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📄 hu_stuff.c

📁 游戏类程序源代码---WinDoom 3D源程序.zip
💻 C
📖 第 1 页 / 共 2 页
字号:
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 };

unsigned char scan2char[256]={   0,   0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=',   0,   0,
                               'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '[', ']',   0,   0, 'A', 'S',
                               'D', 'F', 'G', 'H', 'J', 'K', 'L', ';','\'', '`',   0,'\\', 'Z', 'X', 'C', 'V',
                               'B', 'N', 'M', ',', '.', '/',   0, '*',   0, ' ',   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0, '7', '8', '9', '-', '4', '5', '6', '+', '1',
                               '2', '3', '0', '.',   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0, '/',   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
                                 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 };

char ForeignTranslation(unsigned char ch)
{
    return ch < 128 ? frenchKeyMap[ch] : ch;
}

void HU_Init(void)
{

    int		i;
    int		j;
    char	buffer[9];

    if (language == french)
	    shiftxform = french_shiftxform;
    else
	    shiftxform = english_shiftxform;

    // load the heads-up font
    j = HU_FONTSTART;
    for (i=0;i<HU_FONTSIZE;i++)
    {
	sprintf(buffer, "STCFN%.3d", j++);
	hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
    }

}

void HU_Stop(void)
{
    headsupactive = false;
}

void HU_Start(void)
{

    int		i;
    char*	s;

    if (headsupactive)
	HU_Stop();

    plr = &players[consoleplayer];
    message_on = false;
    message_dontfuckwithme = false;
    message_nottobefuckedwith = false;
    chat_on = false;

    // create the message widget
    HUlib_initSText(&w_message,
		    HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
		    hu_font,
		    HU_FONTSTART, &message_on);

    // create the map title widget
    HUlib_initTextLine(&w_title,
		       HU_TITLEX, HU_TITLEY,
		       hu_font,
		       HU_FONTSTART);
    
    switch ( gamemode )
    {
      case shareware:
      case registered:
      case retail:
	s = HU_TITLE;
	break;

/* FIXME
      case pack_plut:
	s = HU_TITLEP;
	break;
      case pack_tnt:
	s = HU_TITLET;
	break;
*/
	
      case commercial:
      default:
         if (plutonia == TRUE)
             s = HU_TITLEP;
         else
         if (tnt == TRUE)
             s = HU_TITLET;
         else
             s = HU_TITLE2;
	 break;
    }
    
    while (*s)
	HUlib_addCharToTextLine(&w_title, *(s++));

    // create the chat widget
    HUlib_initIText(&w_chat,
		    HU_INPUTX, HU_INPUTY,
		    hu_font,
		    HU_FONTSTART, &chat_on);

    // create the inputbuffer widgets
    for (i=0 ; i<MAXPLAYERS ; i++)
	HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off);

    headsupactive = true;

}

// DQ start addition
void HU_Drawer(int PixelOffset, PBUFFER RenderBuffer)
// DQ end addition
// void HU_Drawer(void)  // original line
{

    HUlib_drawSText(&w_message, PixelOffset, RenderBuffer);
    HUlib_drawIText(&w_chat, PixelOffset, RenderBuffer);
    if (automapactive)
	HUlib_drawTextLine(&w_title, false, PixelOffset, RenderBuffer);

}

void HU_Erase(PBUFFER RenderBuffer, PBUFFER BackBuffer)	// DQ
//void HU_Erase(void)
{

    HUlib_eraseSText(&w_message, RenderBuffer/*DQ*/, BackBuffer/*DQ*/);
    HUlib_eraseIText(&w_chat, RenderBuffer/*DQ*/, BackBuffer/*DQ*/);
    HUlib_eraseTextLine(&w_title, RenderBuffer/*DQ*/, BackBuffer/*DQ*/);

}

void HU_Ticker(void)
   {
    int i, rc;
    char c;

    // tick down message counter if message is up
    if (message_counter && !--message_counter)
       {
        message_on = false;
        message_nottobefuckedwith = false;
       }
    if (showMessages || message_dontfuckwithme)
       {
        // display message if necessary
        if ((plr->message && !message_nottobefuckedwith) || (plr->message && message_dontfuckwithme))
           {
            CO_AddConsoleMessage(plr->message);
            HUlib_addMessageToSText(&w_message, 0, plr->message);
            plr->message = 0;
            message_on = true;
            message_counter = HU_MSGTIMEOUT;
            message_nottobefuckedwith = message_dontfuckwithme;
            message_dontfuckwithme = 0;
           }
       } // else message_on = false;

    // check for incoming chat characters
    if (netgame)
       {
        for (i = 0; i < MAXPLAYERS; i++)
           {
            if (!playeringame[i])
                continue;
            if (i != consoleplayer && (c = players[i].cmd.chatchar))
               {
                if (c <= HU_BROADCAST)
                    chat_dest[i] = c;
                else
                   {
                    if (c >= 'a' && c <= 'z')
                        c = (char) shiftxform[(unsigned char) c];
                    rc = HUlib_keyInIText(&w_inputbuffer[i], c);
                    if (rc && c == KEY_ENTER)
                       {
                        if (w_inputbuffer[i].l.len && (chat_dest[i] == consoleplayer+1 || chat_dest[i] == HU_BROADCAST))
                           {
                            HUlib_addMessageToSText(&w_message, player_names[i], w_inputbuffer[i].l.l);
                            message_nottobefuckedwith = true;
                            message_on = true;
                            message_counter = HU_MSGTIMEOUT;
                            if ( gamemode == commercial )
                                S_StartSound(0, sfx_radio);
                            else
                                S_StartSound(0, sfx_tink);
                           }
                        HUlib_resetIText(&w_inputbuffer[i]);
                       }
                   }
                players[i].cmd.chatchar = 0;
               }
           }
       }
   }

