiftxform[c];
*/
eatkey = HUlib_keyInIText(&w_chat, c);
if (eatkey)
{
// static unsigned char buf[20]; // DEBUG
HU_queueChatChar(c);
// sprintf(buf, "KEY: %d => %d", ev->data1, c);
// plr->message = buf;
}
if (c == KEY_ENTER)
{
chat_on = false;
if (w_chat.l.len)
{
strcpy(lastmessage, w_chat.l.l);
plr->message = lastmessage;
}
}
else
if (c == KEY_ESCAPE)
chat_on = false;
}
}
return eatkey;
}
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