#define QUEUESIZE		128

static char	chatchars[QUEUESIZE];
static int	head = 0;
static int	tail = 0;


void HU_queueChatChar(char c)
{
    if (((head + 1) & (QUEUESIZE-1)) == tail)
    {
	plr->message = HUSTR_MSGU;
    }
    else
    {
	chatchars[head] = c;
	head = (head + 1) & (QUEUESIZE-1);
    }
}

char HU_dequeueChatChar(void)
{
    unsigned char c;

    if (head != tail)
    {
	c = chatchars[tail];
	tail = (tail + 1) & (QUEUESIZE-1);
    }
    else
    {
	c = 0;
    }

    return c;
}

boolean HU_Responder(event_t *ev)
{

    static char     lastmessage[HU_MAXLINELENGTH+1];
    unsigned char  *macromessage;
    boolean         eatkey = false;
    static boolean  shiftdown = false;
    static boolean  altdown = false;
    unsigned char   c;
    int             i;
    int             numplayers;
    
    static char		destination_keys[MAXPLAYERS] =
    {
	HUSTR_KEYGREEN,
	HUSTR_KEYINDIGO,
	HUSTR_KEYBROWN,
	HUSTR_KEYRED
    };
    
    static int		num_nobrainers = 0;

    numplayers = 0;
    for (i=0 ; i<MAXPLAYERS ; i++)
	numplayers += playeringame[i];

    if (ev->data1 == KEY_RSHIFT)
       {
 	    shiftdown = ev->type == ev_keydown;
	    return false;
       }
    else
    if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
       {
	    altdown = ev->type == ev_keydown;
	    return false;
       }

    if (ev->type != ev_keydown)
	    return false;

    if (!chat_on)
       {
	    if (ev->data1 == HU_MSGREFRESH)
	       {
	        message_on = true;
	        message_counter = HU_MSGTIMEOUT;
	        eatkey = true;
	       }
	    else
        if (netgame && ev->data1 == HU_INPUTTOGGLE)
	       {
	        eatkey = chat_on = true;
	        HUlib_resetIText(&w_chat);
	        HU_queueChatChar(HU_BROADCAST);
	       }
	    else
        if (netgame && numplayers > 2)
           {
            for (i = 0; i < MAXPLAYERS; i++)
               {
                if (ev->data1 == destination_keys[i])
                   {
                    if (playeringame[i] && i != consoleplayer)
                       {
                        eatkey = chat_on = true;
                        HUlib_resetIText(&w_chat);
                        HU_queueChatChar(i+1);
                        break;
                       }
                    else
                    if (i == consoleplayer)
                       {
                        num_nobrainers++;
                        if (num_nobrainers < 3)
                            plr->message = HUSTR_TALKTOSELF1;
                        else
                        if (num_nobrainers < 6)
                            plr->message = HUSTR_TALKTOSELF2;
                        else
                        if (num_nobrainers < 9)
                            plr->message = HUSTR_TALKTOSELF3;
                        else
                        if (num_nobrainers < 32)
                            plr->message = HUSTR_TALKTOSELF4;
	                    else
                            plr->message = HUSTR_TALKTOSELF5;
                       }
                   }
               }
           }
       }
    else
       {
        c = ev->data1;
        if ((c != KEY_ENTER) && (c != KEY_ESCAPE) && (c != KEY_BACKSPACE))
           {
            if (shiftdown == TRUE)  // English only for now (maybe)- someone else can fix it...
                c = scan2chars[c];
            else
                c = scan2char[c];
           }
            // send a macro
        if (altdown)
           {
            c = c - '0';
            if (c > 9)
                return false;
            // fprintf(stderr, "got here\n");
            macromessage = chat_macros[c];

            // kill last message with a '\n'
            HU_queueChatChar(KEY_ENTER); // DEBUG!!!
	    
            // send the macro message
            while (*macromessage)
                HU_queueChatChar(*macromessage++);
            HU_queueChatChar(KEY_ENTER);
	    
            // leave chat mode and notify that it was sent
            chat_on = false;
            strcpy(lastmessage, chat_macros[c]);
            plr->message = lastmessage;
            eatkey = true;
           }
        else
           {
            if (language == french)
                c = ForeignTranslation(c);
/*
            if (shiftdown || (c >= 'a' && c <= 'z'))
                c = shiftxform[c];
*/
            eatkey = HUlib_keyInIText(&w_chat, c);
            if (eatkey)
               {
                // static unsigned char buf[20]; // DEBUG
                HU_queueChatChar(c);
	
                // sprintf(buf, "KEY: %d => %d", ev->data1, c);
                //      plr->message = buf;
               }
            if (c == KEY_ENTER)
               {
                chat_on = false;
                if (w_chat.l.len)
                   {
                    strcpy(lastmessage, w_chat.l.l);
                    plr->message = lastmessage;
                   }
               }
            else
            if (c == KEY_ESCAPE)
                chat_on = false;
           }
       }
    return eatkey;
   }

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